Wario-Ware style collection of VGDC minigames
C# GLSL
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
AGDCWare
.gitattributes
.gitignore
README.md

README.md

AGDCWare

Wario-Ware style collection of VGDC minigames

vgdc-uci.com/?p=442661

Guidelines for contribution:

To be added as a contributor, contact our Gitmaster, Connor Stokes, at VGDC's e-mail: vgdc.uci@gmail.com . We prefer to avoid pull requests, as they result in more merge conflicts than direct commits.

Your game should be self-contained in a single scene. Each game and all of its assets and files should be self-contained in a single folder with the same name as your game.

To end your game, call the static funtion AGDCWareFramework.LoadNextGame();, which will load the next game. Additionally, make sure to add your scene to the project's build settings by going to File -> Build Settings -> Add Open Scene. This will allow your game to have a chance to be chosen in the random rotation.

All of your code should be in your own namespace, to avoid conflicts.

namespace MyNamespace
{
	public class MyScript : MonoBehaviour
	{
		//[...]
	}
}

There exist common library-style in the VGDC Assets folder. If you want to contribute to the VGDC Code library, your library should be

  1. Functional (it works)

  2. Not unoptimized (it doesn't lag)

  3. Well documented (other people can use it)

Documentation should include Assert statements and autodoc (///) comments in addition to normal documentation.

You can use art/sound assets from other people's folders, but please create your own copy for your own use. The other person can update or delete the asset in their folder without notifying you.