@unreal4u unreal4u released this Apr 2, 2015 · 2 commits to master since this release

Assets 2

Fix for CLI settings

@unreal4u unreal4u released this Nov 27, 2014 · 4 commits to master since this release

Assets 2

Restore maximum execution time on destructor, comes in handy when you want to execute more than 1 cronjob one after the other

@unreal4u unreal4u released this Jun 20, 2014 · 7 commits to master since this release

Assets 2
v2.0.3

Forgot to bump up version number

@unreal4u unreal4u released this Jun 20, 2014 · 8 commits to master since this release

Assets 2

It can happen, specially with long running jobs, that somebody decides to delete the pid file externally. In such case, enable a check on the existance of the file.

@unreal4u unreal4u released this Jun 17, 2014 · 9 commits to master since this release

Assets 2

Preventing notice on uninitialized array

@unreal4u unreal4u released this Jun 16, 2014 · 10 commits to master since this release

Assets 2
  • Mayor rewrite of basic functioning of the class
  • Variables can now be passed on as an array instead of per variable (Optional, but cleaner)
  • Class now throws (more) exceptions when something went wrong
  • More tests regarding new functionality
  • Backwards compatibility changes:
    • Class will now throw exceptions when it fails at some part instead of silently failing
    • Function getTSpidFile() renamed to getTimestampPidFile()

@unreal4u unreal4u released this Apr 7, 2014 · 42 commits to master since this release

Assets 2

Fixed bug where it was possible to select a negative timeout. Now it defaults to 30 seconds if so.

Also updated PHPUnit to v4.0.*