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C client: Simplify commands slightly

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UnknownShadow200 committed Oct 10, 2018
1 parent 7f4c2b1 commit 0a29a21d07e7566ef9fb51b68eff71a3a48c5736
Showing with 82 additions and 96 deletions.
  1. +82 −96 src/Chat.c
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@@ -193,11 +193,10 @@ void Chat_AddOf(const String* text, int msgType) {
*#########################################################################################################################*/
struct ChatCommand {
const char* Name;
const char* Help[5];
void (*Execute)(const String* args, int argsCount);
bool SingleplayerOnly;
const char* Help[5];
};
typedef void (*ChatCommandConstructor)(struct ChatCommand* cmd);
#define COMMANDS_PREFIX "/client"
#define COMMANDS_PREFIX_SPACE "/client "
@@ -215,14 +214,11 @@ static bool Commands_IsCommandPrefix(const String* input) {
|| String_CaselessEquals(input, &prefix);
}
static void Commands_Register(ChatCommandConstructor constructor) {
NOINLINE_ static void Commands_Register(struct ChatCommand* cmd) {
if (commands_count == Array_Elems(commands_list)) {
ErrorHandler_Fail("Commands_Register - hit max client commands");
}
struct ChatCommand command = { 0 };
constructor(&command);
commands_list[commands_count++] = command;
commands_list[commands_count++] = *cmd;
}
static struct ChatCommand* Commands_GetMatch(const String* cmdName) {
@@ -252,7 +248,8 @@ static struct ChatCommand* Commands_GetMatch(const String* cmdName) {
return match;
}
static void Commands_PrintDefined(void) {
static void Commands_PrintDefault(void) {
Chat_AddRaw("&eList of client commands:");
char strBuffer[STRING_SIZE];
String str = String_FromArray(strBuffer);
int i;
@@ -270,6 +267,7 @@ static void Commands_PrintDefined(void) {
}
if (str.length) { Chat_Add(&str); }
Chat_AddRaw("&eTo see help for a command, type /client help [cmd name]");
}
static void Commands_Execute(const String* input) {
@@ -288,10 +286,7 @@ static void Commands_Execute(const String* input) {
text = String_UNSAFE_Substring(&text, offset, text.length - offset);
if (!text.length) { /* only / or /client */
Chat_AddRaw("&eList of client commands:");
Commands_PrintDefined();
Chat_AddRaw("&eTo see help for a command, type &a/client help [cmd name]");
return;
Commands_PrintDefault(); return;
}
String args[10];
@@ -305,36 +300,31 @@ static void Commands_Execute(const String* input) {
/*########################################################################################################################*
*-------------------------------------------------------Help command------------------------------------------------------*
*------------------------------------------------------Simple commands----------------------------------------------------*
*#########################################################################################################################*/
static void HelpCommand_Execute(const String* args, int argsCount) {
if (argsCount == 1) {
Chat_AddRaw("&eList of client commands:");
Commands_PrintDefined();
Chat_AddRaw("&eTo see help for a command, type /client help [cmd name]");
} else {
struct ChatCommand* cmd = Commands_GetMatch(&args[1]);
if (!cmd) return;
int i;
for (i = 0; i < Array_Elems(cmd->Help); i++) {
if (!cmd->Help[i]) continue;
Chat_AddRaw(cmd->Help[i]);
}
if (argsCount == 1) {
Commands_PrintDefault(); return;
}
}
static void HelpCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "Help";
cmd->Help[0] = "&a/client help [command name]";
cmd->Help[1] = "&eDisplays the help for the given command.";
cmd->Execute = HelpCommand_Execute;
struct ChatCommand* cmd = Commands_GetMatch(&args[1]);
if (!cmd) return;
int i;
for (i = 0; i < Array_Elems(cmd->Help); i++) {
if (!cmd->Help[i]) continue;
Chat_AddRaw(cmd->Help[i]);
}
}
struct ChatCommand HelpCommand_Instance = {
"Help", HelpCommand_Execute, false,
{
"&a/client help [command name]",
"&eDisplays the help for the given command.",
}
};
/*########################################################################################################################*
*------------------------------------------------------GpuInfo command----------------------------------------------------*
*#########################################################################################################################*/
static void GpuInfoCommand_Execute(const String* args, int argsCount) {
Gfx_UpdateApiInfo();
int i;
@@ -344,17 +334,14 @@ static void GpuInfoCommand_Execute(const String* args, int argsCount) {
}
}
static void GpuInfoCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "GpuInfo";
cmd->Help[0] = "&a/client gpuinfo";
cmd->Help[1] = "&eDisplays information about your GPU.";
cmd->Execute = GpuInfoCommand_Execute;
}
struct ChatCommand GpuInfoCommand_Instance = {
"GpuInfo", GpuInfoCommand_Execute, false,
{
"&a/client gpuinfo",
"&eDisplays information about your GPU.",
}
};
/*########################################################################################################################*
*----------------------------------------------------RenderType command---------------------------------------------------*
*#########################################################################################################################*/
static void RenderTypeCommand_Execute(const String* args, int argsCount) {
if (argsCount == 1) {
Chat_AddRaw("&e/client: &cYou didn't specify a new render type."); return;
