mathvector_dotproduct
Doing a dot product operation on different size vectors. All floats.
- Baseline: 3 dimension vector * 3 dimension vector
- Hundred: 100 dimension vector * 100 dimension vector
- Thousand: 1000 dimension vector * 1000 dimension vector
Note - cgmath and vek doesn't allow to do more than 4 dimensions.
| baseline | hundred | thousand | |
|---|---|---|---|
| vek | 0 | - | - |
| cgmath | 0 | - | - |
| rulinalg | 0.068 | 0.117 | 0.582 |
| ndarray | 0.073 | 0.121 | 0.592 |
| nalgebra | 0.009 | 0.193 | 1.131 |
Speed units are in microseconds per iteration. Less is better.
Crate versions
vek = "0.9.5" # Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.
cgmath = "0.16.1" # A linear algebra and mathematics library for computer graphics.
rulinalg = "0.4.2" # A linear algebra library.
ndarray = "0.12.1" # An n-dimensional array for general elements and for numerics. Lightweight array views and slicing…
nalgebra = "0.16.13" # Linear algebra library with transformations and statically-sized or dynamically-sized matrices.
Compiled on: rustc 1.31.1 (b6c32da9b 2018-12-18)