Graphics Feature Status ======================= * Canvas: Hardware accelerated * Canvas out-of-process rasterization: Enabled * Direct Rendering Display Compositor: Disabled * Compositing: Hardware accelerated * Multiple Raster Threads: Enabled * OpenGL: Enabled * Rasterization: Hardware accelerated * Raw Draw: Disabled * Skia Graphite: Disabled * Video Decode: Hardware accelerated * Video Encode: Hardware accelerated * WebGL: Hardware accelerated * WebGL2: Hardware accelerated * WebGPU: Hardware accelerated * WebNN: Disabled Driver Bug Workarounds ====================== * clamp_texture_base_level_and_max_level * disable_2d_canvas_auto_flush * enable_webgl_timer_query_extensions * disabled_extension_GL_KHR_blend_equation_advanced * disabled_extension_GL_KHR_blend_equation_advanced_coherent * disabled_extension_GL_MESA_framebuffer_flip_y Problems Detected ================= * Disable KHR_blend_equation_advanced until cc shaders are updated: (http://crbug.com/661715) Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) * Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: (http://crbug.com/808744), (http://crbug.com/870491) Applied Workarounds: enable_webgl_timer_query_extensions * glFlush error on Mac: (http://crbug.com/841755) Applied Workarounds: disable_2d_canvas_auto_flush * Clamp texture's BASE_LEVEL/MAX_LEVEL for GenerateMipmap: (http://crbug.com/913301) Applied Workarounds: clamp_texture_base_level_and_max_level * Disable GL_MESA_framebuffer_flip_y for desktop GL: (http://crbug.com/964010) Applied Workarounds: disable(GL_MESA_framebuffer_flip_y) ANGLE Features ============== * allowCompressedFormats (Frontend workarounds): Enabled condition: true Allow compressed formats * alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled If true, sub tasks of the link job are always threaded, regardless of GL_KHR_parallel_shader_compile * cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled Enable to cache compiled shaders * compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the compile job cannot be parallelized * disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering * disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed * disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled Disable support for GL_OES_get_program_binary * disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled Disables saving programs to the cache * disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings * dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled Write shader source to temp directory * dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled Write translated shaders to temp directory * emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled condition: true Emulate ANGLE_shader_pixel_local_storage using shader images * enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled Set the context limits like frame capturing was enabled * enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary * enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled Check the filesystem for shaders to use instead of those provided through glShaderSource * enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled Check the filesystem for translated shaders to use instead of the shader translator's * forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled Force depth attachment initialization on clear ops * forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled Force GL error checking (i.e. prevent applications from disabling error checking * forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization * forceMinimumMaxVertexAttributes (Frontend features): Disabled condition: false Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version allows. * forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled Force-enable robust resource init * linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Disabled condition: false If false, parts of the link job cannot be parallelized * loseContextOnOutOfMemory (Frontend workarounds): Enabled condition: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs * singleThreadedTextureDecompression (Frontend workarounds): Disabled Disables multi-threaded decompression of compressed texture formats * uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled Make egl surface uncurrent when calling eglDestroySurface(), if the surface is still bound by the context of current render thread * allowBufferReadWrite (Metal features): Disabled The renderer supports buffer read and write in the same shader * allowGenMultipleMipsPerPass (Metal features): Enabled condition: true The renderer supports generating multiple mipmaps per pass * allowInlineConstVertexData (Metal features): Disabled The renderer supports using inline constant data for small client vertex data * allowMultisampleStoreAndResolve (Metal features): Enabled condition: supportsEitherGPUFamily(3, 1) The renderer supports MSAA store and resolve in the same pass * allowRenderpassWithoutAttachment (Metal features): Enabled condition: supportsEitherGPUFamily(4, 2) Allow creation of render passes without any attachments * allowRuntimeSamplerCompareMode (Metal features): Enabled condition: supportsEitherGPUFamily(3, 1) The renderer supports changing sampler's compare mode outside shaders * allowSamplerCompareGradient (Metal features): Enabled condition: supportsEitherGPUFamily(3, 1) && !isAMD() The renderer supports sample_compare with gradients * allowSamplerCompareLod (Metal features): Enabled condition: supportsEitherGPUFamily(3, 1) The renderer supports sample_compare with lod * allowSeparateDepthStencilBuffers (Metal features): Disabled condition: !isOSX && !isCatalyst && !isSimulator Some Apple platforms such as iOS allows separate depth and stencil buffers, whereas others such as macOS don't * alwaysPreferStagedTextureUploads (Metal features) (http://crbug.com/1380790): Enabled condition: true Always prefer to upload texture data via a staging buffer and avoid MTLTexture::replaceRegion. * alwaysResolveMultisampleRenderBuffers (Metal features) (http://crbug.com/1486094): Enabled condition: isARM Always automatically resolve MSAA render buffers to single sampled texture. * alwaysUseManagedStorageModeForBuffers (Metal features) (http://anglebug.com/7544): Disabled condition: isAMD() Metal buffers can be managed, shared, or private. Sometimes managed is fastest * alwaysUseSharedStorageModeForBuffers (Metal features) (http://anglebug.com/7544): Disabled condition: isIntel() Metal buffers can be managed, shared, or private. Sometimes shared is fastest * alwaysUseStagedBufferUpdates (Metal features) (http://anglebug.com/7544): Disabled condition: isAMD() Always update buffers by copying the data to a staging buffer and then blitting it to the actual buffer * avoidStencilTextureSwizzle (Metal features): Disabled condition: isIntel() Do not create swizzled views of stencil textures * compileMetalShaders (Metal features) (http://crbug.com/1423136): Disabled Compiles metal shaders using command line tools and saves to BlobCache. Requires using --no-sandbox and disabling enableParallelMtlLibraryCompilation. * copyIOSurfaceToNonIOSurfaceForReadOptimization (Metal workarounds) (http://anglebug.com/7117 http://anglebug.com/7573): Disabled condition: isIntel() || isAMD() some GPUs are faster to read an IOSurface texture by first copying the texture to a non-IOSurface texture * copyTextureToBufferForReadOptimization (Metal workarounds) (http://anglebug.com/7117): Disabled condition: isAMD() some GPUs are faster to read a texture by first copying the texture to a buffer * disableMetalOnNvidia (Metal features) (http://anglebug.com/8170): Enabled condition: true NVIDIA GPUs are unsupported due to scarcity of the hardware. * disableProgrammableBlending (Metal features) (http://anglebug.com/7279): Disabled Disable programmable blending in order to test read_write pixel local storage textures * disableRWTextureTier2Support (Metal features) (http://anglebug.com/7279): Disabled Disable tier2 read_write textures in order to test tier1 support * disableRasterOrderGroups (Metal features) (http://anglebug.com/7279): Disabled Disable raster order groups in order to test pixel local storage memory barriers * disableStagedInitializationOfPackedTextureFormats (Metal features) (http://anglebug.com/8092): Disabled condition: isIntel() || isAMD() Staged GPU upload of some packed texture formats such as RGB9_E5 fail on Intel GPUs. * emulateAlphaToCoverage (Metal workarounds): Disabled condition: isSimulator || !supportsAppleGPUFamily(1) Some GPUs ignore alpha-to-coverage when [[sample_mask]] is written * emulateTransformFeedback (Metal features): Enabled condition: true Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3. * enableInMemoryMtlLibraryCache (Metal features) (http://crbug.com/1385510): Enabled condition: true Cache MTLLibrary objects in memory. * enableParallelMtlLibraryCompilation (Metal features) (http://crbug.com/1385510): Enabled condition: true Compile MTLLibrary in multiple threads. * flushAfterStreamVertexData (Metal features): Disabled condition: isAMDBronzeDriver() Flush after calls to StreamVertexData to work around driver bugs. * forceBufferGPUStorage (Metal features): Disabled condition: false On systems that support both buffer' memory allocation on GPU and shared memory (such as macOS), force using GPU memory allocation for buffers everytime or not. * forceD24S8AsUnsupported (Metal features): Disabled condition: isAMD() Force Depth24Stencil8 format as unsupported. * forceNonCSBaseMipmapGeneration (Metal features): Disabled condition: isIntel() Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader based mipmap generation might cause GPU hang on some older iOS devices. * generateShareableShaders (Metal features) (http://crbug.com/1423136): Enabled condition: true Attempts to generate shaders that are shareable. More specifically, shaders end up with conditionals that are decided at run time via input parameters vs compile time. This results in bigger shaders. * hasBaseVertexInstancedDraw (Metal features): Enabled condition: isOSX || isCatalyst || supportsAppleGPUFamily(3) The renderer supports base vertex instanced draw * hasCheapRenderPass (Metal features): Disabled condition: (isOSX || isCatalyst) && !isARM