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Updated the Installer

Fixed an issue in the Desktop SoundEffect.cs class where it was trying to read a closed stream
Fixed a bug in the Game class under windows & linux where the Viewport was too small on startup
Added MonoDevelop.MonoGame addin assembly code. This is required to support .net 4.0 profile projects
Added nant build files to help build release packages quickly.
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1 parent d148d88 commit 90b501a05160e6fa3a8ea0efe3e84b65048dc13e @dellis1972 dellis1972 committed Mar 17, 2012
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13 Installers/Windows/MonoGame.nsi
@@ -3,7 +3,7 @@ SetCompressor /SOLID /FINAL lzma
!define FrameworkPath "C:\Sandbox\MonoGame\"
!define VERSION "2.5"
!define REVISION "0.0"
-!define INSTALLERFILENAME "MonoGame-MonoDevelop"
+!define INSTALLERFILENAME "MonoGame"
!define APPNAME "MonoGame"
;Include Modern UI
@@ -53,8 +53,9 @@ RequestExecutionLevel admin
; The stuff to install
Section "MonoGame Core Components" ;No components page, name is not important
SectionIn RO
- SetOutPath '$INSTDIR\Assemblies'
+ SetOutPath $INSTDIR
File '..\monogame.ico'
+ SetOutPath '$INSTDIR\Assemblies'
File /r '..\..\ThirdParty\Lidgren.Network\bin\Release\*.dll'
File /r '..\..\ThirdParty\Lidgren.Network\bin\Release\*.xml'
@@ -104,7 +105,13 @@ Section "MonoDevelop Templates"
SetOutPath "$0AddIns\MonoDevelop.MonoGame"
; install the Templates for MonoDevelop
- File /r '..\..\ProjectTemplates\MonoDevelop.MonoGame.${VERSION}\*.*'
+ File '..\..\ProjectTemplates\MonoDevelop.MonoGame.${VERSION}\*.*'
+ File '..\..\ProjectTemplates\MonoDevelop.MonoGame.${VERSION}\MonoDevelop.MonoGame\MonoDevelop.MonoGame\bin\Release\MonoDevelop.MonoGame.dll'
+ SetOutPath "$0AddIns\MonoDevelop.MonoGame\icons"
+ File /r '..\..\ProjectTemplates\MonoDevelop.MonoGame.${VERSION}\icons\*.*'
+ SetOutPath "$0AddIns\MonoDevelop.MonoGame\templates"
+ File /r '..\..\ProjectTemplates\MonoDevelop.MonoGame.${VERSION}\templates\*.*'
+
SectionEnd
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17 Installers/default.build
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<project name="Aurora Ion Build Script" default="build" basedir=".">
+ <description>Default Ion Automated Build script</description>
+ <property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
+
+
+
+ <target name="build" description="Build Installers">
+ <exec program="makensis" workingdir="Windows" basedir="C:\Program Files (x86)\NSIS">
+ <arg value="MonoGame.nsi"/>
+ </exec>
+ </target>
+
+
+
+
+</project>
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63 MonoGame.Framework/Desktop/Audio/SoundEffect.cs
@@ -119,34 +119,41 @@ public SoundEffect(byte[] buffer, int sampleRate, AudioChannels channels)
{
//buffer should contain 16-bit PCM wave data
short bitsPerSample = 16;
-
- MemoryStream mStream = new MemoryStream(44+buffer.Length);
- BinaryWriter writer = new BinaryWriter(mStream);
-
- writer.Write("RIFF".ToCharArray()); //chunk id
- writer.Write((int)(36+buffer.Length)); //chunk size
- writer.Write("WAVE".ToCharArray()); //RIFF type
-
- writer.Write("fmt ".ToCharArray()); //chunk id
- writer.Write((int)16); //format header size
- writer.Write((short)1); //format (PCM)
- writer.Write((short)channels);
- writer.Write((int)sampleRate);
- short blockAlign = (short)((bitsPerSample/8)*(int)channels);
- writer.Write((int)(sampleRate*blockAlign)); //byte rate
- writer.Write((short)blockAlign);
- writer.Write((short)bitsPerSample);
-
- writer.Write("data".ToCharArray()); //chunk id
