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VectorStorm is intended to be a professional-grade game engine for two purposes. First, to serve as an educational jumping off point for programmers who are comfortable writing console applications, and are ready to start thinking about graphical ideas, but not yet ready to create an entire game engine. Second, to serve as a rapid gameplay prototyping platform for myself and for others. Historically, VectorStorm was designed to solely support 2D vector graphic games, but today it supports 3D, textured polygons, and simple shaders. The VectorStorm engine and its component code is distributed under the terms of the zlib license, and may be freely used or re-used in open-source or proprietary projects. Acknowledgement of the use of the code is always appreciated, but is not required. Note that individual games implemented using the VectorStorm engine may not themselves be covered by the zlib license; the zlib license grant only covers the code in the VectorStorm engine itself. - Trevor Powell trevor -at- vectorstorm -dot- org