/
main.txt
1516 lines (1304 loc) · 60.3 KB
/
main.txt
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[FILE] raw://../prog-os/main.os
[1] var director = require("director")
begin function
begin locals, total 4
0 _E
1 _G
2 director
3 physics
end locals
begin set local var
begin call method
get local var _E (0 0)
begin params 2
push const string "require"
,
push const string "director"
end params ret values 2
end call method ret values 1
end set local var director (2 0)
[2] var physics = require("physics")
begin set local var
begin call method
get local var _E (0 0)
begin params 2
push const string "require"
,
push const string "physics"
end params ret values 2
end call method ret values 1
end set local var physics (3 0)
[4] print "Hello World!" // please see all printed messages here: assets-ram/output.txt
begin call method
get local var _E (0 0)
begin params 2
push const string "print"
,
push const string "Hello World!"
end params ret values 2
end call method ret values 0
[6] MyScene = extends Scene {
begin set env var
begin extends
get env var Scene
begin object 1
[7] __construct = function(){
begin set by name
begin function
begin locals, total 13
0 _E
1 _G
2 bg
3 bounce
4 staticWalls
5 Ball
6 colors
12 message
end locals
[8] super() // call constructor of class we extend
begin call
super
begin params 0
end params ret values 0
end call ret values 0
[10] var bg = Image("bg.jpg") // create background image
begin set local var
begin call method
get local var _E (0 0)
begin params 2
push const string "Image"
,
push const string "bg.jpg"
end params ret values 2
end call method ret values 1
end set local var bg (2 0)
[11] bg.x = this.width / 2 // locate it at center of scene
begin set property
begin operator /
begin get this property by string
push this
push const string "width"
end get this property by string ret values 1
push const number 2
end operator /
get local var auto create bg (2 0)
push const string "x"
end set property ret values 0
[12] bg.y = this.height / 2
begin set property
begin operator /
begin get this property by string
push this
push const string "height"
end get this property by string ret values 1
push const number 2
end operator /
get local var auto create bg (2 0)
push const string "y"
end set property ret values 0
[13] bg.scale = math.max(this.width / bg.width, this.height / bg.height)
begin set property
begin call method
get env var math
begin params 3
push const string "max"
,
begin operator /
begin get this property by string
push this
push const string "width"
end get this property by string ret values 1
begin get property
get local var bg (2 0)
push const string "width"
end get property ret values 1
end operator /
,
begin operator /
begin get this property by string
push this
push const string "height"
end get this property by string ret values 1
begin get property
get local var bg (2 0)
push const string "height"
end get property ret values 1
end operator /
end params ret values 3
end call method ret values 1
get local var auto create bg (2 0)
push const string "scale"
end set property ret values 0
[14] this.insert(bg) // insert the background image to the scene
begin call method
push this
begin params 2
push const string "insert"
,
get local var bg (2 0)
end params ret values 2
end call method ret values 0
[16] var bounce = 0.9
begin set local var
push const number 0.9
end set local var bounce (3 0)
[17] var staticWalls = physics.createBody { // make solid static shapes outside of the screen
begin set local var
begin call method
get local var physics (3 1)
begin params 2
push const string "createBody"
,
begin object 2
[18] type = "static"
begin set by name
push const string "static"
end set by name: [type]
,
[19] fixture = {
begin set by name
begin object 2
[20] shapes = [
begin set by name
begin array 4
[21] physics.getBoxShapeVertices([0, director.contentHeight], [director.contentWidth, director.contentHeight*0.1]),
begin set auto index
begin call method
get local var physics (3 1)
begin params 3
push const string "getBoxShapeVertices"
,
begin array 2
begin set auto index
push const number 0
end set auto index
,
begin set auto index
begin get property
get local var director (2 1)
push const string "contentHeight"
end get property ret values 1
end set auto index
end array
,
begin array 2
begin set auto index
begin get property
get local var director (2 1)
push const string "contentWidth"
end get property ret values 1
end set auto index
,
begin set auto index
begin operator *
begin get property
get local var director (2 1)
push const string "contentHeight"
end get property ret values 1
push const number 0.1
end operator *
end set auto index
end array
end params ret values 3
end call method ret values 1
end set auto index
,
