[22:52:55.864] [I] Logging has started with logging level Warning/Info. [22:52:55.865] [I] Log will be written to file 'log.txt'. [22:52:55.865] [I] This log file contains ANSI color codes. To properly view the log, you need a text-editor with ANSI color support. [22:52:55.865] [I] Creating logger 'bvh'... [22:52:55.865] [I] Creating logger 'lightmap'... [22:52:55.865] [I] Creating logger 'locale'... [22:52:55.865] [I] Creating logger 'prosper'... [22:52:55.865] [I] Creating logger 'prosper_validation'... [22:52:55.865] [I] Engine Version: v1.3 Win64 [22:52:55.881] [I] LoadAsset 'error': Job Id: 0 [22:52:56.035] [I] Mounting addon 'converted'... [22:52:56.036] [I] Mounting addon 'davinci'... [22:52:56.037] [I] Mounting addon 'example_shaders'... [22:52:56.037] [I] Mounting addon 'filmmaker'... [22:52:56.037] [I] Mounting addon 'gravity_gun'... [22:52:56.038] [I] Mounting addon 'gui_component'... [22:52:56.038] [I] Mounting addon 'imported'... [22:52:56.038] [I] Mounting addon 'pfm_demo_bedroom'... [22:52:56.039] [I] Mounting addon 'pfm_demo_living_room'... [22:52:56.040] [I] Mounting addon 'pfm_tutorials'... [22:52:56.040] [I] Mounting addon 'portals'... [22:52:56.040] [I] Mounting addon 'pragma_hl'... [22:52:56.041] [I] Mounting addon 'pragma_tf2'... [22:52:56.041] [I] Mounting addon 'rigging'... [22:52:56.042] [I] Mounting addon 'test_maps'... [22:52:56.042] [I] Mounting addon 'tool_model_editor'... [22:52:56.042] [I] Mounting addon 'virtual_reality'... [22:52:56.116] [I] Initializing server state... [22:52:56.750] [I] Available GPU devices: NVIDIA GeForce RTX 4060 apiVersion: 1.3.278 deviceType: DiscreteGPU deviceId: 10370 driverVersion: 556.12.0.0 vendor: 4318  [22:52:56.750] [I] Selected device: 10370 [22:52:57.668] [I] Initializing shader 'copy_image'... [22:52:57.669] [I] Initializing shader 'blur_horizontal'... [22:52:57.669] [I] Initializing shader 'blur_vertical'... [22:52:57.670] [I] Initializing shader 'clear_color'... [22:52:57.670] [I] Initializing shader 'gradient'... [22:52:57.676] [I] Initializing shader 'decompose_cornea'... [22:52:57.677] [I] Initializing shader 'ssbumpmap_to_normalmap'... [22:52:57.677] [I] Initializing shader 'source2_generate_tangent_space_normal_map'... [22:52:57.677] [I] Initializing shader 'source2_generate_tangent_space_normal_map_proto'... [22:52:57.677] [I] Initializing 1 shader pipelines for shader 'copy_image'... [22:52:57.678] [I] Initializing shader 'source2_decompose_metalness_reflectance'... [22:52:57.678] [I] Initializing shader 'source2_decompose_pbr'... [22:52:57.679] [I] Initializing shader 'extract_image_channel'... [22:52:57.681] [I] LoadAsset 'error': Job Id: 0 [22:52:57.683] [I] Initializing 3 shader pipelines for shader 'blur_horizontal'... [22:52:57.687] [I] Initializing 3 shader pipelines for shader 'blur_vertical'... [22:52:57.691] [I] Initializing 1 shader pipelines for shader 'clear_color'... [22:52:57.695] [I] Initializing 1 shader pipelines for shader 'gradient'... [22:52:57.715] [I] Initializing shader 'wguicolored'... [22:52:57.715] [I] Initializing shader 'wguicolored_cheap'... [22:52:57.716] [I] Initializing shader 'wguicoloredline'... [22:52:57.716] [I] Initializing shader 'wguitext'... [22:52:57.716] [I] Initializing shader 'wguitext_cheap'... [22:52:57.716] [I] Initializing