- writer.Write((int)buffer.Length); //data size
- writer.Write(buffer);
-
- writer.Close();
- mStream.Close();
-
- //_data = mStream.ToArray();
- _name = "";
- _data = LoadAudioStream(mStream, 1.0f, false);
+
+ using (MemoryStream mStream = new MemoryStream(44 + buffer.Length))
+ {
+ using (BinaryWriter writer = new BinaryWriter(mStream))
+ {
+
+ writer.Write("RIFF".ToCharArray()); //chunk id
+ writer.Write((int)(36 + buffer.Length)); //chunk size
+ writer.Write("WAVE".ToCharArray()); //RIFF type
+
+ writer.Write("fmt ".ToCharArray()); //chunk id
+ writer.Write((int)16); //format header size
+ writer.Write((short)1); //format (PCM)
+ writer.Write((short)channels);
+ writer.Write((int)sampleRate);
+ short blockAlign = (short)((bitsPerSample / 8) * (int)channels);
+ writer.Write((int)(sampleRate * blockAlign)); //byte rate
+ writer.Write((short)blockAlign);
+ writer.Write((short)bitsPerSample);
+
+ writer.Write("data".ToCharArray()); //chunk id
+ writer.Write((int)buffer.Length); //data size
+ writer.Write(buffer);
+
+ // re position to the start otherwise we cannot read the stream
+ mStream.Seek(0, SeekOrigin.Begin);
+ //_data = mStream.ToArray();
+ _name = "";
+ _data = LoadAudioStream(mStream, 1.0f, false);
+
+ // close the steam after we have finished reading.
+ writer.Close();
+ mStream.Close();
+ }
+ }
//_sound = new Sound(_data, 1.0f, false);
}
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11 MonoGame.Framework/Game.cs
@@ -548,10 +548,15 @@ internal void applyChanges(GraphicsDeviceManager manager)
var viewport = new Viewport();
viewport.X = 0;
- viewport.Y = 0;
- viewport.Width = GraphicsDevice.PresentationParameters.BackBufferWidth;
+ viewport.Y = 0;
+#if WINDOWS || LINUX
+ viewport.Width = manager.PreferredBackBufferWidth;// GraphicsDevice.PresentationParameters.BackBufferWidth;
+ viewport.Height = manager.PreferredBackBufferHeight;// GraphicsDevice.PresentationParameters.BackBufferHeight;
+#else
+ viewport.Width = GraphicsDevice.PresentationParameters.BackBufferWidth;
viewport.Height = GraphicsDevice.PresentationParameters.BackBufferHeight;
-
+#endif
+
GraphicsDevice.Viewport = viewport;
Platform.EndScreenDeviceChange(string.Empty, viewport.Width, viewport.Height);
}
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8 MonoGame.Framework/Net/NetworkSession.cs
@@ -567,7 +567,11 @@ public static NetworkSession EndJoinInvited (IAsyncResult result)
{
int hostGamer = -1;
hostGamer = GetHostingGamerIndex(localGamers);
+#if WINDOWS_PHONE
+ return Find(sessionType, hostGamer, 4, null);
+#else
return EndFind(BeginFind(sessionType, hostGamer, 4, searchProperties,null,null));
+#endif
}
public static AvailableNetworkSessionCollection Find (
@@ -610,7 +614,11 @@ public NetworkGamer FindGamerById (byte gamerId)
public static NetworkSession Join (AvailableNetworkSession availableSession)
{
+#if WINDOWS_PHONE
+ return JoinSession(availableSession);
+#else
return EndJoin(BeginJoin(availableSession, null, null));
+#endif
}
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20 ProjectTemplates/MonoDevelop.MonoGame.2.5/MonoDevelop.MonoGame/MonoDevelop.MonoGame.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoDevelop.MonoGame", "MonoDevelop.MonoGame\MonoDevelop.MonoGame.csproj", "{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = MonoDevelop.MonoGame\MonoDevelop.MonoGame.csproj
+ EndGlobalSection
+EndGlobal
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27 ...plates/MonoDevelop.MonoGame.2.5/MonoDevelop.MonoGame/MonoDevelop.MonoGame/AssemblyInfo.cs
