Hi, this is a fork that i'm trying to get working on Pinephone, but should work on every Allwinner device that support cedrus. I'm absolutly not an expert in low level stuff so do not take my words (and my works) as reliable. I got a lot of information on https://xnux.eu regarding Pinephone, especially https://xnux.eu/devices/feature/cedrus-pp.html where there are some instruction to hardware decode.
Compile using
git clone https://github.com/uniformbuffer/libva-v4l2-request
cd ./libva-v4l2-request
meson build
cd ./build
meson configure -Dbuildtype=release -Dprefix=*path to the install folder, if none /usr/local/lib is used*
ninja
ninja install
To try vaapi hardware decoding.
export LIBVA_DRIVER_NAME=v4l2_request
On Pinephone the video device for cedrus is /dev/video1.
On other device you must look for "cedrus" at /sys/class/video4linux/*/name
export LIBVA_V4L2_REQUEST_VIDEO_PATH=/dev/video1
On Pinephone the media device for cedrus is /dev/media0 that is used by default, so there is no need to specify.
On other device you must look for "cedrus" at /sys/bus/media/devices/*/model
export LIBVA_V4L2_REQUEST_MEDIA_PATH=/dev/media0
Use the install folder specified on meson before
export LIBVA_DRIVERS_PATH=/*path to the install folder*/lib/dri
Then on the same terminal run
mpv --hwdec=vaapi-copy video.mp4
You can also use
mpv --hwdec=yes video.mp4
but this cause mpv probing for hardware devices, enabling the camera for a sec (you can hear the camera shutter opening).
I don't like to trigger mechanical parts if there is no need.
v4l2-request libVA Backend
About
This libVA backend is designed to work with the Linux Video4Linux2 Request API that is used by a number of video codecs drivers, including the Video Engine found in most Allwinner SoCs.
Status
The v4l2-request libVA backend currently supports the following formats:
- MPEG2 (Simple and Main profiles)
- H264 (Baseline, Main and High profiles)
- H265 (Main profile)
Instructions
In order to use this libVA backend, the v4l2_request driver has to
be specified through the LIBVA_DRIVER_NAME environment variable, as
such:
export LIBVA_DRIVER_NAME=v4l2_request
A media player that supports VAAPI (such as VLC) can then be used to decode a video in a supported format:
vlc path/to/video.mpg
Sample media files can be obtained from:
http://samplemedia.linaro.org/MPEG2/
http://samplemedia.linaro.org/MPEG4/SVT/
Technical Notes
Surface
A Surface is an internal data structure never handled by the VA's user containing the output of a rendering. Usualy, a bunch of surfaces are created at the begining of decoding and they are then used alternatively. When created, a surface is assigned a corresponding v4l capture buffer and it is kept until the end of decoding. Syncing a surface waits for the v4l buffer to be available and then dequeue it.
Note: since a Surface is kept private from the VA's user, it can ask to directly render a Surface on screen in an X Drawable. Some kind of implementation is available in PutSurface but this is only for development purpose.
Context
A Context is a global data structure used for rendering a video of a certain format. When a context is created, input buffers are created and v4l's output (which is the compressed data input queue, since capture is the real output) format is set.
Picture
A Picture is an encoded input frame made of several buffers. A single input can contain slice data, headers and IQ matrix. Each Picture is assigned a request ID when created and each corresponding buffer might be turned into a v4l buffers or extended control when rendered. Finally they are submitted to kernel space when reaching EndPicture.
The real rendering is done in EndPicture instead of RenderPicture because the v4l2 driver expects to have the full corresponding extended control when a buffer is queued and we don't know in which order the different RenderPicture will be called.
Image
An Image is a standard data structure containing rendered frames in a usable pixel format. Here we only use NV12 buffers which are converted from sunxi's proprietary tiled pixel format with tiled_yuv when deriving an Image from a Surface.