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README.md

README.md

Oschader Cinder

This doesn't actually do anything by itself! You need to send some OSC messages to it to make it do anything. It's designed to be used with oscillare.

OSC Messages

Address: "/progs" Content: first string is the name of the slot that the program will go into, second is the type of program.

E.g. "s", "sine" will create a sine program and put it in slot "s" (which is the main slot that's shown)

Address: "/progs/uniform" Content: first is the slot name, second is the uniform name, third is the value

E.g. "s", "time", 0.3 will set the time of the sine program above to 0.5

Address: "/progs/effect" Content: first string is the slot slot of the main program, second is the slot of the effect

E.g. Osc message "/progs" "p1", "fade" will put a fade effect into "p1" and "/progs/effect" "s", "p1" will point the sine program above to "p1"

Address: "/progs/connections" Content: first string is the slot slot of the main program, the rest are layered programs

E.g. Osc message "/progs" "p1", "sine" will put a base sine program into "p1", message "/progs" "p2", "dots" will put a base dots program into "p2", message "/progs" "s", "add" will put an add layer program into "s" and "/progs/connections" "s", "p1", "p2" will make that layer program add p1 and p2 together.

Programs

See oscillare for a list of programs.

Known Bugs

  • Using EqTexture as the base program of Add doesn't work. Not sure why yet.
  • Loops aren't checked for prior to rendering. Instead, we cap getEffect() at 20 for each program.

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Copyright 2016 Ulysses Popple