@@ -0,0 +1,27 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle("MonoDevelop.MonoGame")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("d_ellis")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+
+[assembly: AssemblyVersion("1.0.*")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
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12 ...noDevelop.MonoGame.2.5/MonoGame.addin.xml → ...p.MonoGame/MonoDevelop.MonoGame.addin.xml
@@ -8,6 +8,14 @@
category = "Mono Game"
version = "2.5">
+
+ <Runtime>
+ <Import file = "templates/MonoGameAndroidProject.xpt.xml"/>
+ <Import file = "templates/MonoGameWindowsProject.xpt.xml"/>
+ <Import file = "templates/MonoGameLinuxProject.xpt.xml"/>
+ <Import file = "MonoDevelop.MonoGame.dll"/>
+ </Runtime>
+
<Dependencies>
<Addin id="Core" version="2.8"/>
<Addin id="Ide" version="2.8"/>
@@ -19,6 +27,10 @@
<Extension path = "/MonoDevelop/Core/StockIcons">
<StockIcon stockid = "monogame-project" file = "icons/monogame-project-32.png" />
</Extension>
+
+ <Extension path = "/MonoDevelop/ProjectModel/ProjectBindings">
+ <ProjectBinding id = "MonoGame" class = "MonoDevelop.MonoGame.MonoGameProjectBinding" />
+ </Extension>
<Extension path = "/MonoDevelop/Ide/ProjectTemplates">
<ProjectTemplate id = "MonoGameForAndroidProject" file = "templates/MonoGameAndroidProject.xpt.xml"/>
View
46 ...evelop.MonoGame.2.5/MonoDevelop.MonoGame/MonoDevelop.MonoGame/MonoDevelop.MonoGame.csproj
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>9.0.21022</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <RootNamespace>MonoDevelop.MonoGame</RootNamespace>
+ <AssemblyName>MonoDevelop.MonoGame</AssemblyName>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>..\..\..\..\..\..\Program Files (x86)\MonoDevelop\AddIns\MonoDevelop.MonoGame</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>none</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="MonoDevelop.Core">
+ <HintPath>..\..\..\..\..\..\Program Files %28x86%29\MonoDevelop\bin\MonoDevelop.Core.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="AssemblyInfo.cs" />
+ <Compile Include="MonoGameProject.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <EmbeddedResource Include="MonoDevelop.MonoGame.addin.xml" />
+ </ItemGroup>
+</Project>
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96 ...tes/MonoDevelop.MonoGame.2.5/MonoDevelop.MonoGame/MonoDevelop.MonoGame/MonoGameProject.cs
@@ -0,0 +1,96 @@
+using System;
+using MonoDevelop.Projects;
+using System.Xml;
+using MonoDevelop.Core.Assemblies;
+
+namespace MonoDevelop.MonoGame
+{
+ public class MonoGameProject : DotNetAssemblyProject
+ {
+ public MonoGameProject ()
+ {
+ Init ();
+ }
+
+ public MonoGameProject (string languageName)
+ : base (languageName)
+ {
+ Init ();
+ }
+
+ public MonoGameProject (string languageName, ProjectCreateInformation info, XmlElement projectOptions)
+ : base (languageName, info, projectOptions)
+ {
+ Init ();
+ }
+
+ private void Init()
+ {
+ }
+
+ public override SolutionItemConfiguration CreateConfiguration (string name)
+ {
+ var conf = new MonoGameProjectConfiguration (name);
+ conf.CopyFrom (base.CreateConfiguration (name));
+ return conf;
+ }
+
+ public override bool SupportsFormat (FileFormat format)
+ {
+ return format.Id == "MSBuild10";
+ }
+
+ public override TargetFrameworkMoniker GetDefaultTargetFrameworkForFormat (FileFormat format)
+ {
+ return new TargetFrameworkMoniker("4.0");
+ }
+
+ public override bool SupportsFramework (MonoDevelop.Core.Assemblies.TargetFramework framework)
+ {
+ if (!framework.IsCompatibleWithFramework (MonoDevelop.Core.Assemblies.TargetFrameworkMoniker.NET_4_0))
