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Failed to load latest commit information. |
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android
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Add armeabi sdl lib.
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Jun 18, 2013
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code_doc
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Merge merge...
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Jun 27, 2013
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data
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Merge merge...
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Jun 27, 2013
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msvc100
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Add ui.cpp/ui.h to MSVC build project files
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Jun 10, 2013
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tests
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Update unit test to use overmapbuffer.
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May 17, 2013
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.gitignore
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Merge merge...
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Jun 27, 2013
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.travis.yml
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Added notification for freenode channel
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May 5, 2013
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CODE_STYLE
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Add padding argument to coding style specification.
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May 16, 2013
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COMPILING.md
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Fucking underscore.
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Jun 12, 2013
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CONTRIBUTING.md
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Merge merge...
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Jun 27, 2013
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CataclysmWin.cbp
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changed plastic/kevlar to soldering iron, added fur repair
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Jun 16, 2013
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DEVELOPER_FAQ.txt
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Merge merge...
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Jun 27, 2013
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LICENSE
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Added license.
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May 14, 2013
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MODDING.txt
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Merge merge...
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Jun 27, 2013
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Makefile
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Merge merge...
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Jun 27, 2013
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Makefile.Windows
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Updated to attach resources to executable
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Jun 4, 2013
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README
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Corrected readme email
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Apr 4, 2013
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README.md
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Clarified that issues on Github are preferred to emails
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May 7, 2013
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SIGNOFF
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Merge merge...
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Jun 27, 2013
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TESTING
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Added short note describing test suite build instructions.
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Apr 27, 2013
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action.cpp
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Merge branch 'upstream/master'
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Jun 11, 2013
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action.h
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* Split vehicle disembarking out of game::examine().
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Jun 5, 2013
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addiction.cpp
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Merge merge...
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Jun 27, 2013
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addiction.h
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Merge merge...
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Jun 27, 2013
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artifact.cpp
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Remove deprecated map::spawn_item().
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Jun 14, 2013
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artifact.h
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Add super clairvoyance artifact power for debugging.
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May 4, 2013
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artifactdata.h
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Materials refactoring
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Jun 1, 2013
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basecamp.cpp
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Android project.
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Jun 17, 2013
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basecamp.h
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allowed npcs to wait at basecamp
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Feb 27, 2013
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bionics.cpp
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Merge merge...
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Jun 27, 2013
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bionics.h
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Prevent random bionic generation from creating null or faulty bionics
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Apr 28, 2013
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bodypart.cpp
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Massively reduce the chance of eye, mouth, and head shots. Thanks to …
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Feb 17, 2013
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bodypart.h
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Moved bodytemp code to player.cpp and uncommented update_bodytemp
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Mar 14, 2013
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building_generation.cpp
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Merge merge...
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Jun 27, 2013
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building_generation.h
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Rename mapgen_helper to building_generation
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May 26, 2013
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calendar.cpp
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Fix another batch of shadowed variables
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May 8, 2013
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calendar.h
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Move STARTING_MINUTES to mongroupdef.cpp since it's the only place it…
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May 16, 2013
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cataclysm-launcher
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Make the 'launcher' do things without spawning _two_ subshells.
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Jun 5, 2013
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catacurse.h
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Fix catacurse.h compilation with the new ui.cpp
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Jun 10, 2013
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catajson.cpp
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Add a catajson method to extract a list of strings as a set for use a…
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May 16, 2013
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catajson.h
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Add a catajson method to extract a list of strings as a set for use a…
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May 16, 2013
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color.cpp
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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color.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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computer.cpp
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Added Command to Activate Elevator in HWS
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Jun 2, 2013
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computer.h
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Added Command to Activate Elevator in HWS
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Jun 2, 2013
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construction.cpp
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Merge merge...
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Jun 27, 2013
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construction.h
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Merge merge...
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Jun 27, 2013
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crafting.cpp
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Merge merge...
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Jun 27, 2013
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crafting.h
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Fix recipe parsing - in MSVC, catajson.as_string().c_str() becomes in…
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May 31, 2013
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cursesdef.h
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Android project.
