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Point lights flicker when you move the camera. #105
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As far as I can judge from the screenshot, I assume you are using UTS2 for background objects in your scene. |
Hi, it looks like the light falls on flat objects. If this assumption is right, I believe this should be hard to solve, as UTS clip a light at a certain level. |
For toon shaders, including UTS2, that use lights to generate paint divisions, the following methods are generally used if you want to moderate the change in the way the lights hit the planes.
By doing 1 and 2, you can smooth the light hitting each vertex and thus avoid sudden changes in the painting. Check a ※Hint section above. Any further usage is beyond the scope of our support, so please investigate on your own. |
Hi, If we do not receive additional information, we will close this issue in a few days. We have set up a template for bug reports, so please fill it the next time you wish to submit a bug report. |
* CheckAovRecorderIssue project is not necessary any more. [skip ci] * DepthNormal Pass might have been supported from 10.x.x. https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@13.0/manual/upgrade-guide-10-1-x.html * Updated CHANGELOG.md
Great shader, however point & spotlights flicker on the surface for me. This is with the built-in render pipeline using Toon (Built-in) and only occurs in play mode. Any help would be greatly appreciated
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