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* add EditorTestsUtility to store common functions for testing
* use EditorTestsUtility for test code in SceneCachePlayableAssetTests.cs
* add a test for showing the key frame markers of SceneCache
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MeshSync

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Working together with MeshSyncDCCPlugins, MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows developers to immediately see how things will look in-game while modelling.

Supported Platforms

  • Windows 64 bit
  • Mac (Intel/Silicon)
  • Linux

Please refer to the installation page to install MeshSync package.

Basic usage

From the GameObject menu, choose MeshSync > Create Server to create a server object.
This object has MeshSyncServer component that handles the sync process.

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Features

Internal Plugins

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