A network visualization library
JavaScript Python
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Latest commit 7f7f80b Aug 30, 2012 @uskudnik Merge pull request #4 from philipbjorge/master
Tiny Syntax Error in Static Demos



A network visualization library

GraphGL is a network visualization library designed for rendering (massive) graphs in web browsers and puts dynamic graph exploration on the web another step forward.

In short - it either calculates the layout of the graph in real time or reads node positions. It is therefore suitable for static files (exported GraphML/GEXF files converted to JSON) and for dynamic files.


To retrieve the project and required libraries

  1. git clone git@github.com:uskudnik/GraphGL.git
  2. In project directory: git submodule update --init
  3. Wait for download of three.js

After you have retrieved the library, you can start playing with it.

At the moment static graphs are only available from particlesystem branch.

Some notes:

Library expects JSON data for input in the form of

{"nodes": {
        "nodeid": nodedata, 
        "nodeid": nodedata, ...
 "edges": [
        {"source": "sourceid", "target": "targetid"},
        {"source": "sourceid", "target": "targetid"}, ...

In the case of static graph (that is, graph that does not need to layout calculated), nodedata must include size, coordinates and color of a node.

An example from demos:

{"label": "java.awt.MenuBar",
 "size": 3.57,
 "x": 339.43,
 "y": 246.62,
 "r": 175,
 "g": 182,
 "b": 75

As for dynamic dataset, you can provide whatever you like for nodedata. Again, example from demos:

{"nodes": {
    "344": "java.awt.MenuBar",
    "345": "java.awt.peer.FramePeer", ... },
 "edges": [...]

As for initialization:

var canvasId = "#canvas";
var width = 800, height = 600;
var dataurl = "java-dataset-color-static.json"

var options = {
	canvas: {
		canvasId: canvasId,
		backgroundColor: 0xffffff
	nodes: {
		color: 0x4193F8
	width: width,
	height: height,
	layoutType: GraphGL.StaticLayout

var graphgl = new GraphGL(options);

function animate() {

graphgl.animate = animate;


var container = document.getElementById( 'canvas' );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );

Questions & bugs? Issues ;)