All documentation so far is available in this repo's Wiki.
Important version information
modV has three versions.
1.0 is found in the
1.5 is found in the
2.0 - the only version with active development, can be found in the
modV is still active, but only on the 2.0 branch. When 2.0 reaches maturity, 1.0 will be archived onto its own branch and 2.0 will become the master branch. Releases will start upon 2.0's move to the master branch.
There is no support for 1.0. 1.5 will be bugfixed upon request.
# clone and move into directory git clone firstname.lastname@example.org:2xAA/modV.git ./modV cd modV # install dependencies npm # additional step for windows users (using cmd or powershell?) npm rebuild node-sass # serve with hot reload at localhost:8080 npm run dev # build for production with minification npm run build
In order to build modV on Windows 10 you have to install the
npm install --global --production windows-build-tools
Notes on Building
modV, by default, builds a standalone application using NWJS.
Your standalone application should appear in
./nwjs/build/modV and the standard site version will appear in
By default the build script will build standalone apps for OS X 64-bit and Windows 64-bit. For more information, please read the nw-builder documentation.
To build standalone applications for Windows on macOS an Linux platforms, make sure Wine is installed and accessable via the commandline.
OS Audio Specifics
- You must run either Command Prompt or PowerShell with administrative privileges for the media folder to be symlinked. To do this, find either cmd or PowerShell in your start menu, right click and select 'Run as administrator.'.
- VB Cable is recommended to route audio to the browser, download that here
- SoundFlower is recommended to route audio to the browser, download that here
- One way of routing audio to the browser is using Pulse Audio's Volume Control package. This tutorial shows how to setup the Input Devices to show your monitoring. When you start the modV application, your browser should appear as a recording device in the "Recording" tab and you should not have to do any extra to make it work.
modV is open to contribution. Currently the project needs (in order of priority):
- full re-write for ES6
- a better UI
- work on the mediaManager and loading/saving Modules
If you can help with any of these, please submit a PR and/or issue.
Thank you to:
- Tim Pietrusky for his continued support, help, mentorship and kindness
- Hugh Rawlinson, Nevo Segal and Jakub Fiala for the incredible audio analysis engine, meyda
- Dario Villanueva for his advice and introduction to live visuals which inspired this whole project
- Lebedev Konstantin for Sortable
- Charles J. Cliffe for BeatDetektor
- mrdoob for THREE.js