• A bunch of Metal goodies (better image clears and debugging) Jul 1
  • [mtl] don't stop the capture at present Jul 3
  • [mtl] debug option to retain references Jul 5
  • [mtl] cull face support Jul 6
  • [mtl] defer the depth-stencil checks to the sync point Jul 10
  • [mtl] debug output for descriptor allocation and frame wait times Jul 11
  • [mtl] dynamic depth bias, callback coalescence, and more stats Jul 11
  • Metal pools improved Jul 16
  • More granular service locks in Metal Jul 16
  • Faster passes and PSO bindings in Metal Jul 16
  • Metal parking lot Jul 16
  • More granular service locks in Metal - take 2 Jul 17
  • Cut logging in release Jul 17
  • [mtl] Experimental concurrent map storage integration Jul 18
  • Metal deferred command buffer optimizations Jul 19
  • [mtl] add flags controlling command buffer recording logic Jul 20
  • Remote command sink in Metal Jul 20
  • Render pass descriptor cache for Metal Jul 23
  • [mtl] new autorelease Jul 24
  • [mtl] fix compute resource override Jul 24
  • Optimized descriptor binding Jul 25
  • Fix dynamic buffer offsets on Metal Jul 26
  • Expose VK_KHR_maintenance1 and fix the descriptor allocation fall back Jul 3
  • Robust descriptor release, safe handle access, more iterator usage Jul 11
  • Robust descriptor release, safe handle access, more iterator usage Jul 11
  • Update gfx-rs with new descriptor allocation changes Jul 24
  • Makefile update Jul 24
  • Dota2 benchmark script and results Jul 24
  • Descriptor iterator Jul 25
  • Work around OSX/Intel shader bug with integer comparison Jul 3
  • Chasing the clip chain Jul 6
  • Inherit the clip chain of IFrame Jul 6
  • Reduce glyph key to 32 bits Jul 13
  • Glyph visibility culling Jul 16
  • Revert #2891 - shader generation at build time Jul 19
  • Remove unused this in lambdas of ShaderViewer Jul 3
  • Post about Dota benchmark on macos Jul 24