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from smogon import SmogonMoveset
from team import Team, Pokemon
from browser import Selenium
from log import SimulatorLog
from simulator import Simulator
from gamestate import GameState
from agent import PessimisticMinimaxAgent
from data import NAME_CORRECTIONS, MOVE_CORRECTIONS, load_data, get_move, correct_name, get_hidden_power
from move_predict import create_predictor
from path import Path
from exceptions import *
from state import KernelState
import time
import sys
import platform
import signal
import requests
import json
import re
import traceback
import logging
KERNEL_STATE = "state.json"
OS_MAP = {
'64bit' : {
'ELF' : 'linux64'
},
'32bit': {
'ELF' : 'linux32'
}
}
class Showdown():
def __init__(self, team_text, agent, username, pokedata, password=None,
monitor_url=None, proxy=False, browser='phantomjs', predictor_name='PokeFrequencyPredictor',
verbose=False, kernel_dir="kernel", kernel=False, lib_dir="lib"):
self.logger = logging.getLogger("showdown")
self.logger.setLevel(level=logging.INFO)
self.agent = agent
self.username = username
self.password = password
self.team_text = team_text
self.predictor_name = predictor_name
self.monitor_url = monitor_url
self.battle_url = None
self.pokedata = pokedata
self.smogon_data = pokedata.smogon_data
self.smogon_bw_data = pokedata.smogon_bw_data
self.graph_move = pokedata.graph_move
self.graph_poke = pokedata.graph_poke
self.poke_moves = pokedata.poke_moves
self.my_team = Team.make_team(team_text, self.smogon_data)
self.opp_team = None
self.simulator = Simulator(pokedata)
arch = platform.architecture()
self.lib_dir = Path(lib_dir) / OS_MAP[arch[0]][arch[1]]
self.selenium = Selenium(proxy=proxy, browser=browser, lib_dir=self.lib_dir)
self.verbose = verbose
self.kernel_dir = Path(kernel_dir)
self.kernel = kernel
if self.kernel and not self.kernel_dir.exists():
self.kernel_dir.mkdir()
self.state = KernelState(self.kernel_dir / KERNEL_STATE, self.kernel)
self.state.update_state("status", "idle")
if self.verbose:
self.logger.setLevel(level=logging.DEBUG)
def reset(self):
self.state.update_state("status", "idle")
self.logger.info("Resetting...")
self.simulator.score = 0
self.simulator.total = 0
self.selenium.reset()
self.opp_team = None
self.my_team = Team.make_team(self.team_text, self.smogon_data)
def create_initial_gamestate(self):
self.logger.info("Creating initial gamestate...")
my_pokes = self.my_team.copy()
for i, poke in enumerate(my_pokes.poke_list):
poke_name = poke.name
if poke_name in NAME_CORRECTIONS:
poke_name = NAME_CORRECTIONS[poke_name]
poke.health = poke.final_stats['hp']
poke.alive = True
opp_poke_list = []
log = SimulatorLog.parse(self.selenium.get_log())
for event in log.events:
if event.type == "team" and event.details['username'] != self.username:
opp_poke_names = event.details['team']
for name in opp_poke_names:
if not name:
continue
poke_name = correct_name(name)
"Corrected to:", poke_name
if poke_name in self.smogon_data:
