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Perlin Noise based Terrain Generator
C++
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ScaledC
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README.md
ScaledC.sln

README.md

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ScaledC

A Perlin Noise based terrain generator. Made for self learning. Output is given below:

Image of ScaledC

Usage

auto generator = Scaled::Generator(rowLength, columnLength);
generator.SetNoiseOctaves(8);
generator.SetNoisePersistence(0.7f);
generator.SetAmplitude(512);

auto map = generator.GenerateMap();
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