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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>MathBox - Stereographic</title>
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/three@0.137.0/build/three.min.js"
></script>
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/three@0.137.0/examples/js/controls/OrbitControls.js"
></script>
<!--
- a minified version mathbox.min.js is also available;
- recommend using a specific version (not @latest) in public sites
-->
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/mathbox@latest/build/bundle/mathbox.js"
></script>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/mathbox@latest/build/mathbox.css"
/>
<meta name="viewport" content="initial-scale=1, maximum-scale=1" />
</head>
<body>
<script>
mathbox = MathBox.mathBox({
plugins: ["core", "controls", "cursor"],
controls: {
klass: THREE.OrbitControls,
},
});
three = mathbox.three;
three.camera.position.set(0, 0, 10);
three.renderer.setClearColor(new THREE.Color(0xffffff), 1.0);
stereo = mathbox
.set({
focus: 10,
})
.stereographic({
scale: [2, 2, 2],
bend: 1,
});
q1 = new THREE.Quaternion();
q2 = new THREE.Quaternion();
spherical = stereo.spherical(
{
range: [
[-MathBox.π, MathBox.π],
[-MathBox.π / 2, MathBox.π / 2],
[-1, 1],
],
},
{
quaternion: function (t) {
q1.x = Math.cos(t * 0.123);
q1.y = Math.cos(t * 0.224 - 1);
q1.z = Math.cos(t * 0.161 + 1);
q1.w = Math.cos(t * 0.193 + 2);
q1.normalize();
q2.slerp(q1, 0.05);
return q2;
},
}
);
spherical
.transform({
position: [0, 0, 1],
})
.grid({
detailX: 128,
detailY: 128,
unitX: MathBox.π,
unitY: MathBox.π,
divideX: 20,
divideY: 20,
});
</script>
</body>
</html>