Generic Trigger System & Ancient Temple Changes Pt1 - #10577
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Oct 19, 2024
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Was originally all gonna be one PR, but Gilles wanted to do some stuff with the things already finished, so merging what is already working
Whats In Progress but not in this PR:
-> New Ancient Temple map complete with a variety of traps, puzzles and new loot
-> Sprite work for logic wall switches (Currently using logic gate sprite)
-> Small bug fixes for logic items such as spike traps having a desynced enable/disable animation
Changelog:
CL: [New] Adds several new vinyls and songs by M0N7Y5
CL: [New] Adds mappable logic gates, timers and clearance providers to increase mapping capabilities
CL: [New] Adds pressure plates, timers and logic switches
CL: [New] Adds spike traps and dart traps
CL: [New] Adds two new crate types, "Stone Chests" and its vined variant for more thematic loot in awaysites
CL: [New] Adds new floor tile "Sandstone Floor"
CL: [Fix] Fixed projectiles that dont spawn decals forming NREs and breaking, fixing certain bugs with arrow variants
CL: [Improvement] The research laser projector will now display dismantling hovertips even if not already holding the correct tool