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branch: master

Sep 13, 2010

  1. Ulrich Petri

    Added planet id + growth rate labels

    authored
  2. Ulrich Petri

    Added ship gain/loss graph

    authored

Sep 10, 2010

  1. DanielVF

    Adding a graph for fleet totals.

    DanielVF authored

Sep 09, 2010

  1. DanielVF

    Add pufuwozu's local viewer code. Add a readme.

    DanielVF authored
  2. DanielVF

    Merge remote branch 'pufuwozu/master'

    DanielVF authored
  3. DanielVF

    Make the fleets not travel too far, again.

    DanielVF authored
  4. Brian McKenna

    Fixed missing local variable

    puffnfresh authored
  5. Brian McKenna

    Added script to generate a static visualiser from STDIN data

    puffnfresh authored
  6. DanielVF

    Shrunk size and centered dirty overpainting box, since that's still t…

    …he slowest part of the visualizer.
    DanielVF authored
  7. DanielVF

    Start fleets out not at the center of the planet, but closer to the e…

    …dge.
    DanielVF authored
  8. DanielVF

    Keyboard control for play/pause, forward step, and reverse step. Spac…

    …e, left arrow, and right arrow.
    DanielVF authored
  9. DanielVF

    Allow toggling via javascript of showing or hiding fleets ship counts…

    …. No UI yet - don't want to clutter things. Maybe oneday with we have a very unobtrusive options menu.
    DanielVF authored
  10. DanielVF

    Show title above canvas. I think I like this better. Comments welcome…

    …. Also set browser title with player names.
    DanielVF authored

Sep 08, 2010

  1. Alexandru Stan

    converted team colors to hex

    amstan authored
  2. DanielVF

    Possible fix for background repainting showing.

    DanielVF authored
  3. DanielVF

    Trying moving numbers closer to ships.

    DanielVF authored
  4. DanielVF

    When replay is over, pressing play sends you to start and begins play.

    DanielVF authored
  5. Pieter De Baets

    Parse new format and add player names

    Javache authored
  6. DanielVF

    Controls rework.

    DanielVF authored
  7. DanielVF

    Turn counter.

    DanielVF authored
  8. DanielVF

    Add guards for setting the frame.

    DanielVF authored
  9. DanielVF

    Autostart on page load. Make positioning buttons stop playback after …

    …positioning.
    DanielVF authored
  10. DanielVF

    Moved data load to bottom of HTML page. This lets the rest of the pag…

    …e render while the data is being sent - useful so you don't get an entirely white page on a data load.
    DanielVF authored
  11. Pieter De Baets

    Added controls

    Javache authored
  12. DanielVF

    Fix for extra distance added by partail frame fleet animation.

    DanielVF authored
  13. DanielVF

    Fixed for not showing map, on game with only planets and no moves. Al…

    …so fixed not showing last turn of game.
    DanielVF authored
  14. DanielVF

    Minimum fleet visual size.

    DanielVF authored
  15. DanielVF

    Another fleet dirty region increase.

    DanielVF authored
  16. DanielVF

    Slightly smaller ships, slightly larger dirty box.

    DanielVF authored
  17. DanielVF

    Merge branch 'master' of github.com:DanielVF/Planet-Wars-Canvas-Visua…

    …lizer
    
    Conflicts:
    	js/visualizer.js
    DanielVF authored
  18. DanielVF

    Change to variable framerate, timer based rendering.

    DanielVF authored
  19. Pieter De Baets

    Added rotation of ships

    Javache authored
  20. DanielVF

    50% speed increase - turns out painting the entire background every f…

    …rame is expensive.
    DanielVF authored
  21. Pieter De Baets

    Added animation of ships between destinations

    Javache authored
  22. Pieter De Baets

    Cleanup unused files

    Javache authored
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