@@ -372,15 +359,16 @@ static void RenderTypeCommand_Execute(const String* args, int argsCount) {
}
}
static void RenderTypeCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "RenderType";
cmd->Help[0] = "&a/client rendertype [normal/legacy/legacyfast]";
cmd->Help[1] = "&bnormal: &eDefault renderer, with all environmental effects enabled.";
cmd->Help[2] = "&blegacy: &eMay be slightly slower than normal, but produces the same environmental effects.";
cmd->Help[3] = "&blegacyfast: &eSacrifices clouds, fog and overhead sky for faster performance.";
cmd->Help[4] = "&bnormalfast: &eSacrifices clouds, fog and overhead sky for faster performance.";
cmd->Execute = RenderTypeCommand_Execute;
}
struct ChatCommand RenderTypeCommand_Instance = {
"RenderType", RenderTypeCommand_Execute, false,
{
"&a/client rendertype [normal/legacy/legacyfast]",
"&bnormal: &eDefault renderer, with all environmental effects enabled.",
"&blegacy: &eMay be slightly slower than normal, but produces the same environmental effects.",
"&blegacyfast: &eSacrifices clouds, fog and overhead sky for faster performance.",
"&bnormalfast: &eSacrifices clouds, fog and overhead sky for faster performance.",
}
};
static void ResolutionCommand_Execute(const String* args, int argsCount) {
int width, height;
@@ -397,32 +385,30 @@ static void ResolutionCommand_Execute(const String* args, int argsCount) {
}
}
static void ResolutionCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "Resolution";
cmd->Help[0] = "&a/client resolution [width] [height]";
cmd->Help[1] = "&ePrecisely sets the size of the rendered window.";
cmd->Execute = ResolutionCommand_Execute;
}
struct ChatCommand ResolutionCommand_Instance = {
"Resolution", ResolutionCommand_Execute, false,
{
"&a/client resolution [width] [height]",
"&ePrecisely sets the size of the rendered window.",
}
};
static void ModelCommand_Execute(const String* args, int argsCount) {
if (argsCount == 1) {
Chat_AddRaw("&e/client model: &cYou didn't specify a model name.");
} else {
char modelBuffer[STRING_SIZE];
String model = String_FromArray(modelBuffer);
String_AppendString(&model, &args[1]);
Entity_SetModel(&LocalPlayer_Instance.Base, &model);
Entity_SetModel(&LocalPlayer_Instance.Base, &args[1]);
}
}
static void ModelCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "Model";
cmd->Help[0] = "&a/client model [name]";
cmd->Help[1] = "&bnames: &echibi, chicken, creeper, human, pig, sheep";
cmd->Help[2] = "&e skeleton, spider, zombie, sitting, <numerical block id>";
cmd->SingleplayerOnly = true;
cmd->Execute = ModelCommand_Execute;
}
struct ChatCommand ModelCommand_Instance = {
"Model", ModelCommand_Execute, true,
{
"&a/client model [name]",
"&bnames: &echibi, chicken, creeper, human, pig, sheep",
"&e skeleton, spider, zombie, sitting, <numerical block id>",
}
};
/*########################################################################################################################*
@@ -516,16 +502,16 @@ static void CuboidCommand_Execute(const String* args, int argsCount) {
cuboid_hooked = true;
}
static void CuboidCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "Cuboid";
cmd->Help[0] = "&a/client cuboid [block] [persist]";
cmd->Help[1] = "&eFills the 3D rectangle between two points with [block].";
cmd->Help[2] = "&eIf no block is given, uses your currently held block.";
cmd->Help[3] = "&e If persist is given and is \"yes\", then the command";
cmd->Help[4] = "&e will repeatedly cuboid, without needing to be typed in again.";
cmd->SingleplayerOnly = true;
cmd->Execute = CuboidCommand_Execute;
}
struct ChatCommand CuboidCommand_Instance = {
"Cuboid", CuboidCommand_Execute, true,
{
"&a/client cuboid [block] [persist]",
"&eFills the 3D rectangle between two points with [block].",
"&eIf no block is given, uses your currently held block.",
"&e If persist is given and is \"yes\", then the command",
"&e will repeatedly cuboid, without needing to be typed in again.",
}
};
/*########################################################################################################################*
@@ -548,13 +534,13 @@ static void TeleportCommand_Execute(const String* args, int argsCount) {
}
}
static void TeleportCommand_Make(struct ChatCommand* cmd) {
cmd->Name = "TP";
cmd->Help[0] = "&a/client tp [x y z]";
cmd->Help[1] = "&eMoves you to the given coordinates.";
cmd->SingleplayerOnly = true;
cmd->Execute = TeleportCommand_Execute;
}
struct ChatCommand TeleportCommand_Instance = {
"TP", TeleportCommand_Execute, true,
{
"&a/client tp [x y z]",
"&eMoves you to the given coordinates.",
}
};
/*########################################################################################################################*
@@ -573,13 +559,13 @@ void Chat_Send(const String* text, bool logUsage) {
}
static void Chat_Init(void) {
Commands_Register(GpuInfoCommand_Make);
Commands_Register(HelpCommand_Make);
Commands_Register(RenderTypeCommand_Make);
Commands_Register(ResolutionCommand_Make);
Commands_Register(ModelCommand_Make);
Commands_Register(CuboidCommand_Make);
Commands_Register(TeleportCommand_Make);
Commands_Register(&GpuInfoCommand_Instance);
Commands_Register(&HelpCommand_Instance);
Commands_Register(&RenderTypeCommand_Instance);
Commands_Register(&ResolutionCommand_Instance);
Commands_Register(&ModelCommand_Instance);
Commands_Register(&CuboidCommand_Instance);
Commands_Register(&TeleportCommand_Instance);
}
static void Chat_Reset(void) {

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