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pix_film loops on Windows but not on OS X or Linux #160

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musger opened this Issue Nov 15, 2017 · 3 comments

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musger commented Nov 15, 2017

Loading an somefile.avi file into [pix_film] on Windows10 and sending the [auto 1< message will start playback that loops when the file end is reached. Converting the same file to .mov using
ffmpeg -i somefile.avi somefile.mov
and loading it into [pix_film] on OS X will not loop playback when sending an [auto 1< message. Playing either somefile.avi or somefile.mov on Debian Linux will not loop playback.

The help patch describes the latter behavior as being the intended behavior.
The files are attached in zipped format as github does not allow .avi nor .mov
somefiles.zip

@musger musger changed the title from pix_image loops on Windows but not on OS X or Linux to pix_film loops on Windows but not on OS X or Linux Nov 15, 2017

@umlaeute umlaeute added the bug label Nov 16, 2017

@umlaeute umlaeute added help wanted and removed help wanted labels Dec 5, 2017

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umlaeute commented Dec 5, 2017

given that this is backend-specific, we'd need to know which backend you were actually using to play back the film?

@umlaeute umlaeute referenced this issue Dec 5, 2017

Open

make filmDS consistent #180

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musger commented Dec 19, 2017

How do I find out which backend I am using? Upon loading my videofile into pix_video Pd/Gem prints on the console:
[pix_film]: DirectShow support
[pix_film]: QuickTime support
Image loading support: QT SGI jpeg tiff
GEM: GLEW version 1.5.4
GEM: Start rendering
[pix_film]: opening C:/vid/somefile.avi with format 1908
[pix_film]: loaded file: C:/vid/somefile.avi with 464 frames (320x240) at -1.000000 fps

Repository owner deleted a comment from musger Dec 20, 2017

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umlaeute commented Dec 20, 2017

you probably have to start pd.com from the console and see the output to stderr (probably after adding a few -v flags).

you might be faster by just manually disabling all but one plugin before starting Pd (by simply moving the gem_film*.dll files out of the way (they are only found if they live in the very same directory as Gem.dll) and back again)

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