The renderer can cheaply break a render pass. * hasDepthAutoResolve (Metal features): Enabled condition: supportsEitherGPUFamily(3, 2) The renderer supports MSAA depth auto resolve at the end of render pass * hasEvents (Metal features): Enabled condition: supportsMetal2_1() && !isNVIDIA() The renderer supports MTL(Shared)Event * hasExplicitMemBarrier (Metal features): Disabled condition: supportsMetal2_1() && (isOSX || isCatalyst) && !isARM The renderer supports explicit memory barrier * hasNonUniformDispatch (Metal features): Enabled condition: isOSX || isCatalyst || supportsAppleGPUFamily(4) The renderer supports non uniform compute shader dispatch's group size * hasShaderStencilOutput (Metal features): Enabled condition: supportsMetal2_1() && !isIntel() && !isNVIDIA() The renderer supports stencil output from fragment shader * hasStencilAutoResolve (Metal features): Enabled condition: supportsEitherGPUFamily(5, 2) The renderer supports MSAA stencil auto resolve at the end of render pass * hasTextureSwizzle (Metal features): Enabled condition: supportsMetal2_2() && supportsEitherGPUFamily(3, 2) && !isSimulator The renderer supports texture swizzle * injectAsmStatementIntoLoopBodies (Metal features) (http://crbug.com/1513738): Enabled condition: GetMacOSVersion() >= OSVersion(12, 0, 0) Inject asm() statements into loop bodies to force all loops to be treated as having side effects and not optimized out. * intelDisableFastMath (Metal workarounds): Disabled condition: isIntel() && GetMacOSVersion() < OSVersion(12, 0, 0) Disable fast math in atan and invariance cases when running below macOS 12.0 * intelExplicitBoolCastWorkaround (Metal workarounds): Disabled condition: isIntel() && GetMacOSVersion() < OSVersion(11, 0, 0) Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel driver * limitMaxColorTargetBitsForTesting (Metal features) (http://anglebug.com/7280): Disabled Metal iOS has a limit on the number of color target bits per pixel. * limitMaxDrawBuffersForTesting (Metal features) (http://anglebug.com/7280): Disabled Used to check the backend works when the device's advertized limit is less than the code's limit * loadMetalShadersFromBlobCache (Metal features) (http://crbug.com/1423136): Disabled Loads metal shaders from blob cache. Useful if compile_metal_shaders was used to generate shaders. * multisampleColorFormatShaderReadWorkaround (Metal workarounds) (http://anglebug.com/7049): Disabled condition: isAMD() Add shaderRead usage to some multisampled texture formats * preTransformTextureCubeGradDerivatives (Metal workarounds): Enabled condition: supportsAppleGPUFamily(1) Apply a vendor-specific transformation to explicit cubemap derivatives * preemptivelyStartProvokingVertexCommandBuffer (Metal features) (http://anglebug.com/7635): Disabled condition: isAMD() AMD Metal Drivers appear to have a bug this works around * preferCpuForBuffersubdata (Metal features) (http://anglebug.com/7544): Disabled Makes bufferSubData always update via CPU * printMetalShaders (Metal features) (http://crbug.com/1423136): Disabled Prints the source to a shader before it's compiled. * requireGpuFamily2 (Metal features) (http://anglebug.com/7952): Enabled condition: true Mac GPU Family 2 is required to support all the features of OpenGL ES 2.0 * requireMsl21 (Metal features) (http://anglebug.com/8258): Enabled condition: true MSL 2.1 is required to support all the features of OpenGL ES 2.0 * rescopeGlobalVariables (Metal features) (http://anglebug.com/8311): Enabled condition: !isAMDFireProDevice() Rescope global variables that are only used in one function to be function-local. * uploadDataToIosurfacesWithStagingBuffers (Metal workarounds) (http://anglebug.com/7573): Disabled condition: isAMD() When uploading data to IOSurface-backed textures, use a staging buffer. * useShadowBuffersWhenAppropriate (Metal features) (http://anglebug.com/7544): Disabled condition: isIntel() On some architectures using a shadow buffer can be faster for certain size buffers * writeHelperSampleMask (Metal workarounds): Enabled condition: supportsAppleGPUFamily(1) Some GPUs produce incorrect derivatives unless [[sample_mask]] is written Dawn Info ========= Metal backend - Apple M1 Pro ---------------------------------------------- [WebGPU Status] --------------- * Available [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * texture-compression-etc2 * texture-compression-astc * indirect-first-instance * shader-f16 * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * transient-attachments * unorm16texture-formats * snorm16texture-formats * multi-planar-format-p010 * multi-planar-render-targets * adapter-properties-memory-heaps * format-capabilities * norm16texture-formats * shared-texture-memory-io-surface * shared-fence-mtl-shared-event * dawn-load-resolve-texture [Enabled Toggle Names] ---------------------- * always_resolve_into_zero_level_and_layer: (https://crbug.com/dawn/56): When the resolve target is a texture view that is created on the non-zero level or layer of a texture, we first resolve into a temporarily 2D texture with only one mipmap level and one array layer, and copy the