forked from cyxx/f2bgl
PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir
usineur/f2bgl
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
master
Could not load branches
Nothing to show
Could not load tags
Nothing to show
{{ refName }}
default
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code
-
Clone
Use Git or checkout with SVN using the web URL.
Work fast with our official CLI. Learn more.
- Open with GitHub Desktop
- Download ZIP
Sign In Required
Please sign in to use Codespaces.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching Xcode
If nothing happens, download Xcode and try again.
Launching Visual Studio Code
Your codespace will open once ready.
There was a problem preparing your codespace, please try again.
This branch is 3 commits behind cyxx:master.
Latest commit
Git stats
Files
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
f2bgl README Release version: 0.3.1 ------------------------------------------------------------------------------- About: ------ f2bgl is a re-implementation of the engine used in the game Fade To Black made by Delphine Software and released in 1995. Running: -------- You will need the original files of the PC release or PC demo. By default, the program will try to load the game data files from the current directory. The expected directory structure is : DELPHINE.INI TRIGO.DAT - optional DATA/ DATA/DRIVERS/ DATA/SOUND/ INSTDATA/ - optional TEXT/ - not present with demo version VOICE/ - not present with demo version Defaults can be changed using command line switches : Usage: f2b [OPTIONS]... --datapath=PATH Path to data files (default '.') --language=EN|FR|GR|SP|IT Language files to use (default 'EN') --playdemo Use inputs from .DEM files --level=NUM Start at level NUM --voice=EN|FR|GR Voice files (default 'EN') --subtitles Display cutscene subtitles --savepath=PATH Path to save files (default '.') --fullscreen Fullscreen display (stretched) --widescreen=X:Y Widescreen ratio (4:3 or 16:9) --soundfont=FILE SoundFont (.sf2) file for music --texturefilter=FILTER Texture filter (default 'linear') --texturescaler=NAME Texture scaler (default 'scale2x') --mouse Enable mouse controls --no-fog Disable fog rendering --no-gouraud Disable gouraud shading Controls: --------- The game can be played using a joystick, a gamepad or the keyboard. Key mappings can be changed by editing the file 'controls.cfg'. In-game keys (default) : Arrow Keys move Conrad Alt / V toggle gun mode Shift walk (or steps) Ctrl / B shoot Enter reload gun Space activate (or shoot) Tab change inventory category Escape save/load menu I inventory menu J jump U use current item 1 .. 5 use item # T take screenshot S save game state L load game state + and - change game state save slot F1 toggle fog on/off F2 toggle flat/gouraud shading Credits: -------- Delphine Software for creating the game. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net