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Jun 17, 2013
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debug.cpp
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Android project.
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Jun 17, 2013
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debug.h
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Destroy trailing whitespace.
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Feb 22, 2013
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defense.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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dialogue.h
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Remove the old method of handling skills
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May 31, 2013
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disease.cpp
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Add description for stemcell treatment condition. Thanks to Slax for …
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Jun 22, 2013
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disease.h
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fixed permissions from executable to read/write on disease.h
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Apr 26, 2013
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enums.h
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Materials refactoring
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Jun 1, 2013
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event.cpp
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Merge remote-tracking branch 'upstream/master'
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Apr 22, 2013
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event.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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facdata.h
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Correct missing comma in facdata.h which caused incorrect faction names
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Oct 20, 2012
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faction.cpp
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Fix another batch of shadowed variables
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May 8, 2013
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faction.h
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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field.cpp
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Added new fields for gibs, and only tiny and small critters are compl…
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Jun 12, 2013
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game.cpp
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Merge merge...
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Jun 27, 2013
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game.h
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Merge merge...
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Jun 27, 2013
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gamemode.cpp
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* Fixed options text lengths, added defaults
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Apr 29, 2013
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gamemode.h
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Revert "Changed RNG to use STD's <random>, with std::default_random_e…
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Apr 13, 2013
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graffiti.cpp
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That was levels of wrong beyond the ability of ethics to account for.
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Mar 3, 2013
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graffiti.h
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Add newline at end of file. Reported by aapo.
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Mar 10, 2013
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help.cpp
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Merge merge...
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Jun 27, 2013
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helper.cpp
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fix bug, inverted the numbering
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Apr 9, 2013
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helper.h
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fix bug, inverted the numbering
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Apr 9, 2013
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icon.rc
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Moved drugs that were in misc to chem section
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Feb 6, 2013
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iexamine.cpp
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Picking berry bushes trains survival (at low levels).
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Jun 16, 2013
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iexamine.h
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Adds strawberry bushes.
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Jun 10, 2013
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input.cpp
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added a search function to crafting
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Mar 25, 2013
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input.h
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added a search function to crafting
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Mar 25, 2013
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inventory.cpp
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Make lava count as a fire for crafting purposes
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Jun 19, 2013
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inventory.h
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Return pointers to items in player:inv_dump() and inventory::dump() i…
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Jun 10, 2013
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inventory_ui.cpp
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Suppress pop-up when dropping worn items
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Jun 16, 2013
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item.cpp
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Merge merge...
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Jun 27, 2013
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item.h
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Merge merge...
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Jun 27, 2013
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item_factory.cpp
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Merge merge...
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Jun 27, 2013
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item_factory.h
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Materials refactoring
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Jun 1, 2013
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item_group.cpp
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* Fixed cavern canned food generation.
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Apr 28, 2013
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item_group.h
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Periodic wipe of trailing whitespace.
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Apr 16, 2013
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itype.h
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Merge merge...
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Jun 27, 2013
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itypedef.cpp
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Merge merge...
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Jun 27, 2013
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iuse.cpp
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Merge merge...
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Jun 27, 2013
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iuse.h
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Merge merge...
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Jun 27, 2013
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keypress.cpp
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Android project.
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Jun 17, 2013
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keypress.h
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Rain effect based on Tase's code.
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Mar 21, 2013
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lightmap.cpp
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Another day, another huge batch of bugfixes from awesome people.
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Jun 12, 2013
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lightmap.h
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Fix some warnings that turned up when attempting to compile with MSVC
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Apr 23, 2013
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line.cpp
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rl_dist(point, point) - used once - calls rl_dist(int, int, int, int).
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Jun 13, 2013
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line.h
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more of a collision resolution system.
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Feb 19, 2013
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main.cpp
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Android project.
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Jun 17, 2013
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main_menu.cpp
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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map.cpp
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Merge merge...
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Jun 27, 2013
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map.h
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Merge merge...
