Repository navigation
Mob Traversal + AStar pathfinding. - #10708
Merged
Merged
Conversation
AtnerNT
reviewed
Feb 23, 2025
AtnerNT
left a comment
Contributor
There was a problem hiding this comment.
I only did a quick read through, so some of the comments might be mis informed but let me know
MaxIsJoe
marked this pull request as ready for review
February 24, 2025 01:11
AtnerNT
reviewed
Feb 24, 2025
MaxIsJoe
force-pushed
the
22025-MobTraversal
branch
2 times, most recently
from
February 24, 2025 21:47
8a561d1 to
62a208e
Compare
MaxIsJoe
force-pushed
the
22025-MobTraversal
branch
from
February 25, 2025 14:48
d5e763c to
651504e
Compare
Bod9001
approved these changes
Feb 25, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
CL: [New] New Mobs (including players) can now utilize the new pathfinding solutions to traverse around the map.
CL: [New] Added A* Pathfinding as an alternative method for pathfinding. This method results in generally lower quality paths, but should be faster when attempting to cover larger distances.
CL: [New] Pathfinding solutions now have the option to generate paths through doors. (It is highly recommended to not over-use them as they can heavily spike memory usage and CPU on larger matrices)
CL: [New] Added a new mutation that allows the skin to become invisible. The invisibility mutation is only available for feline and lizard based species.
CL: [Improvement] Arials now decloak from their invisibly after receiving damage.
CL: [Improvement] Arials can now chase down their prank victims.
CL: [Improvement] Arials can now open doors when walking to different destinations.
CL: [Improvement] Arials can now attempt to climb tables when attempting to cross a path that's blocked by a table.
CL: [Improvement] Arial mobs have had their walking speeds greatly increased, and they now use the same movement that players use.
CL: [Fix] Our resident pranksters have been finally fixed, and Arials will once again be able to exchange their culture with Nanotrasen employees.