-
How to Run the Adventure:
-
Events
-
Between Locations
-
Locations (roll d20+ Depth)
-
Details (roll d20+ Depth)
-
Events (roll d20)
-
Daytime Encounters
-
(roll d20 + depth)
-
Night-time Encounters
-
(roll d20 + depth)
-
Part 2: Locations
-
Manicured Lawn
-
Herb garden.
-
Vine Trellis.
-
Orchard
-
Ponds
-
Rose Garden
-
Gazebo
-
Hothouses
-
Orchid Houses
-
Silk-garden
-
Chess Lawn
-
Hedge Maze
-
Explore the Maze. Each PC rolls a
-
Go back the way you came. Once
-
Kennels
-
Statuary
-
Woods
-
Mausoleum
-
Shooting Range
-
Fountain Court
-
Coin
-
Coin purse
-
Minor item (lantern)
-
Important item (sword)
-
Valuable item (spellbook)
-
Unique item (artwork)
-
Drown a living person.
-
Shadow Theatre
-
The character casts no shadow.
-
The character has no reflection.
-
Attempts to draw the character
-
The character’s sense of self is
-
The shadow itself becomes an ani-
-
HD 2, HP 12, Armour as chain, intan-
-
Gear-works
-
Tower
-
Ice Rink
-
Firepit
-
Cemetery
-
Steam-pipes
-
Cliff Garden
-
You take damage.
-
You make an attack.
-
You try to ‘run’ or otherwise move
-
Something surprises you.
-
You need to use both hands for a
-
Mushroom Beds
-
The Mask Gallery
-
The Reaper. Ivory, a human skull.
-
The Child. Round porcelain, brightly
-
The Black Goat. Horn and black
-
The Bloody-faced Man. Crudely
-
The Flame. Stylized red and orange
-
The Harlequin. Delicately patterned
-
The Crow-doctor. Black-painted
-
fix, not really people like the doctor is.
-
The Warlock. Ugly carved wood, with
-
present are made at -3.
-
The prisoner. A steel face plate,
-
The Refined Lady. Delicate china.
-
Settlements
-
The Splicing Vats
-
If they put genetic material into the
-
If they put another living thing
-
If there’s no amniotic fluid added in
-
Pressing buttons A-D without a
-
Incubation Beds
-
Vivisection Theatre
-
Electrodyne Thicket
-
Winery
-
Ruins of Ynn
-
Part 3: Location Details
-
Empty
-
Treasure-pile
-
Graffiti
-
Well Maintained
-
36
-
Dead Explorers
-
Nests
-
Rumbling
-
37
-
Lamp-Post
-
Silver Filigree
-
Glass Tubes
-
Steel Frames
-
Dead Birds
-
Flooded
-
Burned
-
Frozen
-
Ivy-covered
-
38
-
Singing
-
Glass-roofed
-
Sidhe Skeletons
-
Clockwork Parts
-
39
-
Inverted
-
You take damage.
-
You make an attack.
-
You try to ‘run’ or otherwise move
-
Something surprises you.
-
You need to use both hands for a
-
Floating
-
Chasms
-
Perhaps that’s where the sidhe ended up.
-
40
-
Smouldering
-
Churning
-
Predatory
-
Fleshy
-
41
-
Entrancing
-
Fertile
-
Luminous
-
Zero Gravity
-
Hypnotic
-
42
-
Parasitic
-
Eating food from here.
-
Drinking the water here.
-
Taking an injury to flesh here.
-
Sleeping here.
-
Having close contact with some-
-
11. The fungus growing in your skin
-
infected.
-
12. Tadpoles swim through your blood
-
you heal 1 point less.
-
43
-
Doorway Out
-
Tangled Madness
-
For each item that you have more
-
Time moves forward in stutters and
-
The experience of keeping track of
-
If you try to Go Back or Go Deep-
-
44
-
Part 4: The Bestiary
-
45
-
Black Cat
-
Emerald Serpent.
