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Organization of the JOGL source tree ------------------------------------ doc/ Build and user documentation make/ Ant build scripts Configuration files for glue code generation Header files for glue code generation See top of build.xml for brief invocation instructions src/ Java and native source code for JOGL (Currently also contains source code for GlueGen tool; in process of being split into its own project) www/ Web pages and older Java Web Start binaries for JOGL Acknowledgments --------------- Sun Microsystems, Inc. gratefully acknowledges that the initial version of JOGL was authored and developed by Kenneth Bradley Russell and Christopher John Kline. Sun and the JOGL development team are grateful for the contributions of all of the individuals who have advanced the project. Please contact the project owners if your name is missing from this list. Gerard Ziemski contributed the original port of JOGL to Mac OS X. Rob Grzywinski and Artur Biesiadowski contributed the Ant build support. Alex Radeski contributed the cpptasks support in the build process. Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port of the GLU tessellator. Pepijn also contributed the initial version of the FPSAnimator utility class. User GKW on the javagaming.org forums contributed the substantial port of the GLU mipmap generation code to Java, as well as robustness fixes in the Windows implementation and other areas. The JSR-231 expert group as a whole provided valuable discussions and guidance in the design of the current APIs. In particular, Kevin Rushforth, Daniel Rice and Travis Bryson were instrumental in the design of the current APIs. Travis Bryson did extensive work on the GlueGen tool to make it conform to the desired API design. He also shepherded JSR-231 through the standardization process, doing extensive cross-validation of the APIs and implementation along the way, and authored JOGL's nightly build system. Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways of deploying 3D over the web. Christopher Campbell collaborated closely with the JOGL development team to enable interoperability between Sun's OpenGL pipeline for Java2D and JOGL in Java SE 6, and also co-authored the TextureIO subsystem. The following individuals made significant contributions to various areas of the project: Alban Cousinié Athomas Goldberg Yuri Vladimir Gushchin Gregory Pierce Carsten Weisse Sun and the JOGL development team are grateful for the support of the javagaming.org community, from where dozens, if not hundreds, of individuals have contributed discussions, bug reports, bug fixes, and other forms of support.