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Boids

An attempt to build a starling simulation, starting with Craig Reynolds' Boids, and working up (somehow) to something, like, better? Or at the very least, something with a ton of boids in it.

Usage

NB This is a personal project and while I'm trying to keep the master branch working, at any given time it may be totally bollocksed.

You need a recent node installed (it was 6.something when I started, it's 8.9ish as I type).

$ npm install
...
$ make
$ open gl.html

While there should be a working 2D version shown in index.html, this is currently broken while I refactor the code towards a more game engine oriented design (the intention being to support things like obstacles, predators and wotnot).

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