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code_doc Added docs for new mongroup rules Oct 20, 2013
data Merge branch 'master' into computer_refactor Nov 7, 2013
doxygen_doc Added doxygen configuration and doxygen comments to map.h Jul 17, 2013
gfx FIX: DeonTileset - tile_config.json -- screwed up comma and multiple … Nov 2, 2013
lang And again! Nov 7, 2013
msvc100 excluding catajson files Nov 2, 2013
msvc110 Merge branch 'master' into MiscImprovements Nov 2, 2013
msvc120 excluding catajson files Nov 2, 2013
tests Loose ends regarding ice labs and get_temperature function Aug 24, 2013
.gitignore add CSCOPE generated files to .gitignore Oct 6, 2013
.travis.yml Added notification for freenode channel May 5, 2013
CMakeLists.txt cmake fixes Oct 2, 2013
COMPILING.md Reset And Retry, Again to get this looking right! Aug 21, 2013
COMPILING_osx.md fix osx build, revise instructions. Aug 31, 2013
CONTRIBUTING.md Move CONTRIBUTING.ms and LICENSE.txt back to root of repository. Aug 31, 2013
CataclysmWin.cbp Remove unneeded SDL dependencies from Release - Localized target Nov 3, 2013
LICENSE.txt Move CONTRIBUTING.ms and LICENSE.txt back to root of repository. Aug 31, 2013
Makefile Merge monster spawn fixes. Oct 15, 2013
README.md 2 spelling corrections Sep 7, 2013
README.txt 2 spelling corrections Sep 7, 2013
SDLMain.h add files for os x/sdl build Jun 28, 2013
SDLMain.m use -lSDL, -lSDL_ttf or frameworks for osx Jul 9, 2013
SIGNOFF Signed the SIGNOFF Oct 5, 2013
action.cpp changed final return value after switch without default to one with a… Oct 4, 2013
action.h Disentangle help() from game. Sep 26, 2013
addiction.cpp Remove extra parenthesis Oct 21, 2013
addiction.h Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
advanced_inv.cpp restore () Oct 26, 2013
advanced_inv.h Remove is_style() since styles aren't ever in the inventory Oct 2, 2013
animation_curses.cpp Restyle new footstep animation code. Oct 24, 2013
animation_tiles.cpp Moved draw_footsteps out to the animation_curses|tiles files Oct 23, 2013
artifact.cpp map: add field functions to match add/remove_field style invocation, … Oct 23, 2013
artifact.h Add super clairvoyance artifact power for debugging. May 4, 2013
artifactdata.h Cleanup commented out code Sep 21, 2013
auto_pickup.cpp Brings up to working order, other than Defense mode which isn't testa… Oct 29, 2013
auto_pickup.h Disentangle help() from game. Sep 26, 2013
basecamp.cpp Fuck tabs. Sep 25, 2013
basecamp.h Fuck tabs. Sep 25, 2013
bionics.cpp Better i18n for choose_adjacent(). Oct 23, 2013
bionics.h Fuck tabs. Sep 25, 2013
bodypart.cpp update random body part algorithm Oct 13, 2013
bodypart.h update random body part algorithm Oct 13, 2013
building_generation.cpp Make marloss berries slightly more rare Nov 5, 2013
building_generation.h Fix array size Oct 28, 2013
calendar.cpp minor mismatch fixes Sep 21, 2013
calendar.h Sun/Moon position instead of precise time for people without a watch. Jul 16, 2013
cata_tiles.cpp Make tilejson load as binary ifstream Nov 2, 2013
cata_tiles.h Nicely handle errors when loading artifact and tiles json files. Nov 1, 2013
catacharset.cpp Merge type cleanup. Oct 12, 2013
catacharset.h Make wcwidth.c use uint32_t instead of wchar_t Sep 21, 2013
cataclysm-launcher Make the 'launcher' do things without spawning _two_ subshells. Jun 5, 2013
catacurse.h Revert "Push ifdeffery into the init_tiles method." Nov 3, 2013
char_validity_check.cpp Pulled function is_char_allowed out of newcharacter.cpp and the dupli… Oct 29, 2013
char_validity_check.h Pulled function is_char_allowed out of newcharacter.cpp and the dupli… Oct 29, 2013
color.cpp Add remaining color pair definitions. Oct 20, 2013
color.h Merge big drawing refactor. Oct 4, 2013
computer.cpp extra computer actions added Nov 13, 2013
computer.h extra computer actions added Nov 13, 2013
construction.cpp Better i18n for choose_adjacent(). Oct 23, 2013
construction.h * mapgen: line_furn()/square_furn() created as typedef'ed int values … Oct 3, 2013
coordinates.h Actually pr the commit that fixed stairs. Nov 2, 2013
