Unreal Arena is a fast-paced first-person shooter that aims to merge the universes of Unreal Tournament** and Quake III Arena**. The idea behind it is very simple: the player can choose from either side, determining in this way which weapons/items/movements are available, and fight against other players of the opposite faction with their own traits.
The game is a community developed open-source project powered by the Daemon engine and has all content recreated from scratch inspired by the original works.
** Unreal Tournament™ is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Quake III Arena™ is a trademark or registered trademark of id Software LLC in the United States and/or other countries. The authors of Unreal Arena are not affiliated with, endorsed by, nor connected in any way to Epic Games, Inc., id Software LLC or any of their subsidiaries.
$ mkdir build $ cd build $ cmake .. $ cmake --build . -- -j$(nproc)
$ mkdir build $ cd build $ cmake -G "Unix Makefiles" .. $ cmake --build . -- -j$(sysctl -n hw.ncpu)
> mkdir build > cd build > cmake -G "NMake Makefiles" .. > cmake --build .
32-bit cross-compiling on Linux
$ mkdir build $ cd build $ cmake -DCMAKE_TOOLCHAIN_FILE=cmake/cross-toolchain-mingw32.cmake .. $ cmake --build . -- -j$(nproc)
64-bit cross-compiling on Linux
$ mkdir build $ cd build $ cmake -DCMAKE_TOOLCHAIN_FILE=cmake/cross-toolchain-mingw64.cmake .. $ cmake --build . -- -j$(nproc)