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render; add use_device_pixels flag #411

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underscorediscovery opened this Issue Feb 13, 2017 · 2 comments

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underscorediscovery commented Feb 13, 2017

This flag will allow the window size to be used as the size of the world conceptually ignoring retina on the user facing side, while still rendering at retina sizes under the hood. This just lets your app use the window size as normal resolution handling, and the retina backing will be an asset level distinction.

  • This will default to off for existing projects (for now)
  • This will be the default for new projects and tests

See render_sizing branch, will be finalized shortly.
It's 99% implemented but there are some cases to check.

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underscorediscovery commented Feb 14, 2017

instead of default off, it'll be default on, with luxe_no_device_pixel_scaling to revert to the default. The % user who is custom handling retina scaling is probably lower than those using camera scale and friends and this makes the experience a lot more consistent.

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underscorediscovery commented Feb 14, 2017

See https://luxeengine.com/dev-status-2/ for a full description of this change.

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