result of MSAA resolve into the true resolve target. This workaround is enabled by default on the Metal drivers that have bugs when setting non-zero resolveLevel or resolveSlice. It is also enabled by default on Qualcomm Vulkan drivers, which have similar bugs. * lazy_clear_resource_on_first_use: (https://crbug.com/dawn/145): Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. * metal_enable_vertex_pulling: (https://crbug.com/dawn/480): Uses vertex pulling to protect out-of-bounds reads on Metal * disallow_spirv: (https://crbug.com/1214923): Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. * timestamp_quantization: (https://crbug.com/dawn/1800): Enable timestamp queries quantization to reduce the precision of timers that can be created with timestamp queries. * metal_use_mock_blit_encoder_for_write_timestamp: (https://crbug.com/dawn/1473): Add mock blit command to blit encoder when encoding writeTimestamp as workaround on Metal.This toggle is enabled by default on Metal backend where GPU counters cannot be stored tosampleBufferAttachments on empty blit encoder. * metal_fill_empty_occlusion_queries_with_zero: (https://crbug.com/dawn/1707): Apple GPUs leave stale results in the visibility result buffer instead of writing zero if an occlusion query is empty. Workaround this by explicitly filling it with zero if there are no draw calls. [WebGPU Required Toggles - enabled] ----------------------------------- * disallow_spirv: (https://crbug.com/1214923): Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. * timestamp_quantization: (https://crbug.com/dawn/1800): Enable timestamp queries quantization to reduce the precision of timers that can be created with timestamp queries. Vulkan backend - SwiftShader Device (LLVM 10.0.0) -------------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * texture-compression-etc2 * texture-compression-astc * indirect-first-instance * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * transient-attachments * unorm16texture-formats * adapter-properties-memory-heaps * adapter-properties-vk * format-capabilities * shared-texture-memory-opaque-fd [Enabled Toggle Names] ---------------------- * lazy_clear_resource_on_first_use: (https://crbug.com/dawn/145): Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. * use_temporary_buffer_in_texture_to_texture_copy: (https://crbug.com/dawn/42): Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details. * vulkan_use_d32s8: (https://crbug.com/dawn/286): Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible. * vulkan_use_s8: (https://crbug.com/dawn/666): Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8. * disallow_spirv: (https://crbug.com/1214923): Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. * use_placeholder_fragment_in_vertex_only_pipeline: (https://crbug.com/dawn/136): Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct. * timestamp_quantization: (https://crbug.com/dawn/1800): Enable timestamp queries quantization to reduce the precision of timers that can be created with timestamp queries. * use_vulkan_zero_initialize_workgroup_memory_extension: (https://crbug.com/dawn/1302): Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported. [WebGPU Required Toggles - enabled] ----------------------------------- * disallow_spirv: (https://crbug.com/1214923): Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. * timestamp_quantization: (https://crbug.com/dawn/1800): Enable timestamp queries quantization to reduce the precision of timers that can be created with timestamp queries. Version Information =================== Data exported : 2024-06-13T14:17:26.865Z Chrome version : Chrome/126.0.6478.57 Operating system : Mac OS X 14.0.0 Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/97c46667f6c5c85244ca7cfa0b42e35bf4055d3b/gpu/config/software_rendering_list.json Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/97c46667f6c5c85244ca7cfa0b42e35bf4055d3b/gpu/config/gpu_driver_bug_list.json ANGLE commit id : 117bd54a45ec 2D graphics backend : Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 Command Line : /Applications/Google Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --flag-switches-end Driver Information ================== Initialization time : 80 In-process GPU : false Passthrough Command Decoder : true Sandboxed : true GPU0 : VENDOR= 0x106b [Google Inc. (Apple)], DEVICE=0x0000 [ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Version 14.0 (Build 23A344))], DRIVER_VENDOR=Apple, DRIVER_VERSION=14.0 *ACTIVE* Optimus : false AMD switchable : false GPU CUDA compute capability major version: 0 Pixel shader version : 1.00 Vertex shader version : 1.00 Max. MSAA samples : 4 Machine model name : MacBookPro Machine model version : 18.3 GL implementation parts : (gl=egl-angle,angle=metal) Display type : ANGLE_METAL GL_VENDOR : Google Inc. (Apple) GL_RENDERER : ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Version 14.0 (Build 23A344)) GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.23104 git hash: 117bd54a45ec) GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_IMG_texture_compression_pvrtc GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_fence