shader 'wguitext_cheap_color'... [22:52:57.717] [I] Initializing shader 'wguitextured'... [22:52:57.717] [I] Initializing shader 'wguitextured_cheap'... [22:52:57.717] [I] Initializing shader 'wguitextured_expensive'... [22:52:57.718] [I] Initializing shader 'wguistencil'... [22:52:57.748] [I] Initializing 1 shader pipelines for shader 'decompose_cornea'... [22:52:57.756] [I] Initializing 1 shader pipelines for shader 'ssbumpmap_to_normalmap'... [22:52:57.771] [I] Initializing 1 shader pipelines for shader 'source2_generate_tangent_space_normal_map'... [22:52:57.779] [I] Initializing 1 shader pipelines for shader 'source2_generate_tangent_space_normal_map_proto'... [22:52:57.788] [I] Initializing 1 shader pipelines for shader 'source2_decompose_metalness_reflectance'... [22:52:57.802] [I] Initializing 1 shader pipelines for shader 'source2_decompose_pbr'... [22:52:57.812] [I] Initializing 2 shader pipelines for shader 'extract_image_channel'... [22:52:57.815] [I] Initializing 6 shader pipelines for shader 'wguicolored'... [22:52:57.818] [I] Initializing 6 shader pipelines for shader 'wguicolored_cheap'... [22:52:57.820] [I] Initializing 6 shader pipelines for shader 'wguicoloredline'... [22:52:57.824] [I] Initializing 6 shader pipelines for shader 'wguitext'... [22:52:57.827] [I] Initializing 6 shader pipelines for shader 'wguitext_cheap'... [22:52:57.830] [I] Initializing 6 shader pipelines for shader 'wguitext_cheap_color'... [22:52:57.834] [I] Initializing 6 shader pipelines for shader 'wguitextured'... [22:52:57.837] [I] Initializing 6 shader pipelines for shader 'wguitextured_cheap'... [22:52:57.839] [I] Initializing 6 shader pipelines for shader 'wguitextured_expensive'... [22:52:57.842] [I] Initializing 6 shader pipelines for shader 'wguistencil'... [22:52:58.052] [I] Initializing sound engine... [22:52:58.053] [W] Failed to load default audio engine 'fmod': The parameter is incorrect.  [22:52:58.057] [I] Loading audio module 'audio/fmod/pr_audio_fmod'... [22:52:58.101] [I] Initializing client state... [22:52:58.107] [W] Unknown console command 'pfm_show_external_assets'! [22:52:58.108] [I] No similar matches found! [22:52:58.126] [I] LoadAsset 'wgui/pragma_logo': Job Id: 1 [22:52:58.131] [I] LoadAsset 'wgui/pragma_logo': Job Id: 5 [22:52:58.145] [I] Initializing shader 'prepass'... [22:52:58.146] [I] Initializing shader 'forwardp_light_culling'... [22:52:58.147] [I] Initializing shader 'pbr'... [22:52:58.148] [I] Initializing shader 'pbr_blend'... [22:52:58.148] [I] Initializing shader 'eye'... [22:52:58.148] [I] Initializing 8 shader pipelines for shader 'prepass'... [22:52:58.149] [I] Initializing shader 'eye_legacy'... [22:52:58.149] [I] Initializing shader 'glow'... [22:52:58.150] [I] Initializing shader 'unlit'... [22:52:58.150] [I] Initializing shader 'noop'... [22:52:58.150] [I] Initializing shader 'wireframe'... [22:52:58.151] [I] Initializing shader 'skybox'... [22:52:58.151] [I] Initializing shader 'water'... [22:52:58.152] [I] Initializing shader 'debug'... [22:52:58.152] [I] Initializing shader 'debug_texture'... [22:52:58.153] [I] Initializing shader 'debug_vertex'... [22:52:58.153] [I] Initializing shader 'debug_depth_to_rgb'... [22:52:58.153] [I] Initializing shader 'debug_cube_depth_to_rgb'... [22:52:58.154] [I] Initializing