Command line: build/vkquake -basedir /Users/mrgcgamer/Games/Quake -heapsize 6291456 -game immortal +map immortal Found SDL version 2.30.5 Detected 12 CPUs. Initializing vkQuake 1.31.1 Built with Clang 14.0.0 (clang-1400.0.29.102) Host_Init Playing registered version. Console initialized. UDP4_Init: gethostbyname failed (Unknown host) UDP4 Initialized UDPv6 Initialized Server using protocol 999+ (FTE-RMQ) Exe: 18:12:43 Jul 23 2024 Vulkan Initialization Using Vulkan 1.1 Instance extensions: VK_KHR_surface VK_EXT_metal_surface VK_KHR_get_surface_capabilities2 VK_KHR_get_physical_device_properties2 Vendor: MoltenVK Device: AMD Radeon RX 6600 XT Driver: MoltenVK 1.2.11 Using subgroup operations Device extensions: VK_KHR_swapchain VK_KHR_get_memory_requirements2 VK_KHR_dedicated_allocation VK_EXT_subgroup_size_control Using A2B10G10R10 color buffer format Using D32_S8 depth buffer format Creating command buffers Initializing staging Creating descriptor set layouts Reallocating dynamic vertex buffers (256 KB) Reallocating dynamic index buffers (1024 KB) Reallocating dynamic uniform buffers (256 KB) Initializing samplers Texture lod bias: 0.000000 Creating pipeline layouts Allocating lightstyles buffer (0 KB) Allocating lights buffer (8 KB) Sound Initialization Using FIFO present mode Creating color buffer 8 AA Samples Creating depth buffer Creating render passes Creating frame buffers Creating pipelines SDL audio spec : 44100 Hz, 1024 samples, 2 channels SDL audio driver: coreaudio - D24-20, 65536 bytes buffer Audio: 16 bit, stereo, 44100 Hz CDAudio disabled at compile time Language initialization Couldn't load 'localization/loc_english.txt' from '/Users/mrgcgamer/Games/Quake' ========= Quake Initialized ========= execing quake.rc execing default.cfg execing optout.cfg Unknown command "gl_flashblend" Unknown command "sv_gameplayfix_blowupfallenzombies" Unknown command "sv_gameplayfix_consistentplayerprethink" Unknown command "sv_gameplayfix_delayprojectiles" Unknown command "sv_gameplayfix_downtracesupportsongroundflag" Unknown command "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect" Unknown command "sv_gameplayfix_easierwaterjump" Unknown command "sv_gameplayfix_findradiusdistancetobox" Unknown command "sv_gameplayfix_fixedcheckwatertransition" Unknown command "sv_gameplayfix_gravityunaffectedbyticrate" Unknown command "sv_gameplayfix_grenadebouncedownslopes" Unknown command "sv_gameplayfix_multiplethinksperframe" Unknown command "sv_gameplayfix_noairborncorpse" Unknown command "sv_gameplayfix_noairborncorpse_allowsuspendeditems" Unknown command "sv_gameplayfix_nostepmoveonsteepslopes" Unknown command "sv_gameplayfix_nudgeoutofsolid" Unknown command "sv_gameplayfix_nudgeoutofsolid_separation" Unknown command "sv_gameplayfix_q1bsptracelinereportstexture" Unknown command "sv_gameplayfix_q2airaccelerate" Unknown command "sv_gameplayfix_setmodelrealbox" Unknown command "sv_gameplayfix_slidemoveprojectiles" Unknown command "sv_gameplayfix_stepdown" Unknown command "sv_gameplayfix_stepwhilejumping" Unknown command "sv_gameplayfix_swiminbmodels" Unknown command "sv_gameplayfix_unstickentities" Unknown command "sv_gameplayfix_unstickplayers" Unknown command "sv_gameplayfix_upwardvelocityclearsongroundflag" Unknown command "sv_gameplayfix_droptofloorstartsolid" Reallocating dynamic vertex buffers (512 KB) Unknown command "sv_gameplayfix_nogravityonground" Unknown command "sv_gameplayfix_stepmultipletimes" execing config.cfg Initializing samplers Texture lod bias: 0.000000 Initializing samplers Texture lod bias: 0.000000 execing optout.cfg Unknown command "gl_flashblend" Unknown command "sv_gameplayfix_blowupfallenzombies" Unknown command "sv_gameplayfix_consistentplayerprethink" Unknown command "sv_gameplayfix_delayprojectiles" Unknown command "sv_gameplayfix_downtracesupportsongroundflag" Unknown command "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect" Unknown command "sv_gameplayfix_easierwaterjump" Unknown command "sv_gameplayfix_findradiusdistancetobox" Unknown command "sv_gameplayfix_fixedcheckwatertransition" Unknown command "sv_gameplayfix_gravityunaffectedbyticrate" Unknown command "sv_gameplayfix_grenadebouncedownslopes" Unknown command "sv_gameplayfix_multiplethinksperframe" Unknown command "sv_gameplayfix_noairborncorpse" Unknown command "sv_gameplayfix_noairborncorpse_allowsuspendeditems" Unknown command "sv_gameplayfix_nostepmoveonsteepslopes" Unknown command "sv_gameplayfix_nudgeoutofsolid" Unknown command "sv_gameplayfix_nudgeoutofsolid_separation" Unknown command "sv_gameplayfix_q1bsptracelinereportstexture" Unknown command "sv_gameplayfix_q2airaccelerate" Unknown command "sv_gameplayfix_setmodelrealbox" Unknown command "sv_gameplayfix_slidemoveprojectiles" Unknown command "sv_gameplayfix_stepdown" Unknown command "sv_gameplayfix_stepwhilejumping" Unknown command "sv_gameplayfix_swiminbmodels" Unknown command "sv_gameplayfix_unstickentities" Unknown command "sv_gameplayfix_unstickplayers" Unknown command "sv_gameplayfix_upwardvelocityclearsongroundflag" Unknown command "sv_gameplayfix_droptofloorstartsolid" Unknown command "sv_gameplayfix_nogravityonground" Unknown command "sv_gameplayfix_stepmultipletimes" couldn't exec autoexec.cfg execing quoth.cfg  vkQuake 1.31.1 Server (35659 CRC)  The Immortal Lock Using protocol fte999 Warning: 2941 models exceeds QS limit of 2048 (max = 4096). Allocating lightmap compute surface data (109079 KB) Allocating indirect draw data (103 KB, 5322 draws) Allocating indirect IBs (45304 KB) Allocating visibility buffers (423 KB)  find me beneath the blackness   i want to feel you inside me  Reallocating dynamic index buffers (2048 KB) Reallocating dynamic index buffers (4096 KB) You got the nails You receive 25 health  be careful now  Reallocating dynamic vertex buffers (1024 KB) You got the rockets You receive 25 health You got the Quad Damage You got the shells player was obliterated by a gug Client player removed Shutting down SDL sound