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Updated Manual documents and Unitypackages.
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@@ -1,26 +1,26 @@
README.md

# 【ユニティちゃんトゥーンシェーダー Ver.2.0.5
# 【ユニティちゃんトゥーンシェーダー Ver.2.0.6
「ユニティちゃんトゥーンシェーダー」は、セル風3DCGアニメーションの制作現場での要望に応えるような形で設計された、映像志向のトゥーンシェーダーです。

ユニティちゃんトゥーンシェーダーVer.2.0では、従来の機能に加えて大幅な機能強化を行いました。
Ver.1.0でできる絵づくりをカバーしつつ、さらに高度なルックが実現できるようになっています。

**[日本語マニュアル(v.2.0.5版](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/Manual/UTS2_Manual_ja.md)が提供されています。合わせてご利用ください。**
**[日本語マニュアル(v.2.0.6版](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/Manual/UTS2_Manual_ja.md)が提供されています。合わせてご利用ください。**


## 【Unity-Chan Toon Shader Ver.2.0.5
## 【Unity-Chan Toon Shader Ver.2.0.6
Unity-Chan Toon Shader is a toon shader for video and images that is designed to meet your needs when creating cel-shaded 3DCG animations.

We have greatly enhanced the performance and features in Unity-Chan Toon Shader Ver. 2.0.
It still has the same rendering capabilities as Ver. 1.0, but now you can give your creations an even more sophisticated look.

**[English manual for v.2.0.5](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/Manual/UTS2_Manual_en.md) is available now.**
**[English manual for v.2.0.6](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/Manual/UTS2_Manual_en.md) is available now.**



----
## 【重要】v.2.0.4.3p1から、直接v.2.0.5へバージョンアップをする場合の注意
## 【重要】v.2.0.4.3p1から、直接v.2.0.6へバージョンアップをする場合の注意
* 内部パラメタの名前変更のために、すでに設定されているマテリアルから、BaseMapが外れる可能性があります。外れてしまった場合、お手数ですが再設定をお願いします。
* HiColor_Powerのスライダの感度調整をしました。Is_SpecularToHighColor=OFF/Is_BlendAddToHiColor=0FFの場合、HiColor_Powerの値を再調整する必要があります。Is_SpecularToHighColor=ONで利用している場合には、特に修正する必要はありません。

Expand All @@ -30,13 +30,13 @@ It still has the same rendering capabilities as Ver. 1.0, but now you can give y

-----
## 【ターゲット環境】
Unity5.6.x もしくはそれ以降が必要です。Unity 2018.2.0f20 / Unity 2018.3.0f2 以降でも使用できます。
Unity 2018.2 16f1/Unity 2017.4 15f1 LTSでの動作確認済み
Unity5.6.x もしくはそれ以降が必要です。Unity 2018.2.20f1 以降でも使用できます。
Unity 2017.4 15f1 LTSでの動作確認済み
本パッケージは、Unity5.6.3p1で作成されています。

### 【Target Environment】
Requires Unity 5.6.x or later. Available on Unity 2018.2.0f20 / Unity 2018.3.0f2 or lator, too.
Confirmed on Unity 2018.2 16f1/Unity 2017.4 15f1 LTS.
Requires Unity 5.6.x or later. Available on Unity 2018.2.20f1 or lator, too.
Confirmed on Unity 2017.4 15f1 LTS.
This pack was created in Unity 5.6.3p1.


Expand All @@ -54,7 +54,7 @@ http://unity-chan.com/contents/guideline_en/

-----
## 【インストールの注意】
### [UTS2_ShaderOnly_v2.0.5_Release.unitypackage](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/UTS2_ShaderOnly_v2.0.5_Release.unitypackage)
### [UTS2_ShaderOnly_v2.0.6_Release.unitypackage](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/UTS2_ShaderOnly_v2.0.6_Release.unitypackage)
新規インストールは、Unityにそのまま本パッケージをD&Dすればインストールされます。
上書きインストール時には、コードが改修されていますので、注意が必要です。
1. 元のプロジェクトのバックアップをとっておく
Expand All @@ -67,7 +67,7 @@ http://unity-chan.com/contents/guideline_en/
個人でみられる範囲でバグチェックはしていますが、何か不具合があったらご連絡よろしくお願いします。

### 【Installation】
### [UTS2_ShaderOnly_v2.0.5_Release.unitypackage](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/UTS2_ShaderOnly_v2.0.5_Release.unitypackage)
### [UTS2_ShaderOnly_v2.0.6_Release.unitypackage](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/UTS2_ShaderOnly_v2.0.6_Release.unitypackage)
When installing for the first time, simply drag and drop this package into Unity to begin the installation process.

When over-writing a previous version, the code will be revised, so please take the following precautions:
Expand Down Expand Up @@ -96,7 +96,7 @@ Please contact us if you have any issues.
・PointLightTest/PointLightTest.unity:ポイントライトを使ったセルルック表現のサンプル
・SSAO Test/SSAO.unity:SSAO in PPSのテスト用
・LightAndShadows/LightAndShadows.unity:Standard ShaderとUST2の比較
・AngelRing/AngelRing.unity:「天使の輪」のサンプル
・AngelRing/AngelRing.unity:「天使の輪」および ShadingGradeMap を使ったキャラクターのサンプル
・MatCapMask/MatCapMask.unity:MatcapMaskのサンプル

各シーンは、シェーダーやライティングの設定の参考用です。
Expand All @@ -123,6 +123,66 @@ Each and every scenes are for reference of shader and lighting settings.
They will be useful for reference of the look and scene you want to make!