[22] physics.getBoxShapeVertices([0, director.contentHeight*-0.1], [director.contentWidth, director.contentHeight*0.1]),
begin set auto index
begin call method
get local var physics (3 1)
begin params 3
push const string "getBoxShapeVertices"
,
begin array 2
begin set auto index
push const number 0
end set auto index
,
begin set auto index
begin operator *
begin get property
get local var director (2 1)
push const string "contentHeight"
end get property ret values 1
begin neg
push const number 0.1
end neg
end operator *
end set auto index
end array
,
begin array 2
begin set auto index
begin get property
get local var director (2 1)
push const string "contentWidth"
end get property ret values 1
end set auto index
,
begin set auto index
begin operator *
begin get property
get local var director (2 1)
push const string "contentHeight"
end get property ret values 1
push const number 0.1
end operator *
end set auto index
end array
end params ret values 3
end call method ret values 1
end set auto index
,
[23] physics.getBoxShapeVertices([director.contentWidth*-0.1, 0], [director.contentWidth*0.1, director.contentHeight]),
begin set auto index
begin call method
get local var physics (3 1)
begin params 3
push const string "getBoxShapeVertices"
,
begin array 2
begin set auto index
begin operator *
begin get property
get local var director (2 1)
push const string "contentWidth"
end get property ret values 1
begin neg
push const number 0.1
end neg
end operator *
end set auto index
,
begin set auto index
push const number 0
end set auto index
end array
,
begin array 2
begin set auto index
begin operator *
begin get property
get local var director (2 1)
push const string "contentWidth"
end get property ret values 1
push const number 0.1
end operator *
end set auto index
,
begin set auto index
begin get property
get local var director (2 1)
push const string "contentHeight"
end get property ret values 1
end set auto index
end array
end params ret values 3
end call method ret values 1
end set auto index
,
[24] physics.getBoxShapeVertices([director.contentWidth, 0], [director.contentWidth*0.1, director.contentHeight]),
begin set auto index
begin call method
get local var physics (3 1)
begin params 3
push const string "getBoxShapeVertices"
,
begin array 2
begin set auto index
begin get property
get local var director (2 1)
push const string "contentWidth"
end get property ret values 1
end set auto index
,
begin set auto index
push const number 0
end set auto index
end array
,
begin array 2
begin set auto index
begin operator *
begin get property
get local var director (2 1)
push const string "contentWidth"
end get property ret values 1
push const number 0.1
end operator *
end set auto index
,
begin set auto index
begin get property
get local var director (2 1)
push const string "contentHeight"
end get property ret values 1
end set auto index
end array
end params ret values 3
end call method ret values 1
end set auto index
end array
end set by name: [shapes]
,
[26] bounce = bounce
begin set by name
get local var bounce (3 0)
end set by name: [bounce]
end object
end set by name: [fixture]
end object
end params ret values 2
end call method ret values 1
end set local var staticWalls (4 0)
[31] var Ball = extends Image {
begin set local var
begin extends
get env var Image
begin object 1
[32] __construct = function(imageFilename){
begin set by name
begin function
begin locals, total 9
0 imageFilename (param)
1 _E
2 _G
3 body
4 speedX
5 speedY
6 prevX
7 prevY
8 trackVelocity
end locals
[33] super(imageFilename || "ball.png") // call constructor of Image class
begin call
super
begin params 1
begin logic ||
get local var imageFilename (0 0 param)
push const string "ball.png"
end logic ||
end params ret values 1
end call ret values 0
[35] var body = this.addPhysicsBody { // add physics body to the ball
begin set local var
begin call method
push this
begin params 2
push const string "addPhysicsBody"
,
begin object 2
[36] type = "dynamic"
begin set by name
push const string "dynamic"
end set by name: [type]
,
[37] fixture = {
begin set by name
begin object 2
[38] radius = this.width/2
begin set by name
begin operator /
begin get this property by string
push this
push const string "width"
end get this property by string ret values 1
push const number 2
end operator /
end set by name: [radius]
,
[39] bounce = bounce
begin set by name
get local var bounce (3 1)
end set by name: [bounce]
end object
end set by name: [fixture]
end object
end params ret values 2
end call method ret values 1
end set local var body (3 0)
[43] body.angularVelocity = math.rad(math.random(-720, 720))
begin set property
begin call method
get env var math
begin params 2
push const string "rad"
,
begin call method
get env var math
begin params 3
push const string "random"