-
Hopping Lantern
-
Bottle-Hermit-crab
-
Blue Foxes
-
Moss-rats.
-
Shadow
-
Plant-skeletons
-
46
-
Giant Frog
-
Walking Hive
-
47
-
Bonsai Turtle
-
Myconid Composters
-
Heal all fungi d4 hp.
-
All non-fungi save vs poison or take d4
-
Form a new Myconid with d4 HP, at the
-
48
-
Salamander
-
Golem Gardener
-
Carnivorous Plant
-
Giant Caterpillar
-
Rust Bumblebees
-
49
-
Parasitic Wasp
-
Glass Butler
-
50
-
Hybrid-beast
-
51
-
Animate Statue
-
Peahawks
-
52
-
Ambulatory Pudding
-
53
-
Walking Topiary
-
Candle-Golen
-
Praying Mantis
-
Jellyfish
-
Glass Birds
-
White Apes
-
54
-
Rose-maidens.
-
Basilisk
-
55
-
Floral Spiders
-
Clockwork Lawnmower
-
56
-
Chess Set
-
57
-
King
-
Queen
-
Rooks
-
Knights
-
Bishops
-
Pawns
-
58
-
Drake
-
59
-
Dream
-
One of their memories is altered to
-
They hallucinate something appro-
-
They realise a ‘truth’ that fits the
-
Recount to the infected PC a
-
Appeal to the infected PCs ideals
-
60
-
Animal-Servants
-
Fish-Servants
-
Frog-servants
-
Ferret-Servant
-
Teleport
-
61
-
The Questing Beast
-
Attacks do double damage vs murderers
-
An additional +5 to hit vs traitors.
-
Armour as Plate vs deserters.
-
+5 to all saves vs blasphemers.
-
Poison does double damage vs oath-
-
Torturers auto-fail save vs poison.
-
The Jabberwock
-
62
-
The Unicorn
-
The Worm
-
63
-
Shepherd of the Trees
-
Empty Robed Ones
-
64
-
The Idea Of Thorns
-
If a victim experiences an altered
-
If a victim sleeps.
-
If a victim tries to work out an
-
If a victim tries to express the Idea
-
HD as the highest Intelligence out of those
-
2 HP per HD.
-
Armour Class is the highest Wisdom out
-
3 Attacks with a bonus equal to the
-
Saves as a fighter, level is the lowest
-
Immunity to mind-affecting effects. Im-
-
65
-
Producing texts and artworks that
-
Killing those that seek to oppose
-
Planting roses, briars, thistles and
-
Abandoning the trappings of civili-
-
Destroying buildings and replacing
-
66
-
Sidhe
-
67
-
68
-
Part 5: Useful Tables
-
69
-
Horticultural Styles
-
(roll d20 )
-
UnusualFlora
-
(roll d20 )
-
70
-
Ynnian Alterations
-
(roll d20 + depth)
-
71
-
Cosmetic Alterations (roll
-
d20)
-
72
-
Treasure
-
(roll d20 + depth)
-
73
-
Weapons (roll d12)
-
Weapon Abilities (roll d20)
-
74
-
I search the body...
-
(roll d30 a few times)
-
I search the flowerbed...
-
(roll d30)
-
75
-
Stored Food (roll d20)
-
Foraged Food (roll d20)
-
76
-
Rumours in Ynn (roll d20)
-
77
-
Dreams and Portents in Ynn
-
(roll d20 or pick one)
-
78
-
The Stranded Changeling
-
Roll an Ynnian alteration, adding
-
Roll a cosmetic alteration.
-
79
-
If the Idea Of Thorns Reaches
-
the Real World...
-
After one day, several NPCs the
-
After three days, a large amount of
-
After one week, the idea has spread
-
After three weeks, other local set-
-
After a month, attempts to contain
-
After three months, the world
-
After one year, survivors form
-
After three years, the communities
-
After a decade, the Idea is pushed