moveset = [m for m in self.smogon_data[poke_name].movesets if 'Overused' == m['tag'] or 'Underused' == m['tag'] or 'Rarelyused' == m['tag'] or 'Neverused' == m['tag'] or 'Unreleased' == m['tag'] or 'Ubers' == m['tag'] or 'PU' in m['tag']]
if len(moveset) > 1:
moveset = SmogonMoveset.from_dict(moveset[1])
elif len(moveset) == 1:
moveset = SmogonMoveset.from_dict(moveset[0])
else:
moveset = [m for m in self.smogon_bw_data[poke_name].movesets if 'Overused' == m['tag'] or 'Underused' == m['tag'] or 'Rarelyused' == m['tag'] or 'Neverused' == m['tag'] or 'Unreleased' == m['tag'] or 'Ubers' == m['tag'] or 'PU' in m['tag']]
moveset = SmogonMoveset.from_dict(moveset[0])
elif poke_name not in self.smogon_data and poke_name in self.smogon_bw_data:
moveset = [m for m in self.smogon_bw_data[poke_name].movesets if 'Overused' == m['tag'] or 'Underused' == m['tag'] or 'Rarelyused' == m['tag'] or 'Neverused' == m['tag'] or 'Unreleased' == m['tag'] or 'Ubers' == m['tag'] or 'PU' in m['tag']]
moveset = SmogonMoveset.from_dict(moveset[0])
else:
moveset = SmogonMoveset(None, None, None, {'hp': 88, 'patk': 84, 'pdef': 84, 'spatk': 84, 'spdef': 84, 'spe': 84}, {'hp': 1.0, 'patk': 1.0, 'pdef': 1.0, 'spatk': 1.0, 'spdef': 1.0, 'spe': 1.0}, None, 'ou')
moveset.moves = None
if poke_name in self.smogon_data:
typing = self.smogon_data[poke_name].typing
stats = self.smogon_data[poke_name].stats
elif poke_name not in self.smogon_data and poke_name in self.smogon_bw_data:
typing = self.smogon_bw_data[poke_name].typing
stats = self.smogon_bw_data[poke_name].stats
else:
typing = ['Normal']
stats = {'hp': 80, 'patk': 80, 'pdef': 80, 'spatk': 80, 'spdef': 80, 'spe': 80}
predictor = create_predictor(self.predictor_name, name, self.pokedata)
poke = Pokemon(name, typing, stats, moveset, predictor, calculate=True)
moves = [x[0] for x in poke.predict_moves([])]
poke.moveset.moves = moves[:4]
poke.health = poke.final_stats['hp']
poke.alive = True
opp_poke_list.append(poke)
my_primary = None
for event in log.events:
if event.type == "switch" and event.player == 0:
for poke in my_pokes.poke_list:
if poke.name == event.poke:
my_primary = my_pokes.poke_list.index(poke)
elif event.type == "switch" and event.player == 1:
for poke in opp_poke_list:
if poke.name == event.poke:
opp_primary = opp_poke_list.index(poke)
assert my_primary != None
self.opp_team = Team(opp_poke_list)
opp_pokes = self.opp_team.copy()
my_pokes.primary_poke = my_primary
opp_pokes.primary_poke = opp_primary
gamestate = GameState([my_pokes, opp_pokes])
return gamestate
def correct_gamestate(self, gamestate):
self.logger.info("Correcting Pokemon health...")
gamestate = gamestate.deep_copy()
my_poke_health = self.selenium.get_my_primary_health()
opp_poke_health = self.selenium.get_opp_primary_health()
my_team = gamestate.get_team(0)
opp_team = gamestate.get_team(1)
my_team.primary().health = my_poke_health / 100.0 * my_team.primary().final_stats['hp']
opp_team.primary().health = opp_poke_health / 100.0 * opp_team.primary().final_stats['hp']
return gamestate
def update_latest_turn(self, gamestate):
self.logger.info("Updating with latest information...")