,
begin neg
push const number 720
end neg
,
push const number 720
end params ret values 3
end call method ret values 1
end params ret values 2
end call method ret values 1
get local var auto create body (3 0)
push const string "angularVelocity"
end set property ret values 0
[45] body.linearVelocity = [director.contentWidth * math.random(-1, 1), director.contentWidth * math.random(-1, 1)]
begin set property
begin array 2
begin set auto index
begin operator *
begin get property
get local var director (2 2)
push const string "contentWidth"
end get property ret values 1
begin call method
get env var math
begin params 3
push const string "random"
,
begin neg
push const number 1
end neg
,
push const number 1
end params ret values 3
end call method ret values 1
end operator *
end set auto index
,
begin set auto index
begin operator *
begin get property
get local var director (2 2)
push const string "contentWidth"
end get property ret values 1
begin call method
get env var math
begin params 3
push const string "random"
,
begin neg
push const number 1
end neg
,
push const number 1
end params ret values 3
end call method ret values 1
end operator *
end set auto index
end array
get local var auto create body (3 0)
push const string "linearVelocity"
end set property ret values 0
[48] var speedX, speedY, prevX, prevY = 0, 0, 0, 0
begin set local var
begin set local var
begin set local var
begin set local var
begin params 4
push const number 0
,
push const number 0
,
push const number 0
,
push const number 0
end params ret values 4
end set local var prevY (7 0)
end set local var prevX (6 0)
end set local var speedY (5 0)
end set local var speedX (4 0)
[49] var function trackVelocity(params){ // track velocity while dragging
begin set local var
begin function
begin locals, total 3
0 params (param)
1 _E
2 _G
end locals
[50] speedX = (this.x - prevX) / params.deltaTime
begin set local var
begin operator /
begin operator -
begin get this property by string
push this
push const string "x"
end get this property by string ret values 1
get local var prevX (6 1)
end operator -
begin get property
get local var params (0 0 param)
push const string "deltaTime"
end get property ret values 1
end operator /
end set local var speedX (4 1)
[51] speedY = (this.y - prevY) / params.deltaTime
begin set local var
begin operator /
begin operator -
begin get this property by string
push this
push const string "y"
end get this property by string ret values 1
get local var prevY (7 1)
end operator -
begin get property
get local var params (0 0 param)
push const string "deltaTime"
end get property ret values 1
end operator /
end set local var speedY (5 1)
[52] prevX, prevY = this.x, this.y
begin set local var
begin set local var
begin params 2
begin get this property by string
push this
push const string "x"
end get this property by string ret values 1
,
begin get this property by string
push this
push const string "y"
end get this property by string ret values 1
end params ret values 2
end set local var prevY (7 1)
end set local var prevX (6 1)
[53] body.linearVelocity = [0, 0] // clear linearVelocity while dragging
begin set property
begin array 2
begin set auto index
push const number 0
end set auto index
,
begin set auto index
push const number 0
end set auto index
end array
get local var auto create body (3 1)
push const string "linearVelocity"
end set property ret values 0
[54] body.gravityScale = 0 // clear gravityScale while dragging
begin set property
push const number 0
get local var auto create body (3 1)
push const string "gravityScale"
end set property ret values 0
end function
end set local var trackVelocity (8 0)
[57] this.addEventListener("touch", function(touch){ // add touch behavior
begin call method
push this
begin params 3
push const string "addEventListener"
,
push const string "touch"
,
begin function
begin locals, total 3
0 touch (param)
1 _E
2 _G
end locals
[58] if(touch.phase == "start"){
begin if
begin bool exp
begin logic ==
begin get property
get local var touch (0 0 param)
push const string "phase"
end get property ret values 1
push const string "start"
end logic ==
end bool exp
begin then
[59] this.x0, this.y0 = touch.x - this.x, touch.y - this.y
begin scope
begin set property
begin set property
begin params 2
begin operator -
begin get property
get local var touch (0 0 param)
push const string "x"
end get property ret values 1
begin get this property by string
push this
push const string "x"
end get this property by string ret values 1
end operator -
,
begin operator -
begin get property
get local var touch (0 0 param)
push const string "y"
end get property ret values 1
begin get this property by string
push this
push const string "y"
end get this property by string ret values 1
