Boids
An attempt to build a starling simulation, starting with Craig Reynolds' Boids, and working up (somehow) to something, like, better? Or at the very least, something with a ton of boids in it.
Usage
NB This is a personal project and while I'm trying to keep the master branch working, at any given time it may be totally bollocksed.
You need a recent node installed (it was 6.something when I started, it's 8.9ish as I type).
$ npm install
...
$ make
$ open gl.html
While there should be a working 2D version shown in index.html
, this
is currently broken while I refactor the code towards a more game engine
oriented design (the intention being to support things like obstacles,
predators and wotnot).