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Rmg water support (#754)
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* Final changes before merge
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Nordsoft91 authored and nullkiller committed Jun 11, 2022
1 parent 5054ee0 commit 0b29fec
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5 changes: 4 additions & 1 deletion AUTHORS
@@ -1,4 +1,4 @@
VCMI PROJECT CODE CONTRIBUTORS:
VCMI PROJECT CODE CONTRIBUTORS:

Michał Urbańczyk aka Tow, <impono@gmail.com>
* project originator; programming, making releases, website
Expand Down Expand Up @@ -78,3 +78,6 @@ Andrii Danylchenko

Dmitry Orlov, <shubus.corporation@gmail.com>
* special buildings support in fan towns, new features and bug fixes

Andrey Cherkas aka nordsoft, <nordsoft@yahoo.com>
* random map generator features and bug fixes
9 changes: 8 additions & 1 deletion ChangeLog
Expand Up @@ -38,7 +38,14 @@ MODS:

SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects
* All map objects now have ambient sounds identical to OH3
* All map objects now have ambient sounds identical to OH3

RANDOM MAP GENERATOR:
* Random map generator supports water modes (normal, islands)
* Added config randomMap.json with settings for map generator
* Added parameter for template allowedWaterContent
* Extra resource packs appear nearby mines
* Underground can be player starting place for factions allowed to be placed underground

0.98 -> 0.99

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2 changes: 1 addition & 1 deletion config/schemas/faction.json
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"description": "Native terrain for creatures. Creatures fighting on native terrain receive several bonuses"
},
"preferUndergroundPlacement": {
"type":"bool",
"type":"boolean",
"description": "Random map generator places player/cpu-owned towns underground if true is specified and on the ground otherwise. Parameter is unused for maps without underground. False by default."
},
"puzzleMap": {
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