text_log = self.selenium.get_log()
text_list = text_log.split("\n")
buffer = []
turns = []
for line in text_list:
line = line.strip()
if re.match(r"Turn [0-9]+", line):
turns.append(buffer)
buffer = []
else:
buffer.append(line)
my_poke_name = self.selenium.get_my_primary()
opp_poke_name = self.selenium.get_opp_primary()
old_gamestate = gamestate
gamestate = gamestate.deep_copy()
self.simulator.append_log(gamestate, turns[-1], my_poke=my_poke_name, opp_poke=opp_poke_name)
move_events = []
for event in self.simulator.latest_turn:
if event.type == "move":
move_events.append(event)
if len(move_events) == 2 and move_events[0].player == 1:
my_move = move_events[1].details['move']
opp_move = move_events[0].details['move']
if my_move == "Hidden Power":
my_move = get_hidden_power(move_events[1].poke, self.smogon_data)
if opp_move == "Hidden Power":
opp_move = get_hidden_power(move_events[0].poke, self.smogon_data)
if my_move in MOVE_CORRECTIONS:
my_move = MOVE_CORRECTIONS[my_move]
if opp_move in MOVE_CORRECTIONS:
opp_move = MOVE_CORRECTIONS[opp_move]
my_move = get_move(my_move)
opp_move = get_move(opp_move)
if move_events[0].player != self.simulator.get_first(old_gamestate, [my_move, opp_move], 0):
opp_poke = old_gamestate.get_team(1).primary()
for poke in gamestate.get_team(1).poke_list:
if poke.name == opp_poke.name:
poke.item = "Choice Scarf"
return gamestate
def init(self):
self.logger.info("Initializing showdown")
self.selenium.start_driver()
self.selenium.clear_cookies()
self.selenium.screenshot('log.png')
self.selenium.turn_off_sound()
self.selenium.login(self.username, self.password)
self.selenium.screenshot('log.png')
self.selenium.make_team(self.team_text)
self.selenium.screenshot('log.png')
def update_monitor(self, done=False):
if self.monitor_url is not None:
self.logger.info("Updating online monitor at: %s",
self.monitor_url)
if done:
status = 'done'
else:
status = 'match'
data = {
'username': self.username,
'status': status,
'scores': self.scores,
'url': self.battle_url
}
try:
url = self.monitor_url + "/api/update"
headers = {'Content-type': 'application/json', 'Accept': 'text/plain'}
requests.post(url, data=json.dumps(data), headers=headers)
except:
pass
def play_game(self, challenge=None):
self.state.update_state("status", "finding_game")
self.logger.info("Finding a game...")
self.selenium.screenshot('log.png')
tier_click = False
while not tier_click:
try:
self.selenium.choose_tier()
self.selenium.screenshot('log.png')
if challenge:
self.selenium.start_challenge_battle(challenge)
else:
self.selenium.start_ladder_battle()
self.selenium.screenshot('log.png')
tier_click = True
except TierException:
self.logger.warning("Unable to click tier. Trying again...")
self.selenium.screenshot('log.png')
self.battle_url = self.selenium.driver.current_url
self.selenium.screenshot('log.png')
self.logger.info("Found game: %s", self.battle_url)
self.state.update_state("status", "in_battle")
self.state.update_state("battle_url", self.battle_url)
self.update_monitor()
self.selenium.wait_for_move()
self.selenium.chat("gl hf!")
self.selenium.switch_initial(0, 0)
self.selenium.screenshot('log.png')
gamestate = self.create_initial_gamestate()
gamestate = self.update_latest_turn(gamestate)
over = False
while not over:
print "=========================================================================================="
print "My primary:", gamestate.get_team(0).primary()
print "Their primary:", gamestate.get_team(1).primary()
print "Their moves: ", gamestate.get_team(1).primary().moveset.moves
print "Their item: ", gamestate.get_team(1).primary().item
print "Their ability: ", gamestate.get_team(1).primary().ability
print "My move:",
move = self.agent.get_action(gamestate, 0)
if move.is_switch():
self.selenium.switch(move.switch_index, move.backup_switch)
else:
self.selenium.move(move.move_index, move.backup_switch, mega=move.mega, volt_turn=move.volt_turn)
gamestate = self.update_latest_turn(gamestate)
gamestate = self.correct_gamestate(gamestate)
self.selenium.screenshot('log.png')
self.state.delete_state("battle_url")
def run(self, num_games=1, challenge=None):
self.state.update_state("status", "initializing_battle")
if challenge:
self.logger.info("Set to challenge: %s", challenge)
else:
self.logger.info("Set to play %u games", num_games)
self.init()
self.scores = {
'wins': 0,
'losses': 0,
'crashes': 0
}
def signal_handler(signal, frame):
self.update_monitor(done=True)
sys.exit(0)
#signal.signal(signal.SIGINT, signal_handler)
for i in range(num_games):
self.simulator.log.reset()
result, error = None, None
try:
self.play_game(challenge=challenge)
except GameOverException:
log = SimulatorLog.parse(self.selenium.get_log())
disconnected = log.disconnected()
if disconnected:
over,_ = log.is_over()
while not over:
time.sleep(5)
over,_ = log.is_over()
_, over_event = log.is_over()
result = over_event.details['username'] == self.username
except UserNotOnlineException:
self.logger.error("User not online: %s", challenge)
self.logger.info("Exiting...")