+ return false;
+ else
+ return base.SupportsFramework (framework);
+ }
+ }
+
+ public class MonoGameProjectBinding : IProjectBinding
+ {
+ public Project CreateProject (ProjectCreateInformation info, System.Xml.XmlElement projectOptions)
+ {
+ string lang = projectOptions.GetAttribute ("language");
+ return new MonoGameProject (lang, info, projectOptions);
+ }
+
+ public Project CreateSingleFileProject (string sourceFile)
+ {
+ throw new InvalidOperationException ();
+ }
+
+ public bool CanCreateSingleFileProject (string sourceFile)
+ {
+ return false;
+ }
+
+ public string Name {
+ get { return "MonoGame"; }
+ }
+ }
+
+ public class MonoGameProjectConfiguration : DotNetProjectConfiguration
+ {
+ public MonoGameProjectConfiguration () : base ()
+ {
+ }
+
+ public MonoGameProjectConfiguration (string name) : base (name)
+ {
+ }
+
+ public override void CopyFrom (ItemConfiguration configuration)
+ {
+ base.CopyFrom (configuration);
+ }
+ }
+}
+
View
20 ProjectTemplates/MonoDevelop.MonoGame.2.5/MonoDevelop.MonoGame/default.build
@@ -0,0 +1,20 @@
+<?xml version="1.0"?>
+<project name="Aurora Ion Build Script" default="build" basedir=".">
+ <description>Default Ion Automated Build script</description>
+ <property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
+
+
+
+ <target name="build" description="Build Visual Studio Templates">
+ <if test="${os == 'Win32NT'}">
+ <exec program="msbuild " commandline="MonoDevelop.MonoGame.sln /t:Build /p:Configuration=Release" />
+ </if>
+ <if test="${os == 'Unix'}">
+ <exec program="xbuild" commandline="/t:Build /p:Configuration=Release MonoDevelop.MonoGame.sln" />
+ </if>
+ </target>
+
+
+
+
+</project>
View
1 ProjectTemplates/MonoDevelop.MonoGame.2.5/templates/MonoGameApplication/Game1.cs
@@ -4,6 +4,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Storage;
+using Microsoft.Xna.Framework.Input;
#endregion
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9 ProjectTemplates/MonoDevelop.MonoGame.2.5/templates/MonoGameLinuxProject.xpt.xml
@@ -17,15 +17,18 @@
<StartupProject>${ProjectName}</StartupProject>
</Options>
- <Project name = "${ProjectName}" directory = ".">
+ <Project name = "${ProjectName}" directory = "." type="MonoGame">
<Options TargetFrameworkVersion="4.0"/>
<References>
<Reference type="Gac" refto="System" />
<Reference type="Gac" refto="System.Xml" />
<Reference type="Gac" refto="System.Core" />
<Reference type="Gac" refto="OpenTK" />
- <Reference type="Gac" refto="MonoGame.Framework.Android" />
- <Reference type="Gac" refto="Lidgren.Network.Android" />
+ <Reference type="Gac" refto="MonoGame.Framework.Linux" />
+ <Reference type="Gac" refto="Lidgren.Network" />
+ <Reference type="Gac" refto="GamepadBridge.dll" />
+ <Reference type="Gac" refto="GamepadConfigControls.dll" />
+ <Reference type="Gac" refto="Tao.Sdl.dll" />
</References>
<Files>
<File name="Game1.cs" src="MonoGameApplication/Game1.cs" />
View
13 ProjectTemplates/MonoDevelop.MonoGame.2.5/templates/MonoGameWindowsProject.xpt.xml
@@ -5,7 +5,7 @@
<_Category>C#/MonoGame</_Category>
<Icon>monogame-project</Icon>
<LanguageName>C#</LanguageName>
- <_Description>Creates a new C# MonoGame Windows Application.</_Description>
+ <_Description>Creates a new C# MonoGame Windows Application.</_Description>
</TemplateConfiguration>
<Actions>
@@ -17,15 +17,18 @@
<StartupProject>${ProjectName}</StartupProject>
</Options>
- <Project name = "${ProjectName}" directory = ".">
- <Options TargetFrameworkVersion="4.0"/>
+ <Project name = "${ProjectName}" directory = "." type="MonoGame">