crafting.cpp Merge PR CleverRaven#4022 - Don't call add_item() Nov 3, 2013
crafting.h Adds finalization function for recipes and moves book<->recipe intera… Nov 2, 2013
cursesdef.h Move input_event into a common input definitions header that can be s… Oct 19, 2013
cursesport.cpp remove commented out code Oct 24, 2013
debug.cpp Massive project update Sep 11, 2013
debug.h Fuck tabs. Sep 25, 2013
defense.cpp Use fold_and_print for defense caravan item info. Nov 6, 2013
dialogue.h Fuck tabs. Sep 25, 2013
disease.cpp Fix the ::sound() function Oct 31, 2013
disease.h Add support for permanent diseases Oct 13, 2013
editmap.cpp editmap: document [o] mapgen Oct 20, 2013
editmap.h editmap:: mapgen testing and applying via 'o'. Hilight monster pathin… Oct 20, 2013
enums.h add object_type enum to provide a consistent method of stating what a… Oct 10, 2013
event.cpp Switch back to the giant, actually threatening black widows in temple… Oct 30, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
faction.cpp Fix typo. Sep 23, 2013
faction.h jsonize master.gsav: active missions and factions (whatever they are … Oct 8, 2013
field.cpp Merge PR CleverRaven#4022 - Don't call add_item() Nov 3, 2013
field.h Fuck tabs. Sep 25, 2013
file_finder.cpp fix closedir segfaults (again) Oct 31, 2013
file_finder.h Removed now unused function Oct 29, 2013
game.cpp Merge branch 'master' into computer_refactor Nov 7, 2013
game.h Merge branch 'master' into computer_refactor Nov 7, 2013
gamemode.cpp Fuck tabs. Sep 25, 2013
gamemode.h Fixes: Oct 22, 2013
gamesave.cpp Correctly use the "initial" weather, when loading a save that hasn't … Nov 4, 2013
get_version.h Reset And Retry, Again to get this looking right! Aug 21, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp Replace 'firearms' by 'marksmanship' Oct 27, 2013
help.h Convert data/NPC_HINTS to data/json/hints.json. Sep 26, 2013
helper.cpp add more actions, helper function to support loading/saving with line… Nov 7, 2013
helper.h add more actions, helper function to support loading/saving with line… Nov 7, 2013
iexamine.cpp Merge branch 'master' into computer_refactor Nov 7, 2013
iexamine.h Merge branch 'master' into computer_refactor Nov 7, 2013
init.cpp Removed loading of halloween file to prevent professions from being a… Nov 2, 2013
init.h Fix some memory leaks. Oct 15, 2013
input.cpp list_monsters() Lists all visible Monsters. Oct 22, 2013
input.h list_monsters() Lists all visible Monsters. Oct 22, 2013
input_defs.h Final build fix for mouse support. Oct 19, 2013
inventory.cpp Remove parentheses to make clang happy. Oct 30, 2013
inventory.h Rename quality "name" to "id". Oct 29, 2013
inventory_ui.cpp restore () Oct 26, 2013
item.cpp Merge some item fixes. Nov 3, 2013
item.h Rename quality "name" to "id". Oct 29, 2013
item_factory.cpp Merge airhorn. Nov 7, 2013
item_factory.h Completely remove catajson. RIP catajson. Nov 1, 2013
item_group.cpp Completely converted over all item spawns to item_groups.json Jul 3, 2013
item_group.h Completely converted over all item spawns to item_groups.json Jul 3, 2013
itype.h extra computer actions added Nov 13, 2013
itypedef.cpp Merge rebar railgun. Nov 7, 2013
iuse.cpp Merge airhorn. Nov 7, 2013
iuse.h Merge airhorn. Nov 7, 2013
iuse_software.cpp That's not how _() works. Sep 14, 2013
iuse_software.h Cut video game morale boost by half. Unless you find kitten. Sep 7, 2013
iuse_software_kitten.cpp Fuck tabs. Sep 25, 2013
iuse_software_kitten.h Fuck tabs. Sep 25, 2013
iuse_software_snake.cpp changed [vector.size() - 1] to .back Sep 16, 2013
iuse_software_snake.h Play snake on your handheld now! Requires PR 2894 Sep 7, 2013
iuse_software_sokoban.cpp removed unused assignment Sep 16, 2013
iuse_software_sokoban.h Play sokoban on your handheld! Sep 9, 2013
json.cpp json.cpp: whine and throw for missing or badly placed commas, to enfo… Oct 22, 2013
json.h Add documentation for JsonObject, JsonArray, JsonIn inside json.h. Nov 1, 2013
keypress.cpp Fix input polling in Linux curses mode, when weather animations are a… Oct 31, 2013
keypress.h Adding mouse support for SDL builds. Currently used for: Oct 15, 2013
