2.7.2024 22:30:18 [Event] Launching server... 2.7.2024 22:30:18 [Event] Server v1.19.8, network v1.19.8, api v1.19.0 2.7.2024 22:30:18 [Event] Loading configuration... 2.7.2024 22:30:18 [Event] Building assets... 2.7.2024 22:30:18 [Error] [myTestMod.zip] Missing modinfo.json 2.7.2024 22:30:19 [Event] started 'Primitive Survival' mod 2.7.2024 22:30:19 [Event] Reading 'Feverstone Wilds' Config 2.7.2024 22:30:21 [Event] [xlib] Initialize skills 2.7.2024 22:30:21 [Event] [xlib] Registered 11 skills (0 disabled) and 140 abilities (0 disabled). 2.7.2024 22:30:21 [Event] [xlib] Initialize effects 2.7.2024 22:30:21 [Event] [xlib] Registered 34 effects and 0 effect triggers. 2.7.2024 22:30:31 [Event] Remapping blocks and items... 2.7.2024 22:30:34 [Event] 13 cooking recipes loaded 2.7.2024 22:30:34 [Event] 3 mixing recipes loaded 2.7.2024 22:30:34 [Event] 1751 kneading recipes loaded 2.7.2024 22:30:34 [Event] 683 simmer recipes loaded 2.7.2024 22:30:35 [Event] 2687 crafting recipes loaded from 730 files 2.7.2024 22:30:35 [Event] 9 metal alloys loaded 2.7.2024 22:30:35 [Event] 319 smithing recipes loaded 2.7.2024 22:30:35 [Event] 157 clay forming recipes loaded 2.7.2024 22:30:35 [Event] 42 knapping recipes loaded 2.7.2024 22:30:35 [Event] 380 barrel recipes loaded 2.7.2024 22:30:35 [Event] ########## started 'Paxel' mod ########## 2.7.2024 22:30:36 [Event] Server assets loaded, parsed, registered and finalized 2.7.2024 22:30:36 [Event] Initialising systems... 2.7.2024 22:30:37 [Event] Starting world generators... 2.7.2024 22:30:47 [Event] [th3dungeon] 7 Dungeons Loaded 2.7.2024 22:30:47 [Event] Loading 7x7x10 spawn chunks... 2.7.2024 22:30:47 [Event] 0% (49 in queue) 2.7.2024 22:30:47 [Event] Begin game ticking... 2.7.2024 22:30:47 [Event] Singleplayer Server now running! 2.7.2024 22:30:49 [Event] tralen 127.0.0.1 joins. 2.7.2024 22:30:50 [Error] [myTestMod.zip] Missing modinfo.json 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 92 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:30:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Event] WiglesMcTigles [::ffff:25.66.188.187]:65389 joins. 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:31:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:32:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at VsVillage.EntityVillager.OnGameTick(Single dt) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 121 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:33:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:03 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:04 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:05 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:06 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:07 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:08 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:09 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:10 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:11 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:12 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:13 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:14 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:15 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:16 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:17 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:18 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:19 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:20 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:21 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:22 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:23 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:24 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:25 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:26 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:27 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:28 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:29 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:30 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:31 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:32 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:33 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:34 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:35 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:36 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:37 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:38 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:39 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:40 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:41 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:42 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:43 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:44 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:45 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:46 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:47 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:48 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:49 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:50 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:51 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:52 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Event] Player tralen got removed. Reason: The Players client crashed 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:53 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:54 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:55 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:56 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:57 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:58 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:34:59 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:00 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:01 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:02 [Error] Exception: Object reference not set to an instance of an object. at VsVillage.VillagerWaypointsTraverser.Stop() in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\Pathfinding\VillagerWaypointsTraverser.cs:line 308 at VsVillage.AiTaskVillagerSleep.FinishExecute(Boolean cancelled) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\AITask\AiTaskVillagerSleep.cs:line 94 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt) in VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 522 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886 2.7.2024 22:35:08 [Event] Player WiglesMcTigles got removed. Reason: Server shutting down - Exit request by client 2.7.2024 22:35:08 [Error] [aculinaryartillery] An exception was thrown when trying to start the mod: 2.7.2024 22:35:08 [Error] [aculinaryartillery] Exception: Object reference not set to an instance of an object. at ACulinaryArtillery.ACulinaryArtillery.Dispose() at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 660 2.7.2024 22:35:08 [Error] Failed to run mod phase Dispose for mod ACulinaryArtillery.ACulinaryArtillery 2.7.2024 22:35:08 [Event] Mods and systems notified, now saving everything... 2.7.2024 22:35:08 [Event] Saved player world data...