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render; add use_device_pixels flag #411
This flag will allow the window size to be used as the size of the world conceptually ignoring retina on the user facing side, while still rendering at retina sizes under the hood. This just lets your app use the window size as normal resolution handling, and the retina backing will be an asset level distinction.
See render_sizing branch, will be finalized shortly.
instead of default off, it'll be default on, with