From 4847ea8fba664ba6f0fef989a77cde6b7c5cdf41 Mon Sep 17 00:00:00 2001 From: Marcus Rowe Date: Sat, 20 Oct 2018 18:52:33 +1000 Subject: [PATCH] Remove incorrect comment about special entity list The removed comment is no longer true about the new entity subsystem. --- src/entity/_variables.inc | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/entity/_variables.inc b/src/entity/_variables.inc index 44a7aee..1e0b320 100644 --- a/src/entity/_variables.inc +++ b/src/entity/_variables.inc @@ -121,19 +121,11 @@ namespace Entity { // - will not be processed // - will be reactivated when the camera moves the entity inside // active window - // - // NOTE: The engine will reuse the variable `BaseEntity.functionTable` - // to store the original list id. The functionTable will be retrieved - // from the entity's `romPtr` allocate(deactivated, wram7e, 2) constant _DEACTIVATED_INDEX = deactivated - FIRST // Entities that could not be activated in this frame // - Gameloop will try and reactivate them on next frame - // - // NOTE: The engine will reuse the variable `BaseEntity.functionTable` - // to store the original list id. The functionTable will be retrieved - // from the entity's `romPtr` allocate(tryToActivateAgain, wram7e, 2) constant _TRY_TO_ACTIVATE_AGAIN_INDEX = tryToActivateAgain - FIRST