shader 'debug_csm_depth_to_rgb'... [22:52:58.154] [I] Initializing shader 'particle'... [22:52:58.155] [I] Initializing shader 'particle_blob'... [22:52:58.155] [I] Initializing shader 'pfm_particle_animated_sprites'... [22:52:58.155] [I] Initializing shader 'pfm_particle_sprite_trail'... [22:52:58.156] [I] Initializing shader 'shadow'... [22:52:58.156] [I] Initializing shader 'shadowcsm'... [22:52:58.156] [I] Initializing shader 'shadow_spot'... [22:52:58.157] [I] Initializing shader 'equirectangular_to_cubemap'... [22:52:58.157] [I] Initializing shader 'cubemap_to_equirectangular'... [22:52:58.157] [I] Initializing shader 'convolute_cubemap_lighting'... [22:52:58.157] [I] Initializing shader 'compute_irradiance_map_roughness'... [22:52:58.158] [I] Initializing shader 'brdf_convolution'... [22:52:58.158] [I] Initializing shader 'specular_to_roughness'... [22:52:58.158] [I] Initializing shader 'extract_diffuse_ambient_occlusion'... [22:52:58.159] [I] Initializing shader 'compose_rma'... [22:52:58.159] [I] Initializing shader 'specular_glossiness_to_metalness_roughness'... [22:52:58.159] [I] Initializing shader 'calcimagecolor'... [22:52:58.160] [I] Initializing shader 'watersplash'... [22:52:58.160] [I] Initializing shader 'watersurface'... [22:52:58.160] [I] Initializing shader 'watersurfaceintegrate'... [22:52:58.160] [I] Initializing shader 'watersurfacesumedges'... [22:52:58.161] [I] Initializing 1 shader pipelines for shader 'forwardp_light_culling'... [22:52:58.161] [I] Initializing shader 'watersurfacesolveedges'... [22:52:58.162] [I] Initializing shader 'ssao'... [22:52:58.163] [I] Initializing shader 'ssao_blur'... [22:52:58.163] [I] Initializing shader 'pp_glow'... [22:52:58.163] [I] Initializing shader 'pp_hdr'... [22:52:58.164] [I] Initializing shader 'pp_fog'... [22:52:58.164] [I] Initializing shader 'pp_dof'... [22:52:58.164] [I] Initializing shader 'pp_bloom_blur_h'... [22:52:58.165] [I] Initializing shader 'pp_bloom_blur_v'... [22:52:58.165] [I] Initializing shader 'resize_image'... [22:52:58.165] [I] Initializing shader 'pp_water'... [22:52:58.165] [I] Initializing shader 'pp_fxaa'... [22:52:58.166] [I] Initializing shader 'flip_image'... [22:52:58.166] [I] Initializing shader 'merge_images'... [22:52:58.167] [I] Initializing shader 'merge_2d_image_to_equirectangular'... [22:52:58.169] [I] Initializing 1536 shader pipelines for shader 'pbr'... [22:52:58.197] [I] Running launch commands... [22:52:58.197] [W] Unable to activate HRTF. Please make sure *.mhr-file is in correct directory! [22:52:58.200] [W] Delta time surpassed 0.5 seconds. Clamping... [22:52:59.173] [I] Initializing 1536 shader pipelines for shader 'pbr_blend'... [22:52:59.432] [I] Initializing 1536 shader pipelines for shader 'eye'... [22:53:00.045] [I] Allocating new console... [22:53:00.111] [I] Initializing 1536 shader pipelines for shader 'eye_legacy'... [22:53:00.754] [I] Initializing 1536 shader pipelines for shader 'glow'... [22:53:01.381] [I] Initializing 1536 shader pipelines for shader 'unlit'... [22:53:01.877] [I] Initializing 1536 shader pipelines for shader 'noop'... [22:53:02.041] [I] Initializing 1536 shader pipelines for shader 'wireframe'... [22:53:02.376] [I] Initializing 1536 shader pipelines for shader 'skybox'... [22:53:02.466] [I] Initia