lightmap.cpp Merge emergency vehicles. Oct 20, 2013
lightmap.h Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
line.cpp I18n for direction names. Sep 8, 2013
line.h -damage for vehicle-vehicle collisions Aug 28, 2013
main.cpp Revert "Push ifdeffery into the init_tiles method." Nov 3, 2013
main_menu.cpp Merge continuing bugfixes. Nov 6, 2013
map.cpp Merge branch 'master' into computer_refactor Nov 7, 2013
map.h Merge PR CleverRaven#4022 - Don't call add_item() Nov 3, 2013
mapbuffer.cpp Brings up to working order, other than Defense mode which isn't testa… Oct 29, 2013
mapbuffer.h Brings up to working order, other than Defense mode which isn't testa… Oct 29, 2013
mapdata.cpp Revert accidental merge of unrelated not-ready-for-pr branch Oct 21, 2013
mapdata.h Initialize some submap properties on construction Nov 2, 2013
mapgen.cpp extra computer actions added Nov 13, 2013
mapgenformat.cpp Fix toilet water for most mapgen templates. Aug 22, 2013
mapgenformat.h Fix toilet water for most mapgen templates. Aug 22, 2013
mapitems.h Completely converted over all item spawns to item_groups.json Jul 3, 2013
martialarts.cpp Rename martial arts "desc" ~> "description". Oct 10, 2013
martialarts.h Rename martial arts "desc" ~> "description". Oct 10, 2013
material.cpp Rename Jsobj, Jsarr, Jsin to JsonObject, JsonArray, JsonIn. Sep 14, 2013
material.h Rename Jsobj, Jsarr, Jsin to JsonObject, JsonArray, JsonIn. Sep 14, 2013
melee.cpp build fix and allow arm block OR weapon block. Nov 6, 2013
mission.cpp trying to make the switch statements in mission more robust, actually… Oct 4, 2013
mission.h jsonize master.gsav: active missions and factions (whatever they are … Oct 8, 2013
mission_end.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
mission_fail.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_place.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_start.cpp Add support for permanent diseases Oct 13, 2013
missiondef.cpp Fuck tabs. Sep 25, 2013
monattack.cpp Add leap short-circuit Nov 5, 2013
monattack.h Added Shia back to the game, gave him similar spawning to jabberwocky… Oct 19, 2013
mondeath.cpp Don't allow gib to splatter through walls, fixes CleverRaven#3684. Nov 3, 2013
mondeath.h Clean up and move monster corpse placement to separate function Nov 1, 2013
mongroup.h Merge big creature rework. Oct 26, 2013
mongroupdef.cpp Completely remove catajson. RIP catajson. Nov 1, 2013
monitemsdef.cpp Added Hunter Zombies Oct 25, 2013
monmove.cpp Make fleeing use ::plan instead of wandering Nov 5, 2013
monster.cpp Move monster vision range into it's own function Nov 5, 2013
monster.h Move monster vision range into it's own function Nov 5, 2013
monstergenerator.cpp Holiday Monsters, Professions, and Equipment Oct 31, 2013
monstergenerator.h Merge uber monster jsonize pr, a fletchette gun to shoot them with, a… Oct 8, 2013
morale.h Fuck tabs. Sep 25, 2013
moraledata.h Bring up to speed with current master repo Jul 28, 2013
mtype.h Holiday Monsters, Professions, and Equipment Oct 31, 2013
mtypedef.cpp Implemented vermin, updated some spawn lists and monster type definit… Oct 23, 2013
mutation.cpp Merge PR CleverRaven#4022 - Don't call add_item() Nov 3, 2013
mutation.h Change dream.message ~> dream.messages as it's a vector. Sep 17, 2013
mutation_data.cpp Fix trait.visiblity ~> trait.visibility even if nothing uses it. Sep 17, 2013
name.cpp Use gettext contexts for proper names. Oct 8, 2013
name.h Added JsonObject loading functions for migo_speech and names to the a… Oct 5, 2013
newcharacter.cpp Fix double percent sign in newchar Nov 5, 2013
npc.cpp Remove use of external_parts from npc.cpp. Oct 11, 2013
npc.h Fuck tabs. Sep 25, 2013
npcmove.cpp Silence a bunch of use-before-init warnings, some of which look actua… Nov 5, 2013
npctalk.cpp Fix NPCs not giving you the things they said they were giving you. Oct 29, 2013
omdata.h Fuck tabs. Sep 25, 2013
options.cpp force check to compare strings instead of allowing it to use whatever… Nov 5, 2013
options.h Rename cOpt.getName to cOpt.getValueName for clarity. Oct 30, 2013
output.cpp astyle + delete commented out code Nov 5, 2013
output.h Customize scrollbar Oct 27, 2013
overmap.cpp extra computer actions added Nov 13, 2013
overmap.h extra computer actions added Nov 13, 2013
overmapbuffer.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
overmapbuffer.h Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
picofunc.cpp extra save/load helper functions Sep 16, 2013
picofunc.h extra save/load helper functions Sep 16, 2013
picojson.h Tweak locale headers slightly. Oct 22, 2013
player.cpp Merge huge amount of new content. Nov 7, 2013
player.h Merge addition of old martial arts in new system. Nov 6, 2013
pldata.h Allow player to cancel activity if a monster is dangerously close. Nov 2, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h Prevented more min/max defines from windef.h Sep 14, 2013
profession.cpp Added CBMs to professions Oct 4, 2013
profession.h Added CBMs to professions Oct 4, 2013
ranged.cpp Merge huge amount of new content. Nov 7, 2013
resource.rc Bring up to speed with current master repo Jul 28, 2013
rng.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
rng.h Allow rng to accept parameters in swapped order Jun 26, 2013
savegame.h add object_type enum to provide a consistent method of stating what a… Oct 10, 2013
savegame_json.cpp Completely remove catajson. RIP catajson. Nov 1, 2013
savegame_legacy.cpp Merge vehicle fixes and Rivet smallfixes. Oct 12, 2013
sdltiles.cpp Revert "Push ifdeffery into the init_tiles method." Nov 3, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Purge style_move and it_style. Oct 10, 2013
setvector.h Purge style_move and it_style. Oct 10, 2013
skill.cpp Skill rust part of OPTIONS again instead of ACTIVE_WORLD_OPTIONS Oct 31, 2013
skill.h player/npc/related classes; split off old loading into *::load_legacy, Sep 21, 2013
text_snippets.cpp Convert snippets.json to dynamic loading. Sep 17, 2013
text_snippets.h Convert snippets.json to dynamic loading. Sep 17, 2013
tile_id_data.h Removed moles, changed some monster symbols. Oct 29, 2013
tileray.cpp Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
translations.cpp Automatically convert %2$s etc to %s etc for nonlocalized build. Oct 16, 2013
translations.h Revert bad translations macro Oct 25, 2013
trap.h NotDyslexicHonest. Change trap::funnel_charges_per_turns to trap::fun… Oct 25, 2013
trapdef.cpp trap::is_benign() checks trap::bool benign. added trap::funnel_radius Oct 25, 2013
trapfunc.cpp trap::is_benign() checks trap::bool benign. added trap::funnel_radius Oct 25, 2013
tutorial.cpp Move tutorial messages to json. Oct 22, 2013
tutorial.h Move tutorial messages to json. Oct 22, 2013
ui.cpp Fix hotkey auto-generation in ui lists Oct 28, 2013
ui.h ui: Fix inexplicable reversal of default behavior made by game-wide a… Sep 19, 2013
uistate.h list_monsters: hotkeys for shooting and lookaround, add center on tar… Oct 28, 2013
veh_interact.cpp Make an enum out of the cant_do return values. Nov 3, 2013
veh_interact.h Make an enum out of the cant_do return values. Nov 3, 2013
veh_type.h stl-ify vehicle::can_mount() and const things. Nov 1, 2013
veh_typedef.cpp Completely remove catajson. RIP catajson. Nov 1, 2013
vehicle.cpp Merge PR CleverRaven#4026 - Fix turrets (again) Nov 3, 2013
vehicle.h changed part_id_string again to accept a char &part_mod. Cleaner than… Oct 21, 2013
version.cpp Update changelog, motd, and versioning for release 0.8. Sep 16, 2013
wcwidth.c Fix VS compile after recent changes Oct 26, 2013
wdirent.h Fuck tabs. Sep 25, 2013
weather.cpp Bail out of add_rain_to_container() if we don't actually have rain to… Nov 6, 2013
weather.h add retroactively_fill_from_funnel( ), ajust add_rain_to_container to… Oct 25, 2013
weather_data.cpp Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
wincurse.cpp Merge basic mouse support. Oct 19, 2013
wish.cpp Merge uber monster jsonize pr, a fletchette gun to shoot them with, a… Oct 8, 2013
worldfactory.cpp Fixes CleverRaven#4072 Nov 4, 2013
worldfactory.h Moves world naming logic for Conversion Worlds and Random world names… Oct 31, 2013