return
except:
error = traceback.format_exc()
print "Error", error
log = SimulatorLog.parse(self.selenium.get_log())
_, over_event = log.is_over()
if over_event is not None:
result = over_event.details['username'] == self.username
log = self.selenium.get_log()
id = self.selenium.get_battle_id()
battle_url = "http://replay.pokemonshowdown.com/battle-%s" % id
self.logger.info("Finished game! Replay can be found at: %s", battle_url)
user_folder = Path(".") / self.username
if not user_folder.exists():
user_folder.mkdir()
if not (user_folder / "wins").exists():
(user_folder / "wins").mkdir()
if not (user_folder / "losses").exists():
(user_folder / "losses").mkdir()
if not (user_folder / "crashes").exists():
(user_folder / "crashes").mkdir()
if result == True:
print "---------------"
print "Won the battle! - %s" % battle_url
print "---------------"
self.scores['wins'] += 1
with open(user_folder / "wins" / ("%s.log" % id), 'w') as fp:
fp.write(log)
with open(user_folder / "wins" / ("%s.score" % id), 'w') as fp:
print >>fp, self.simulator.score
print >>fp, self.simulator.total
elif result == False:
print "---------------"
print "Lost the battle! - %s" % battle_url
print "---------------"
self.scores['losses'] += 1
with open(user_folder / "losses" / ("%s.log" % id), 'w') as fp:
fp.write(log)
with open(user_folder / "losses" / ("%s.score" % id), 'w') as fp:
print >>fp, self.simulator.score
print >>fp, self.simulator.total
else:
print "---------------"
print "Crashed! - %s" % id
print "---------------"
self.scores['crashes'] += 1
with open(user_folder / "crashes" / ("%s.log" % id), 'w') as fp:
fp.write(log)
with open(user_folder / "crashes" / ("%s.err" % id), 'w') as fp:
fp.write(error)
with open(user_folder / "crashes" / ("%s.score" % id), 'w') as fp:
print >>fp, self.simulator.score
print >>fp, self.simulator.total
events = SimulatorLog.parse(self.selenium.get_log())
for event in events:
if event.type == "ladder":
if event.details['username'] == self.username:
with open(user_folder / "ladder_ratings.txt", "a") as fp:
fp.write(event.details['ladder'] + "\n")
self.reset()
self.update_monitor(done=True)
self.selenium.close()
self.logger.info("Done!")
def main():
from argparse import ArgumentParser
argparser = ArgumentParser()
argparser.add_argument('team')
argparser.add_argument('--username', default='asdf7001')
argparser.add_argument('--password', default='seleniumpython')
argparser.add_argument('--iterations', type=int, default=1)
argparser.add_argument('--monitor_url', type=str, default='http://54.149.105.175:9000')
argparser.add_argument('--challenge', type=str)
argparser.add_argument('--proxy', action='store_true')
argparser.add_argument('--browser', type=str, default='phantomjs')
argparser.add_argument('--data_dir', type=str, default='data/')
argparser.add_argument('--lib_dir', type=str, default='lib/')
argparser.add_argument('--kernel_dir', type=str, default='kernel/')
argparser.add_argument('--kernel', action='store_true')
argparser.add_argument('--predictor', default='PokeFrequencyPredictor')
argparser.add_argument("-v", "--verbose", help="increase output verbosity",
action="store_true")
args = argparser.parse_args()
with open(args.team) as fp:
team_text = fp.read()
pokedata = load_data(args.data_dir)
showdown = Showdown(
team_text,
OptimisticMinimax(2, pokedata),
args.username,
pokedata,
password=args.password,
proxy=args.proxy,
browser=args.browser,
monitor_url=args.monitor_url,
predictor_name=args.predictor,
verbose=args.verbose,
data_dir=args.data_dir,
lib_dir=args.lib_dir,
kernel_dir=args.kernel_dir,
kernel=args.kernel
)
showdown.run(args.iterations, challenge=args.challenge)