-----
## 【Version】
### 2019/02/21:2.0.6 Release:リリース版
* 以下のバグフィックスと新規機能を追加。さらに一部機能の強化を行いました。

#### 新UIを搭載
* ShaderGUIベースの専用ユーザーインタフェース「UTS2カスタムインスペクター」を搭載しました。マニュアルも一新されています。

#### バグフィックス
* MatCapの合成モードが乗算(Is_BlendAddToMatCap = OFF)の時、リムライトが反映されてなかったのを修正しました。
* MatCapの合成モードが乗算(Is_BlendAddToMatCap = OFF)の時、シャドウマスクとの順番が正しくなかったのを修正しました。
* アウトラインモード/ポジションスケーリング方式の面判定を微調整しました。

#### 新規機能
* カメラのローリングに対してMatCapが回転してしまうのを抑止する Activate CameraRolling_Stabilizer を搭載しました。本機能は、TwitterID:@ShowBuyS さんのコントリビューションにより実現しました。
* MatCap_Sampler に、Mip Mapに基づくぼかし機能 Blur Level of MatCap_Sampler を追加しました。
* MatcapMaskテクスチャを反転する Inverse_MatcapMask を追加しました。
* ShadingGradeMap機能を強化しました。レベル補正を行う Tweak_ShadingGradeMapLevel を追加した他、Mip Mapに基づくぼかし機能 Blur Level of ShadingGradeMap を追加しました。

#### 機能強化
* システムシャドウによるレシーブシャドウとシェーディングを馴染ませる Tweak_SystemShadowsLevel 機能を強化しました。
* PointLights HiCut_Filter (ForwardAdd Only) = OFF の時、リアルタイムポイントライトにハイカラーが追加されるようにしました。
* テッセレーションシェーダーのプロパティをわかりやすくした他、DX11 Tess : Extrusion Amount を調整しやすいようにスライダー化しました。
* GIの強さを設定する GI_Intensity を機能強化しました。GIをUTS2マテリアルに反映させたい時には、まず GI_Intensity = 1 に設定してみてください。Standard Shaderとほぼ同様の明るさで反映されます。
* ノーマルマップにバンプスケールを追加しました。
* Transparent系シェーダーにデプスバッファの書き込み処理を追加しました。

#### 変更
* Unlit_Intensity の最大値を2から4へ変更しました。

---
### 2019/02/21: 2.0.6 Release: Release version
* Added following bug fixes and new features.

#### New UI installed
* ShaderGUI based user interface "UTS 2 custom inspector" was installed. The manual has also been updated and redesigned.

#### Bug Fix
* Fixed that the rimlight was not reflected when the blend mode of MatCap was multiplying (Is_BlendAddToMatCap = OFF).
* When the color blend mode of MatCap is multiplication (Is_BlendAddToMatCap = OFF), the order of shadow masks was incorrect was corrected.
* Fine adjustment of surface judgment of outline mode / position scaling method.

#### New Features
* The new feature "Activate Camera Rolling_Stabilizer" which suppresses rotation of MatCap against the rolling of the camera was carried. This function was realized by Contribution of TwitterID: @ShowBuyS.
* The new feature "Blur Level of MatCap_Sampler" based on Mip Map has been added to MatCap_Sampler.
* The new function "Inverse_MatcapMask" to invert texture for MatcapMask was added.
* The ShadingGradeMap function has been enhanced. In addition to adding "Tweak_ShadingGradeMapLevel" for level correction, "Blur Level of ShadingGradeMap" based on Mip Map has been added.

#### Enhancements
* Enhanced the Tweak_SystemShadowsLevel function to adapt to receive shadows and shading with system shadows.
* When "PointLights HiCut_Filter (ForwardAdd Only) = OFF", high color is added to real time point light.
* In addition to making the properties of tessellation shaders easy to use, "DX 11 Tess: Extrusion Amount" was made slidable for easy adjustment.
* Improved the GI_Intensity to set the strength of GI. If you want GI to reflect on UTS2 material, please first set "GI_Intensity = 1". It is reflected at almost the same brightness as Standard Shader.
* Bump scale added to normal map.
* Depth buffer write processing has been added to Transparent shaders.

#### Change
* The maximum value of Unlit_Intensity has been changed from 2 to 4.


---
### 2019/01/07:2.0.5 Release:リリース版
* macOS / Unity 2018.3.0f2上でプロジェクトを開くと不正終了するのを修正しました。

Expand Down Expand Up @@ -442,12 +502,12 @@ In addition to the above modifications, added 2 transparent shaders (ToonColor_D


-----
最新バージョン:2.0.5 Release
最終リリース日:2019/01/07
最新バージョン:2.0.6 Release
最終リリース日:2019/02/22
カテゴリー:3D
形式:zip/unitypackage

Latest Version: 2.0.5 Release
Update: 2019/01/07
Latest Version: 2.0.6 Release
Update: 2019/02/22
Category: 3D
File format: zip/unitypackage
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