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Homebrew App Store - GUI for downloading/managing homebrew apps for video game consoles
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README.md

Homebrew App Store

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A graphical frontend to the get package manager for downloading and managing homebrew on video game consoles, such as the Nintendo Switch and Wii U. This is a replacement to the older Wii U Homebrew App Store.

Supported Platforms

Nintendo Switch

To run this program, a Nintendo Switch with access to the Homebrew Menu is required. This can be done on most Switches manufactured before July 2018, for compatibility check your serial number at ismyswitchpatched.com. To run hbmenu, see the tutorial here.

Extract the latest hb-appstore to sd:/switch/appstore/, and run "hb App Store" from within hbmenu. When you're done, you can press the Minus (-) button to exit.

Wii U

To run this program, a Wii U with access to the Homebrew Launcher is required. This can be done on any firmware. To run the Homebrew Launcher, see the tutorial here.

Extract the latest hb-appstore to sd:/wiiu/apps/appstore/, and run "hb App Store" from within Homebrew Launcher. When you're done, you can press the Minus (-) button to exit.

Maintaining a repo

See get's instructions for setting up a repository. Everything is designed to be statically hosted. If there's no repo provided in the repos.json config file, then it will generate a default one pointing to switchbru.com/appstore.

If you run into any issues and need help maintaining or setting up a libget repo, feel free to get in touch with vgmoose at me@vgmoose.com or on Discord.

Compilation instructions

This program is written using SDL2 and has dependencies on libsdl, libcurl, and zlib. It also makes use of libget which is included in this repo as a submodule.

Building for Switch (with libnx)

  1. Install dkp-pacman
  2. Install devkitA64 and needed Switch dependencies via dkp-pacman:
sudo dkp-pacman -S devkitA64 libnx switch-tools switch-curl switch-bzip2 switch-freetype switch-libjpeg-turbo switch-sdl2 switch-sdl2_gfx switch-sdl2_image switch-sdl2_ttf switch-zlib switch-libpng switch-mesa
  1. Once it's all setup, recursively clone the repo and run make:
git clone --recursive https://github.com/vgmoose/hb-appstore.git
cd hb-appstore
make -f Makefile.switch

If all goes well, appstore.nro should be sitting in the current directory.

Building for Wii U (with WUT)

The below instructions are currently for Linux and macOS

  1. Install dkp-pacman
  2. Setup wiiu-fling according to the instructions
  3. Install sdl2, wut, devkitPPC and other dependencies (on macOS, use wut-osx instead of wut-linux)
sudo dkp-pacman -S wut-linux wiiu-sdl2 devkitPPC wiiu-libromfs wiiu-sdl2_gfx wiiu-sdl2_image wiiu-sdl2_ttf wiiu-sdl2_mixer ppc-zlib ppc-bzip2 ppc-freetype ppc-libpng ppc-mpg123 wiiu-curl-headers ppc-pkg-config wiiu-pkg-config
  1. Once the environment is setup:
git clone --recursive https://github.com/vgmoose/hb-appstore.git
cd hb-appstore
make -f Makefile.wiiu

If all goes well, appstore.rpx should be sitting in the current directory.

Building for PC (with Buck)

This project is moving towards Buck to build and Buckaroo for dependency management.

  1. Install a precompiled Buck, and precompiled Buckaroo for your platform, or build them from source
  2. Run the following:
git clone https://github.com/vgmoose/hb-appstore.git
cd hb-appstore
buckaroo install
buck build :hb-appstore

Currently sdl2 is manually linked in the .buckconfig, as a buckaroo port is not yet available, so SDL2 will need to be installed via the system package manager (see below). After running the above, there should be a binary sitting in ./buck-out/gen/hb-appstore.

Using GNU Makefile

There's a separate makefile for building the SDL2 app for PC, if you don't want to try the Buck build. Below instructions are for Ubuntu, but should be similar on other platforms:

sudo apt-get install libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev libsdl2-gfx-dev zlib1g-dev gcc g++ git
git clone --recursive https://github.com/vgmoose/hb-appstore.git
cd hb-appstore
make -f Makefile.pc

License

This software is licensed under the GPLv3.

Maintainers

Contributing

If you have some functionality that you'd like to see feel free to discuss it on an issues page, or if you already have an implementation or desire that you'd like to see, feel free to fork and make a pull request!

It's not required, but running a clang-format before making a PR helps to clean up styling issues:

find . \( -name "*.cpp" -or -name "*.hpp" \) -not -path "./libs/*" -exec clang-format -i {} \;
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