New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

error when trying to create multiplayer game #2735

Closed
whbdupree opened this Issue Aug 1, 2017 · 11 comments

Comments

Projects
None yet
4 participants
@whbdupree

whbdupree commented Aug 1, 2017

image

also i get this strange output at the terminal when i check the version number
$ unknown-horizons --version
Unknown Horizons

@AndyMender

This comment has been minimized.

Show comment
Hide comment
@AndyMender

AndyMender Aug 2, 2017

Member

@whbdupree does it report the version in the main menu properly? Also, as far as I know, multiplayer doesn't work currently.

Member

AndyMender commented Aug 2, 2017

@whbdupree does it report the version in the main menu properly? Also, as far as I know, multiplayer doesn't work currently.

@LinuxDonald

This comment has been minimized.

Show comment
Hide comment
@LinuxDonald

LinuxDonald Aug 2, 2017

Member

Yeah multi-player is broken sorry for this :(

Member

LinuxDonald commented Aug 2, 2017

Yeah multi-player is broken sorry for this :(

@LinuxDonald LinuxDonald added this to the Multiplayer milestone Aug 2, 2017

@whbdupree

This comment has been minimized.

Show comment
Hide comment
@whbdupree

whbdupree Aug 3, 2017

The version is not reported properly in the main menu.

I am using the AUR unknown-horizons-git package.
It looks like the version number is commented out in the constants.py file on github accompanied with a comment that says "change for release"
Is there no provision to indicate a release dev, alpha, or beta that includes a version number?

whbdupree commented Aug 3, 2017

The version is not reported properly in the main menu.

I am using the AUR unknown-horizons-git package.
It looks like the version number is commented out in the constants.py file on github accompanied with a comment that says "change for release"
Is there no provision to indicate a release dev, alpha, or beta that includes a version number?

@whbdupree

This comment has been minimized.

Show comment
Hide comment
@whbdupree

whbdupree Aug 3, 2017

ok if i navigate into the source directory and use run_uh.py, the version number appears in the main menu.

whbdupree commented Aug 3, 2017

ok if i navigate into the source directory and use run_uh.py, the version number appears in the main menu.

@AndyMender

This comment has been minimized.

Show comment
Hide comment
@AndyMender

AndyMender Sep 16, 2017

Member

@LinuxDonald closing as "resolved"?

Member

AndyMender commented Sep 16, 2017

@LinuxDonald closing as "resolved"?

@LinuxDonald

This comment has been minimized.

Show comment
Hide comment
@LinuxDonald

LinuxDonald Sep 16, 2017

Member

with next release maybe

Member

LinuxDonald commented Sep 16, 2017

with next release maybe

@nihathrael

This comment has been minimized.

Show comment
Hide comment
@nihathrael

nihathrael Jan 23, 2018

Member

Multiplayer should work again, at least for the current development head. Should therefore be fixed with the next release.

Member

nihathrael commented Jan 23, 2018

Multiplayer should work again, at least for the current development head. Should therefore be fixed with the next release.

@nihathrael nihathrael closed this Jan 23, 2018

@whbdupree

This comment has been minimized.

Show comment
Hide comment
@whbdupree

whbdupree Jan 23, 2018

whbdupree commented Jan 23, 2018

@nihathrael

This comment has been minimized.

Show comment
Hide comment
@nihathrael

nihathrael Jan 23, 2018

Member

@whbdupree yes, exactly. We had a small multiplayer session last weekend after we fixed a number of bugs and problems with the server.

Member

nihathrael commented Jan 23, 2018

@whbdupree yes, exactly. We had a small multiplayer session last weekend after we fixed a number of bugs and problems with the server.

@whbdupree

This comment has been minimized.

Show comment
Hide comment
@whbdupree

whbdupree Jan 23, 2018

whbdupree commented Jan 23, 2018

@AndyMender

This comment has been minimized.

Show comment
Hide comment
@AndyMender

AndyMender Jan 23, 2018

Member

Interesting. I will have to check this on FreeBSD, because last time I tried running multiplayer tests they would get stuck, because enet required a bytes object and got str instead when creating the connector. Will post the exact traceback once I run this again.

Member

AndyMender commented Jan 23, 2018

Interesting. I will have to check this on FreeBSD, because last time I tried running multiplayer tests they would get stuck, because enet required a bytes object and got str instead when creating the connector. Will post the exact traceback once I run this again.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment