• How to Run the Adventure:
  • Events
  • Between Locations
  • Locations (roll d20+ Depth)
  • Details (roll d20+ Depth)
  • Events (roll d20)
  • Daytime Encounters
  • (roll d20 + depth)
  • Night-time Encounters
  • (roll d20 + depth)
  • Part 2: Locations
  • Manicured Lawn
  • Herb garden.
  • Vine Trellis.
  • Orchard
  • Ponds
  • Rose Garden
  • Gazebo
  • Hothouses
  • Orchid Houses
  • Silk-garden
  • Chess Lawn
  • Hedge Maze
  •  Explore the Maze. Each PC rolls a
  •  Go back the way you came. Once
  • Kennels
  • Statuary
  • Woods
  • Mausoleum
  • Shooting Range
  • Fountain Court
  •  Coin
  •  Coin purse
  •  Minor item (lantern)
  •  Important item (sword)
  •  Valuable item (spellbook)
  •  Unique item (artwork)
  •  Drown a living person.
  • Shadow Theatre
  •  The character casts no shadow.
  •  The character has no reflection.
  •  Attempts to draw the character
  •  The character’s sense of self is
  •  The shadow itself becomes an ani-
  •  HD 2, HP 12, Armour as chain, intan-
  • Gear-works
  • Tower
  • Ice Rink
  • Firepit
  • Cemetery
  • Steam-pipes
  • Cliff Garden
  •  You take damage.
  •  You make an attack.
  •  You try to ‘run’ or otherwise move
  •  Something surprises you.
  •  You need to use both hands for a
  • Mushroom Beds
  • The Mask Gallery
  •  The Reaper. Ivory, a human skull.
  •  The Child. Round porcelain, brightly
  •  The Black Goat. Horn and black
  •  The Bloody-faced Man. Crudely
  •  The Flame. Stylized red and orange
  •  The Harlequin. Delicately patterned
  •  The Crow-doctor. Black-painted
  • fix, not really people like the doctor is.
  •  The Warlock. Ugly carved wood, with
  • present are made at -3.
  •  The prisoner. A steel face plate,
  •  The Refined Lady. Delicate china.
  • Settlements
  • The Splicing Vats
  •  If they put genetic material into the
  •  If they put another living thing
  •  If there’s no amniotic fluid added in
  •  Pressing buttons A-D without a
  • Incubation Beds
  • Vivisection Theatre
  • Electrodyne Thicket
  • Winery
  • Ruins of Ynn
  • Part 3: Location Details
  • Empty
  • Treasure-pile
  • Graffiti
  • Well Maintained
  • 36 
  • Dead Explorers
  • Nests
  • Rumbling
  •  37
  • Lamp-Post
  • Silver Filigree
  • Glass Tubes
  • Steel Frames
  • Dead Birds
  • Flooded
  • Burned
  • Frozen
  • Ivy-covered
  • 38 
  • Singing
  • Glass-roofed
  • Sidhe Skeletons
  • Clockwork Parts
  •  39
  • Inverted
  •  You take damage.
  •  You make an attack.
  •  You try to ‘run’ or otherwise move
  •  Something surprises you.
  •  You need to use both hands for a
  • Floating
  • Chasms
  • Perhaps that’s where the sidhe ended up.
  • 40 
  • Smouldering
  • Churning
  • Predatory
  • Fleshy
  •  41
  • Entrancing
  • Fertile
  • Luminous
  • Zero Gravity
  • Hypnotic
  • 42 
  • Parasitic
  •  Eating food from here.
  •  Drinking the water here.
  •  Taking an injury to flesh here.
  •  Sleeping here.
  •  Having close contact with some-
  • 11. The fungus growing in your skin
  • infected.
  • 12. Tadpoles swim through your blood
  • you heal 1 point less.
  •  43
  • Doorway Out
  • Tangled Madness
  •  For each item that you have more
  •  Time moves forward in stutters and
  •  The experience of keeping track of
  •  If you try to Go Back or Go Deep-
  • 44 
  • Part 4: The Bestiary
  •  45
  • Black Cat
  • Emerald Serpent.
  • Hopping Lantern
  • Bottle-Hermit-crab
  • Blue Foxes
  • Moss-rats.
  • Shadow
  • Plant-skeletons
  • 46 
  • Giant Frog
  • Walking Hive
  •  47
  • Bonsai Turtle
  • Myconid Composters
  •  Heal all fungi d4 hp.
  •  All non-fungi save vs poison or take d4
  •  Form a new Myconid with d4 HP, at the
  • 48 
  • Salamander
  • Golem Gardener
  • Carnivorous Plant
  • Giant Caterpillar
  • Rust Bumblebees
  •  49
  • Parasitic Wasp
  • Glass Butler
  • 50 
  • Hybrid-beast
  •  51
  • Animate Statue
  • Peahawks
  • 52 
  • Ambulatory Pudding
  •  53
  • Walking Topiary
  • Candle-Golen
  • Praying Mantis
  • Jellyfish
  • Glass Birds
  • White Apes
  • 54 
  • Rose-maidens.
  • Basilisk
  •  55
  • Floral Spiders
  • Clockwork Lawnmower
  • 56 
  • Chess Set
  •  57
  • King
  • Queen
  • Rooks
  • Knights
  • Bishops
  • Pawns
  • 58 
  • Drake
  •  59
  • Dream
  •  One of their memories is altered to
  •  They hallucinate something appro-
  •  They realise a ‘truth’ that fits the
  •  Recount to the infected PC a
  •  Appeal to the infected PCs ideals
  • 60 
  • Animal-Servants
  • Fish-Servants
  • Frog-servants
  • Ferret-Servant
  • Teleport
  •  61
  • The Questing Beast
  •  Attacks do double damage vs murderers
  •  An additional +5 to hit vs traitors.
  •  Armour as Plate vs deserters.
  •  +5 to all saves vs blasphemers.
  •  Poison does double damage vs oath-
  •  Torturers auto-fail save vs poison.
  • The Jabberwock
  • 62 
  • The Unicorn
  • The Worm
  •  63
  • Shepherd of the Trees
  • Empty Robed Ones
  • 64 
  • The Idea Of Thorns
  •  If a victim experiences an altered
  •  If a victim sleeps.
  •  If a victim tries to work out an
  •  If a victim tries to express the Idea
  •  HD as the highest Intelligence out of those
  •  2 HP per HD.
  •  Armour Class is the highest Wisdom out
  •  3 Attacks with a bonus equal to the
  •  Saves as a fighter, level is the lowest
  •  Immunity to mind-affecting effects. Im-
  •  65
  •  Producing texts and artworks that
  •  Killing those that seek to oppose
  •  Planting roses, briars, thistles and
  •  Abandoning the trappings of civili-
  •  Destroying buildings and replacing
  • 66 
  • Sidhe
  •  67
  • 68 
  • Part 5: Useful Tables
  •  69
  • Horticultural Styles
  • (roll d20 )
  • UnusualFlora
  • (roll d20 )
  • 70 
  • Ynnian Alterations
  • (roll d20 + depth)
  •  71
  • Cosmetic Alterations (roll
  • d20)
  • 72 
  • Treasure
  • (roll d20 + depth)
  •  73
  • Weapons (roll d12)
  • Weapon Abilities (roll d20)
  • 74 
  • I search the body...
  • (roll d30 a few times)
  • I search the flowerbed...
  • (roll d30)
  •  75
  • Stored Food (roll d20)
  • Foraged Food (roll d20)
  • 76 
  • Rumours in Ynn (roll d20)
  •  77
  • Dreams and Portents in Ynn
  • (roll d20 or pick one)
  • 78 
  • The Stranded Changeling
  •  Roll an Ynnian alteration, adding
  •  Roll a cosmetic alteration.
  •  79
  • If the Idea Of Thorns Reaches
  • the Real World...
  •  After one day, several NPCs the
  •  After three days, a large amount of
  •  After one week, the idea has spread
  •  After three weeks, other local set-
  •  After a month, attempts to contain
  •  After three months, the world
  •  After one year, survivors form
  •  After three years, the communities
  •  After a decade, the Idea is pushed