end operator -
end params ret values 2
push this
push const string "y0"
end set property ret values 1
push this
push const string "x0"
end set property ret values 0
[60] this.addEventListener("enterFrame", trackVelocity)
begin call method
push this
begin params 3
push const string "addEventListener"
,
push const string "enterFrame"
,
get local var trackVelocity (8 1)
end params ret values 3
end call method ret values 0
end scope ret values 0
end then
begin else
[61] }else if(touch.phase == "move"){
begin if
begin bool exp
begin logic ==
begin get property
get local var touch (0 0 param)
push const string "phase"
end get property ret values 1
push const string "move"
end logic ==
end bool exp
begin then
[62] this.x, this.y = touch.x - this.x0, touch.y - this.y0
begin scope
begin set property
begin set property
begin params 2
begin operator -
begin get property
get local var touch (0 0 param)
push const string "x"
end get property ret values 1
begin get this property by string
push this
push const string "x0"
end get this property by string ret values 1
end operator -
,
begin operator -
begin get property
get local var touch (0 0 param)
push const string "y"
end get property ret values 1
begin get this property by string
push this
push const string "y0"
end get this property by string ret values 1
end operator -
end params ret values 2
push this
push const string "y"
end set property ret values 1
push this
push const string "x"
end set property ret values 0
end scope ret values 0
end then
begin else
[63] }else if(touch.phase == "end" || touch.phase == "cancel"){
begin if
begin bool exp
begin logic ||
begin logic ==
begin get property
get local var touch (0 0 param)
push const string "phase"
end get property ret values 1
push const string "end"
end logic ==
begin logic ==
begin get property
get local var touch (0 0 param)
push const string "phase"
end get property ret values 1
push const string "cancel"
end logic ==
end logic ||
end bool exp
begin then
[64] body.linearVelocity = [speedX, speedY] // set speed after dragging
begin scope
begin set property
begin array 2
begin set auto index
get local var speedX (4 1)
end set auto index
,
begin set auto index
get local var speedY (5 1)
end set auto index
end array
get local var auto create body (3 1)
push const string "linearVelocity"
end set property ret values 0
[65] body.gravityScale = 1 // reset gravityScale to 1
begin set property
push const number 1
get local var auto create body (3 1)
push const string "gravityScale"
end set property ret values 0
[66] body.isAwake = true // don't allow body to sleep after dragging
begin set property
const true
get local var auto create body (3 1)
push const string "isAwake"
end set property ret values 0
[67] this.removeEventListener("enterFrame", trackVelocity)
begin call method
push this
begin params 3
push const string "removeEventListener"
,
push const string "enterFrame"
,
get local var trackVelocity (8 1)
end params ret values 3
end call method ret values 0
end scope ret values 0
end then
end if ret values 0
end else
end if ret values 0
end else
end if ret values 0
end function
end params ret values 3
end call method ret values 0
end function
end set by name: [__construct]
end object
end extends ret values 1
end set local var Ball (5 0)
[73] var colors = [ [0.9 0.7 0.7], [0.7 0.9 0.7], [0.7 0.7 0.9] ]
begin set local var
begin array 3
begin set auto index
begin array 3
begin set auto index
push const number 0.9
end set auto index
,
begin set auto index
push const number 0.7
end set auto index
,
begin set auto index
push const number 0.7
end set auto index
end array
end set auto index
,
begin set auto index
begin array 3
begin set auto index
push const number 0.7
end set auto index
,
begin set auto index
push const number 0.9
end set auto index
,
begin set auto index
push const number 0.7
end set auto index
end array
end set auto index
,
begin set auto index
begin array 3
begin set auto index
push const number 0.7
end set auto index
,
begin set auto index
push const number 0.7
end set auto index
,
begin set auto index
push const number 0.9
end set auto index
end array
end set auto index
end array
end set local var colors (6 0)
[75] for(var i = 0; i < 3; i++){
begin scope
begin locals 1
7 i
end locals
begin set local var
push const number 0
end set local var i (7 0)
begin loop
begin if
begin bool exp
begin logic not
begin binary operator by local & number
begin logic <
get local var i (7 0)
push const number 3
end logic <
end binary operator by local & number
end logic not
end bool exp
begin then
break
end then
end if ret values 0
[76] var ball = Ball() // create instance of Ball class
begin scope
begin locals 1
8 ball
end locals
begin set local var
begin call
get local var Ball (5 0)
begin params 0