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An intuitive software erector kit targeted at people new to programming, but with enough potential to stay useful once they've learned, inspired by HyperCard.
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Forge @ 2baac2d Track Forge HEAD. Nov 27, 2015
ForgeDebugger @ 87568a9 Turn on remote debugger again. Jan 12, 2014
KVOWithBlocks @ 5740134 Track KVOWithBlocks HEAD. Feb 23, 2014
Sparkle @ 2000270 REALLY track subproject changes. Nov 3, 2015
Stacks @ e1c0747 Pull in an additional template that does a bit of icon animation usin… Jan 25, 2015
Stacksmith Can now drag image files into the stack canvas to add them as icons. Nov 29, 2015
UKDistributedView @ 28f1c24 Can now drag image files into the stack canvas to add them as icons. Nov 29, 2015
UKPaintView @ 038eb23 REALLY track subproject changes. Nov 3, 2015
UKSyntaxColoredTextDocument @ 4da7c7d Hook up indentation in script editor to the tab key, maintaining the … Feb 3, 2014
ULIMelodyQueue @ 0fcb5d7 Track ULIMelodyQueue HEAD. Feb 19, 2014
ULINetSocket @ cc68aac Made all dependencies subprojects Apr 15, 2012
ULIWideningBezierPath @ 784f3c5 Track ULIWideningBezierpath HEAD (less logging). Nov 17, 2015
UliKit @ e03b57a REALLY track subproject changes. Nov 3, 2015
stackimport @ 7fc387b REALLY track subproject changes. Nov 3, 2015
tinyxml2 @ b02b8d9 Track tinyxml2 HEAD. We should now be back on the mainline, without a… Jan 28, 2015
.gitignore Fix ignores and track Leonie HEAD. Jan 29, 2014
.gitmodules No longer use SSH key for auth. Mar 28, 2015
HeaderDocTOCTemplate.html Slight corrections to auto-generation of API docs. Apr 28, 2013 Update Readme's description of how the debugger works. Feb 11, 2015
build_docs.command Build docs faster. Apr 27, 2013
headerDoc2html.config Slight corrections to auto-generation of API docs. Apr 28, 2013
nightly_build_and_upload.command Add script to repository that builds a Stacksmith nightly build as a … Feb 28, 2015
writerss.php Add script to repository that builds a Stacksmith nightly build as a … Feb 28, 2015

What is it

In short, Stacksmith is a HyperCard clone that runs on the current version of Mac OS X.

How to build

Make sure you've inited all the submodules (especially the Leonie sub-submodule of the Forge submodule!) using

git submodule update --init --recursive

then just build the Stacksmith Xcode project. If you want to contribute, note that you'll probably have to change the subprojects to point to your own clones of the subprojects. These instructions might be helpful:

Debugging Hammer code

Stacksmith's scripting language (its analog to HyperTalk) is called Hammer. There is a source-level debugger for it in the ForgeDebugger project. To use it, simply click to the left of a line of your script where you want to start debugging. Stacksmith will launch and connect to the separate ForgeDebugger application and display script text and bytecode in it, as well as local variables and the call stack, and even the stack where temporary variables live. Should this not work, you can also try launching the debugger application manually, and inserting a "debug checkpoint" command in your script.

What is what

Stacksmith consists of several parts:

  • Stacksmith - the Hypercard clone proper
  • ForgeDebugger - the debugger. Yes, it's currently a separate application. This will change eventually.
  • Forge - the part that reads scripts and compiles them into a special bytecode. This is written in C++, but its public API consists of a handful of C functions with a LEO prefix. [Cross platform]
  • Leonie - the part that runs bytecode (i.e. the "compiled" scripts generated by Forge). All of the functions in there are prefixed with LEO [Cross platform]
  • stackimport - A command-line tool that Stacksmith uses to import HyperCard stacks. [Almost cross platform]
  • Sparkle, UKPaintView, UKSyntaxColoredTextDocument, UliKit, UKMelodyQueue, ULINetSocket - Mac-specific helper code used to implement various parts of Stacksmith.


Note: Some submodules may be subject to different licenses.

Copyright 2003-2014 by Uli Kusterer.

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you must not
   claim that you wrote the original software. If you use this software
   in a product, an acknowledgment in the product documentation would be
   appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
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