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How is this imported? #2

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mdeforge opened this issue Aug 8, 2017 · 2 comments
Closed

How is this imported? #2

mdeforge opened this issue Aug 8, 2017 · 2 comments

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@mdeforge
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mdeforge commented Aug 8, 2017

Can't import asset, new package, or drag and drop... Not sure how to include this in my project?

@JuhaUnity
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JuhaUnity commented Aug 9, 2017

Download and unzip files into new folder. This is basically entire Unity project.

Alternatively you can unzip these files into existing project.

@marioklos
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marioklos commented May 25, 2018

Hi guys. I don't know what I'm doing wrong here but unzipping files won't work for me, no matter which Unity version is used. I have really standard folders structure but maybe 2d extrasss should be placed in specific folder (or separate folders?) Right now I can only see Default Brush and basic Tile to chose form Assets->Create menu. I have no clue how to expand editor functionality to include 2d extras. Can you have a look and help me with that please?
(*tech demo works fine when imported as a separate project)

unity_2018 2 0b4_personal_ 64bit _-_mario_test uni_2018-05-25_23-03-12

ChuanXin-Unity pushed a commit that referenced this issue Aug 10, 2018
* Add Rule Override Tile

* Fix new override tile error

* Add Rule Base RuleOverrideTile

* Change RuleOverrideTile base class to TileBase

This change allows RuleOverrideTile to use tile inherited from RuleTile, and to reduce the data stored by the asset.

* Fix new RuleOverrideTile error when tile is empty and Advanced enabled

* Customizable RuleTile

* Fix base class RuleTile have not display tooltip
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4 participants