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threejs.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>MathBox - Raw Three.js</title>
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/three@0.137.0/build/three.min.js"
></script>
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/three@0.137.0/examples/js/controls/OrbitControls.js"
></script>
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/three@0.137.0/examples/js/controls/TrackballControls.js"
></script>
<!--
- a minified version mathbox.min.js is also available;
- recommend using a specific version (not @latest) in public sites
-->
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/mathbox@latest/build/bundle/mathbox.js"
></script>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/mathbox@latest/build/mathbox.css"
/>
<meta name="viewport" content="initial-scale=1, maximum-scale=1" />
</head>
<body>
<script>
var mathbox = MathBox.mathBox({
plugins: ["core", "controls", "cursor", "mathbox"],
controls: {
// Orbit controls, i.e. Euler angles, with gimbal lock
klass: THREE.OrbitControls,
// Trackball controls, i.e. Free quaternion rotation
//klass: THREE.TrackballControls,
},
});
if (mathbox.fallback) throw "WebGL not supported";
var three = mathbox.three;
three.renderer.setClearColor(new THREE.Color(0xffffff), 1.0);
var mesh = new THREE.Mesh(
new THREE.BoxGeometry(0.5, 0.5, 0.5),
new THREE.MeshNormalMaterial()
);
three.scene.add(mesh);
// Place camera
var camera = mathbox.camera({
proxy: true,
position: [0, 0, 3],
});
// 2D cartesian
var view = mathbox.cartesian({
range: [
[-2, 2],
[-1, 1],
],
scale: [2, 1],
});
// Axes + grid
view
.axis({
axis: 1,
width: 3,
})
.axis({
axis: 2,
width: 3,
})
.grid({
width: 2,
divideX: 20,
divideY: 10,
});
// Make axes black
mathbox.select("axis").set("color", "black");
// Calibrate focus distance for units
mathbox.set("focus", 3);
// Add some data
var data = view.interval({
expr: function (emit, x, i, t) {
emit(x, Math.sin(x + t));
},
width: 64,
channels: 2,
});
// Draw a curve
var curve = view.line({
width: 5,
color: "#3090FF",
});
// Draw some points
var points = view.point({
size: 8,
color: "#3090FF",
});
// Draw vectors
var vector = view
.interval({
expr: function (emit, x, i, t) {
emit(x, 0);
emit(x, -Math.sin(x + t));
},
width: 64,
channels: 2,
items: 2,
})
.vector({
end: true,
width: 5,
color: "#50A000",
});
// Draw ticks and labels
var scale = view.scale({
divide: 10,
});
var ticks = view.ticks({
width: 5,
size: 15,
color: "black",
});
var format = view.format({
digits: 2,
weight: "bold",
});
var labels = view.label({
color: "red",
zIndex: 1,
});
// Animate
var play = mathbox.play({
target: "cartesian",
pace: 5,
to: 2,
loop: true,
script: [
{
props: {
range: [
[-2, 2],
[-1, 1],
],
},
},
{
props: {
range: [
[-4, 4],
[-2, 2],
],
},
},
{
props: {
range: [
[-2, 2],
[-1, 1],
],
},
},
],
});
//*/
</script>
</body>
</html>