Error in SaveLoader.SaveLoader.OnSpawn at (0.0, 0.0, 0.0) System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00030] in <0a61a0e7beaf44b6b425814476821935>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x0000b] in <0a61a0e7beaf44b6b425814476821935>:0 at ClusterPOIManager.PopulatePOIsFromWorldGen (ProcGenGame.Cluster clusterLayout) [0x00027] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at ClusterManager.OnWorldGenComplete (ProcGenGame.Cluster clusterLayout) [0x00100] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at (wrapper delegate-invoke) System.Action`1[ProcGenGame.Cluster].invoke_void_T(ProcGenGame.Cluster) at Util.Signal[T] (System.Action`1[T] action, T parameter) [0x00003] in <0a61a0e7beaf44b6b425814476821935>:0 at SaveLoader.LoadFromWorldGen () [0x00436] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at (wrapper dynamic-method) SaveLoader.SaveLoader.OnSpawn_Patch1(SaveLoader) at KMonoBehaviour.Spawn () [0x0005d] in <0a61a0e7beaf44b6b425814476821935>:0 Build: U52-623711-SCD