+ <Options />
<References>
<Reference type="Gac" refto="System" />
<Reference type="Gac" refto="System.Xml" />
<Reference type="Gac" refto="System.Core" />
<Reference type="Gac" refto="OpenTK" />
- <Reference type="Gac" refto="MonoGame.Framework.Android" />
- <Reference type="Gac" refto="Lidgren.Network.Android" />
+ <Reference type="Gac" refto="MonoGame.Framework.Windows" />
+ <Reference type="Gac" refto="Lidgren.Network" />
+ <Reference type="Gac" refto="GamepadBridge.dll" />
+ <Reference type="Gac" refto="GamepadConfigControls.dll" />
+ <Reference type="Gac" refto="Tao.Sdl.dll" />
</References>
<Files>
<File name="Game1.cs" src="MonoGameApplication/Game1.cs" />
View
23 ProjectTemplates/VisualStudio2010.MonoGame.2.5/default.build
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<project name="Aurora Ion Build Script" default="build" basedir=".">
+ <description>Default Ion Automated Build script</description>
+ <property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
+
+
+
+ <target name="build" description="Build Visual Studio Templates">
+ <!-- Find any applications that have valid build scripts, configure their references and then build them -->
+ <foreach item="Folder" property="folder" in="./">
+
+ <zip zipfile="${folder}.zip">
+ <fileset basedir="${folder}">
+ <include name="**/*" />
+ </fileset>
+ </zip>
+ </foreach>
+ </target>
+
+
+
+
+</project>
2 Samples
@@ -1 +1 @@
-Subproject commit ad446b70e4d3762a6d1aacff3add248e10abe382
+Subproject commit caafde9f945fa83967c526eadbeec2980f57c937
2 StarterKits
@@ -1 +1 @@
-Subproject commit c955621cba8794128f39afdb9b6977d120344b91
+Subproject commit d2a3cf5929994396a0940654bb31c9c01d70fa81
2 Tests
@@ -1 +1 @@
-Subproject commit 7a47d59919d29d93edaf6f78af1c9ae711cc2903
+Subproject commit bb51fda9aa04e316b3056912a343053574e6c394
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48 default.build
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<project name="Aurora Ion Build Script" default="build" basedir=".">
+ <description>Default Ion Automated Build script</description>
+ <property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
+
+
+ <target name="build" description="Build MonoGame Release">
+
+ <call target="buildwindows"/>
+ <!--
+ <call target="buildlinux"/>
+ <call target="buildios"/>
+ <call target="buildandroid" />
+ -->
+ <nant buildfile="ProjectTemplates/MonoDevelop.MonoGame.2.5/MonoDevelop.MonoGame/default.build" target="build" />
+ <nant buildfile="ProjectTemplates/VisualStudio2010.MonoGame.2.5/default.build" target="build" />
+
+ <nant buildfile="Installers/default.build" target="build" />
+
+ </target>
+
+ <target name="buildwindows" description="Build Windows">
+ <if test="${os == 'Win32NT'}">
+ <exec program="msbuild " commandline="MonoGame.Framework.Windows.sln /t:Build /p:Configuration=Release" />
+ </if>
+ <if test="${os == 'Unix'}">
+ <exec program="xbuild" commandline="/t:Build /p:Configuration=Release MonoGame.Framework.Windows.sln" />
+ </if>
+ </target>
+
+ <target name="buildlinux" description="Build Linux">
+ <if test="${os == 'Win32NT'}">
+ <exec program="msbuild " commandline="MonoGame.Framework.Linux.sln /t:Build /p:Configuration=Release" />
+ </if>
+ <if test="${os == 'Unix'}">
+ <exec program="xbuild" commandline="/t:Build /p:Configuration=Release MonoGame.Framework.Linux.sln" />
+ </if>
+ </target>
+
+ <target name="buildios" description="Build Windows">
+ </target>
+
+ <target name="buildandroid" description="Build Windows">
+ </target>
+
+
+
+</project>

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