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@usineur usineur released this Jan 25, 2020 · 6 commits to master since this release

Installation:

  • Switch

    • Create the directory /switch/hode
    • Copy into it all datafiles (see README.txt), hode.nro and hode.ini
    • Enjoy
  • Vita

    • Install hode.vpk using VitaShell
    • Copy all datafiles (see README.txt) and hode.ini into ux0:data/hode
    • Edit hode.ini and set scale_factor value to 1 and fullscreen to true
    • Enjoy

Controls:

Switch Vita
Move Andy Left D-pad or Left joystick Left D-pad or Left joystick
Run A or ZR X
Jump B O
Use weapon / power Y
Skip cutscene / Menu access + or - Start or Select

Changelog:

0.2.7:

  • Import 0.2.7 changes
    • added 'projection' submenu
    • added PSX backgrounds (MDEC)
    • fixed menu on big endian platforms

0.2.6:

  • Import 0.2.6 changes
    • added initial code for menu
    • added initial code for PSX sounds (SPU ADPCM)
    • fixed skull animation in 'rock' screen 18

0.2.5

  • Import 0.2.5 changes
    • fixed spiders and worms movement
    • several fixes for big endian platforms

0.2.4

  • Import 0.2.4 changes
    • fixed Amigo walk path in 'pwr2' screen 7
    • fixed glowing stone puzzle in 'lar2'
    • fixed missing trigger for switch #0 in 'lar1'

0.2.3

  • Import 0.2.3 changes
  • Fix autosave on Vita

0.2.2:

  • Import 0.2.2 changes
  • Fix "wonky" controls on PS Vita

0.2.0:

  • First public release

Credits

Assets 5
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