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Adventure map fading #84
Implemented screen crossfading in advmap (when using monoliths, gates and dimension doors).
Hopefully there won't be any conflicts with spells refactoring branch, as I didn't touch drawTileOverlay() or blit() methods.
While it's not very important to put it in config, I think there's no harm. I can imagine having some low-end settings (android?) where additional redraws during animations would be unnecessary.
As for setting location -- you know better than me. ;) I placed them right by the smooth map scrolling and puzzle map sepia, which look like the same type of settings.