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Jun 27, 2013
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mapbuffer.cpp
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Fix some incorrect types
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Apr 21, 2013
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mapbuffer.h
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Reset the mapbuffer on new world.
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Feb 24, 2013
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mapdata.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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mapdata.h
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Merge merge...
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Jun 27, 2013
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mapgen.cpp
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Fixes CleverRaven#1072
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Jun 20, 2013
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mapgenformat.cpp
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Minor cleanup to determine_terrain_with_simple_method -some other com…
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Apr 21, 2013
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mapgenformat.h
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Another batch of un-shadowing variables
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May 9, 2013
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mapitems.h
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Added more furnishings and items to mansion rooms
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May 29, 2013
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mapitemsdef.cpp
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Merge merge...
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Jun 27, 2013
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material.cpp
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Move static intialization to game.cpp, code out of main = out of cont…
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Jun 18, 2013
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material.h
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Added density field, for use in vortex attacks
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Jun 3, 2013
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melee.cpp
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Merge merge...
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Jun 27, 2013
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mission.cpp
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Merge NPC recruit mission.
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Jun 18, 2013
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mission.h
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Merge NPC recruit mission.
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Jun 18, 2013
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mission_end.cpp
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Added deposit_box for Vigilante Mission 2, "Retrieve Deposit Box"
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Jun 1, 2013
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mission_fail.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_place.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_start.cpp
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what it says on the tin
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Jun 18, 2013
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missiondef.cpp
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Merge NPC recruit mission.
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Jun 18, 2013
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monattack.cpp
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Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into an…
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Jun 21, 2013
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monattack.h
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Added 'parrot' attack that will allow Mi Go to 'call out'
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May 26, 2013
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mondeath.cpp
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remove item damage from gibbing
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Jun 16, 2013
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mondeath.h
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Expanded spawn items function and intial test of zombie clothing drops
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May 12, 2013
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mongroup.h
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Scale monster spawns based on monster group entry multiplier property.
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May 8, 2013
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mongroupdef.cpp
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Added Jabberwock monster
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May 20, 2013
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monitemsdef.cpp
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Rearranged zombie item drops to account for generated clothing
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May 12, 2013
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monmove.cpp
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Fix silly mistake.
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Jun 9, 2013
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monster.cpp
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Merge merge...
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Jun 27, 2013
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monster.h
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Merge merge...
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Jun 27, 2013
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morale.h
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Display player feat morale boosts
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Apr 9, 2013
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moraledata.h
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Revert "Change specific book name to generic 'difficult book', should…
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May 1, 2013
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mtype.h
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New missions, leg guards, recalculate HP, and increase item stacking …
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Jun 16, 2013
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mtypedef.cpp
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New missions, leg guards, recalculate HP, and increase item stacking …
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Jun 16, 2013
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mutation.cpp
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Small grammar fix to innate trait message
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Jun 20, 2013
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mutation.h
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Destroy trailing whitespace.
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Feb 22, 2013
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mutation_data.cpp
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Made mutation categories actually matter.
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Jun 1, 2013
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name.cpp
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Add city names to names module.
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Apr 25, 2013
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name.h
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Add city names to names module.
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Apr 25, 2013
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newcharacter.cpp
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Reworked the trait/mutation system a bit more and fixed some bugs
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Jun 19, 2013
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npc.cpp
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Replace "char" with "signed char" in several places to fix warnings o…
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Jun 19, 2013
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npc.h
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Replace "char" with "signed char" in several places to fix warnings o…
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Jun 19, 2013
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npcmove.cpp
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Merge merge...
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Jun 27, 2013
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npctalk.cpp
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Merge merge...
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Jun 27, 2013
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omdata.h
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Stop giant ants and goo pit monsters from spawning hundreds of tiles …
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Jun 19, 2013
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options.cpp
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Merge merge...
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Jun 27, 2013
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options.h
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Merge merge...