GL_NV_framebuffer_blit GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y Disabled WebGL Extensions : Window system binding vendor : Window system binding version : Window system binding extensions: Direct rendering version : unknown Reset notification strategy : 0x8261 GPU process crash count : 0 gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported Compositor Information ====================== Tile Update Mode: Zero-copy Partial Raster : Enabled GpuMemoryBuffers Status ======================= R_8 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING R_16 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RG_88 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RG_1616 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING BGR_565 : Software only RGBA_4444 : Software only RGBX_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RGBA_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING BGRX_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING BGRA_1010102 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RGBA_1010102 : Software only BGRA_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RGBA_F16 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING YVU_420 : Software only YUV_420_BIPLANAR : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING YUVA_420_TRIPLANAR: GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING P010 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING Display(s) Information ====================== Info : Display[1] bounds=[0,0 1512x982], workarea=[52,38 1460x944], scale=2, rotation=0, panel_rotation=0 internal detected Color space (SDR) : {primaries:P3, transfer:{0.0777*x + 0.0000 if abs(x) < 0.0450 else sign(x)*((0.9495*abs(x) + 0.0495)**2.3955 + 0.0003)}, matrix:RGB, range:FULL} Buffer format (SDR) : BGRA_8888 Color space (HDR) : {primaries:BT709, transfer:SRGB_HDR, matrix:RGB, range:FULL} Buffer format (HDR) : RGBA_F16 Color volume : {name:'p3', r:[0.6800, 0.3200], g:[0.2650, 0.6900], b:[0.1500, 0.3200], w:[0.3127, 0.3290]} SDR white level in nits : 203 HDR relative maximum luminance: 1.0625 Bits per color component : 10 Bits per pixel : 30 Refresh Rate in Hz : 120.00060272216797 Info : Display[2] bounds=[1512,-1016 3440x1440], workarea=[1512,-991 3440x1415], scale=1, rotation=0, panel_rotation=0 external detected Color space (all) : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (all) : BGRA_8888 Color volume : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} SDR white level in nits : 203 HDR relative maximum luminance: 1 Bits per color component : 8 Bits per pixel : 24 Refresh Rate in Hz : 59.97256088256836 Video Acceleration Information ============================== Decoding : Decode h264 baseline : 16x16 to 4096x4096 pixels Decode h264 main : 16x16 to 4096x4096 pixels Decode h264 extended : 16x16 to 4096x4096 pixels Decode h264 high : 16x16 to 4096x4096 pixels Decode vp9 profile0 : 16x16 to 4096x4096 pixels Decode vp9 profile2 : 16x16 to 4096x4096 pixels Decode hevc main : 16x16 to 8192x8192 pixels Decode hevc main 10 : 16x16 to 8192x8192 pixels Decode hevc main still-picture: 16x16 to 8192x8192 pixels Decode hevc range extensions : 16x16 to 8192x8192 pixels Encoding : Encode h264 baseline : 0x0 to 4096x2304 pixels, and/or 120.000 fps. Encode h264 baseline : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec). Encode h264 main : 0x0 to 4096x2304 pixels, and/or 120.000 fps. Encode h264 main : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec). Encode h264 high : 0x0 to 4096x2304 pixels, and/or 120.000 fps. Encode h264 high : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec). Vulkan Information ================== Device Performance Information ============================== Log Messages ============ [21562:259:0613/143933.424803:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. [21562:259:0613/143943.892334:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. [21562:259:0613/143944.752386:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. [21562:259:0613/144052.444488:ERROR:shared_image_manager.cc(277)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox. [21562:259:0613/144052.444511:ERROR:skia_output_device_buffer_queue.cc(402)] : Invalid mailbox. [21562:259:0613/144052.444516:ERROR:shared_image_manager.cc(277)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox. [21562:259:0613/144052.444521:ERROR:skia_output_device_buffer_queue.cc(402)] : Invalid mailbox. [21562:259:0613/144052.457533:ERROR:shared_image_manager.cc(277)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox. [21562:259:0613/144052.457560:ERROR:skia_output_device_buffer_queue.cc(402)] : Invalid mailbox. [21562:259:0613/144052.457564:ERROR:shared_image_manager.cc(277)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox. [21562:259:0613/144052.457567:ERROR:skia_output_device_buffer_queue.cc(402)] : Invalid mailbox. [21562:259:0613/144111.718759:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. [21562:259:0613/151229.305182:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. [21562:259:0613/152102.282334:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.