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Roguelike code written in Lua. Designed to be used with the LÖVE game framework (http://love2d.org)
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data
gamestates
lib
README.md
VeniceClassic.ttf
VeraMono.ttf
achievement.lua
condition.lua
conf.lua
contributors.txt
creature.lua
defaultprefs.lua
effect.lua
feature.lua
gamelogic.lua
item.lua
keybindings.lua
license.txt
magic.lua
main.lua
map.lua
mapgen.lua
mod.lua
namegen.lua
namegenold.lua
output.lua
projectile.lua
ranged_attack.lua
saveload.lua
util.lua

README.md

roguelove

Roguelike code written in Lua, based on Possession. Designed to be used with the LÖVE game framework (http://love2d.org)

Currently in a non-playable state with engine code identical to Possession, but I plan on adding more features in the future, including a playable example game.

Available under the MIT license if you want to use any of the code. If you do use it, please let me know! I'd be interested to see what you make with it.

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