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Jun 27, 2013
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output.cpp
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Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into an…
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Jun 21, 2013
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output.h
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Merge branch 'upstream/master'
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Jun 11, 2013
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overmap.cpp
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Replace "char" with "signed char" in several places to fix warnings o…
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Jun 19, 2013
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overmap.h
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Replace "char" with "signed char" in several places to fix warnings o…
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Jun 19, 2013
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overmapbuffer.cpp
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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overmapbuffer.h
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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picojson.h
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Merge remote-tracking branch 'dda/pr/904' into dda-master
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May 9, 2013
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player.cpp
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Merge merge...
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Jun 27, 2013
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player.h
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Merge merge...
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Jun 27, 2013
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pldata.h
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Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into an…
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Jun 21, 2013
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posix_time.cpp
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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posix_time.h
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vehicles moving faster are now animated faster.
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Feb 4, 2013
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profession.cpp
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Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into an…
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Jun 21, 2013
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profession.h
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Added skill support into professions; this moves professions toward b…
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Jun 16, 2013
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ranged.cpp
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Merge merge...
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Jun 27, 2013
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resource.rc
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Destroy trailing whitespace.
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Feb 22, 2013
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rng.cpp
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Merge PR CleverRaven#787: text snippets! Fliers!
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May 3, 2013
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rng.h
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Merge PR CleverRaven#787: text snippets! Fliers!
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May 3, 2013
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sdlcurse.cpp
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Merge merge...
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Jun 27, 2013
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settlement.cpp
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Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX…
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Mar 3, 2013
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settlement.h
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Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX…
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Mar 3, 2013
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setvector.cpp
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Fixing things so code compiles on MS Visual Studio 2010, which showed…
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May 8, 2013
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setvector.h
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Fixing things so code compiles on MS Visual Studio 2010, which showed…
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May 8, 2013
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skill.cpp
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Remove unnecessary check in SkillLevel::rust
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Jun 5, 2013
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skill.h
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Remove the old method of handling skills
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May 31, 2013
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text_snippets.cpp
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Fix off-by-one range error.
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May 2, 2013
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text_snippets.h
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Add snippets data file and initialize snippets library.
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May 3, 2013
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tileray.cpp
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Fix some warnings that turned up when attempting to compile with MSVC
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Apr 23, 2013
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tileray.h
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Fixed linux compatibility
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Mar 23, 2013
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trap.h
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Added a placeable funnel item to collect water when it is raining.
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Apr 24, 2013
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trapdef.cpp
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Fix disarming blade trap as per issue CleverRaven#1403.
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Jun 6, 2013
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trapfunc.cpp
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Remove deprecated map::spawn_item().
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Jun 14, 2013
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tutorial.cpp
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Fully separate armour geometry from materials
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May 19, 2013
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tutorial.h
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Merge merge...
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Jun 27, 2013
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ui.cpp
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Merge some menu enhancements
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Jun 19, 2013
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ui.h
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updated uimenu: additional constructors, text word wrap, additional w…
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Jun 19, 2013
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uistate.h
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Now using 'uimenu' class to query for sorting, or destination when mo…
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Jun 8, 2013
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veh_interact.cpp
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Replace "char" with "signed char" in several places to fix warnings o…
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Jun 19, 2013
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veh_interact.h
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Add fuel siphoning to the game.
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May 15, 2013
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veh_type.h
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Automatically board and unboard vehicles.
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Jun 12, 2013
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veh_typedef.cpp
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A plethora of small bugfixes.
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May 27, 2013
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vehicle.cpp
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vehicle menu: more intuitive hotkeys, "let go" hilighted by default
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Jun 18, 2013
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vehicle.h
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New missions, leg guards, recalculate HP, and increase item stacking …
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Jun 16, 2013
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version.cpp
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Android project.
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Jun 17, 2013
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wdirent.h
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Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit
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Apr 23, 2013
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weather.cpp
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Merge merge...
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Jun 27, 2013
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weather.h
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Merge merge...
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Jun 27, 2013
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weather_data.cpp
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* Fixed options text lengths, added defaults
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Apr 29, 2013
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wincurse.cpp
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help texts now use current key config.
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Jun 10, 2013
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wish.cpp
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Fix seg-fault in mutation wish menu
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Jun 10, 2013
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