Releases: vgmstream/vgmstream
r1866
Up to PR #1398
Automated builds with the latest changes can be found here:
https://vgmstream.org
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Recent changes
CHANGELOG
(latest changes from previous release, generated on 2023-07-23 13:39:25 +0000)
2023-07-23 15:30:57 +0200 (bnnm/squeak2-etc)
- Add more SqueakStream/SqueakSample codecs
- Add SNDS format
- Remove fake extension .sgx (use .sgh+sgd)
- Remove fake extension .tydsp (use .mus)
- Add .trs extension [Kamiwaza (PS2), Shinobido (PS2)]
2023-07-21 01:26:52 +0200 (kjhmagic/patch-2)
- Add HCA keys
2023-07-12 20:37:31 +0200 (EdnessP/master)
- Sony BNK: v4 and v5 name support
2023-07-10 17:30:34 +0200 (hcs64/short-str-wav)
- Allow a str+wav header to end at table1
2023-07-10 17:30:18 +0200 (EdnessP/master)
- Sony BNK: Verify the full beginning frame being empty + table4 existing
2023-07-09 23:33:01 +0200 (bnnm/squeak)
- Add Torus's SqueakSample and old SqueakStreams
2023-07-09 18:20:34 +0200 (EdnessP/master)
- Sony BNK: Guesstimating sample rate from pitch
2023-07-08 18:09:11 +0200 (bnnm/torus-misc-cleanup)
- Add Torus Games SqueakStream format
- Fix some .bnk [Fat Princess (PS3)]
- Fix TXTH dynamic chunks in some cases
- Remove fake extension .hgc1 (use .str)
- Remove fake extension .filp (use .fil)
- Remove fake extension .sl3 (use .ms)
- Remove .gsb extension (use .gsp)
- Remove fake extension .matx (use TXTH)
- Remove fake format .wad (use TXTH)
- Add HCA key
2023-07-08 09:11:43 +0200 (lico-n/lico-n-patch-1)
- Add HCA Key
2023-07-02 22:03:35 +0200 (EdnessP/master)
- Sony BNK (v3): Bank/sound name support
2023-07-01 01:44:04 +0200 (bnnm/lsf-etc)
- Fix some .lsf [Agaju (Gizmondo), Chicane (Gizmondo))]
- Fix some .seg [Eragon (X360)]
- Fix some broken .bnk [Fat Princess (PS3)]
- Add .imf extension [Colors (Gizmondo)]
- Remove .bd3 extension (use .hd3)
- Remove .lrmb extension (use .lrmh)
- Remove fake extension .bh2pcm (use .dat + TXTH)
2023-06-28 22:36:15 +0200 (EdnessP/master)
- RWS 0x809: Better codec detection
2023-06-25 23:53:12 +0200 (bnnm/cleanup-formats)
- Workaround for Mac fread issue in rare cases
- Allow missing files for .dic [DiRT (PC)]
- Remove .tk5 fake extension (use TXTH + .ovb)
- Remove .smpl fake extension (use .v0) [Homura (PS2)]
- Remove .leg fake format (use TXTH) [Legaia 2 (PS2)]
- Add .pwb [Psychonauts (PS2)]
- Add format info generator and update FORMATS.md
- Remove minor unused stuff
- Cleanup
2023-06-25 21:09:28 +0200 (EdnessP/master)
- RWS: 0x809 File ID revision [Burnout 2 (multi)]
2023-06-24 14:03:27 +0200 (Deewiant/fix-celt-paths)
- cmake: Fix celt cache variables
2023-06-17 11:37:17 +0200 (EdnessP/master)
- AWD: read DSP-ADPCM hist data
2023-06-16 21:30:24 +0300
- (not described)
2023-06-14 18:26:54 +0200 (hcs64/xnb-lz4-fallthrough)
- Fallthrough in LZ4 state machine for a MSVC 64 bug
2023-06-13 23:08:02 +0200 (EdnessP/master)
- Add .AWD (RenderWare Audio Wave Dictionary) [Burnout series (multi), Black (Xbox)]
2023-06-12 22:52:50 +0300
- (not described)
2023-06-11 19:51:47 +0200 (bnnm/law-dic)
- Add HCA key
- Add TXTH ULAW/ALAW codecs
- Remove .al/al2 raw format (use TXTH + ALAW)
- Remove .ulw raw format (use TXTH + ULAW)
- Remove .amts/smta/ps2stm fake extension (use .stm/lstm)
- Add Codemasters .DIC [DiRT (PC), F1 2011 (PC)]
2023-06-03 18:19:32 +0200 (bnnm/misc-fixes)
- Fix some SFH/SSPR
- build: fix compiling without ffmpeg
- Fix FSB key
2023-06-03 17:40:55 +0200 (Hexagon123/master)
- Add .TRK extension [Bloody Roar: Primal Fury (GC)]
- Add .FSB.PS3 extension [Tony Hawk's Proving Ground (PS3)]
- Fix a few DSP [Hulk (GC)]
- Fix some .STR+WAV [Big Bumpin' (Xbox)]
- Add .MOV extension
r1843
Up to PR #1361
Automated builds with the latest changes can be found here:
https://vgmstream.org
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Recent changes
CHANGELOG
(latest changes from previous release, generated on 2023-05-28 22:46:14)
2023-05-29 00:40:02 (bnnm/fsbopus-txth)
- Add FSB Opus [LEGO 2K Drive (Switch)]
- Add TXTH experimental 'subsong_sum' feature
- Add .wvd extension [Donkey Kong Barrel Blast (Wii)]
2023-05-15 17:24:43 (bnnm/csmp-cleanup)
- Fix .CSMP loops [Metroid Prime Trilogy (Wii)]
- Add .opu extension [Ys Memoire: The Oath in Felghana (Switch)]
- Fix some MUSX loops
- internal cleanup
- vrts: add report-diffs option
2023-05-11 01:05:31 (wafflethings/patch-1)
- Add updated fsb key
2023-05-08 00:06:10 (bnnm/hx-bwav-cleanup)
- Fix some Ubi HX [XIII (GC)]
- Add Opus in .bwav
- internal cleanup
2023-04-29 23:00:16 (bnnm/sli-thp)
- Add .wav.sli [Perfect Cherry Blossom Trial+ (PC)]
- Fix sound in mono .thp
2023-04-09 22:02:59 (bnnm/bnk-hca)
- Fix some Sony .bnk [Ginga Force (PS4)]
- Add HCA key
2023-04-09 21:59:53 (rururutan/master)
- PS2_MIC: Changed interleave value range check. [Kessen(JP)]
2023-04-02 20:34:08 (bnnm/musx-bcwav)
- Fix some DSP .ckd [Rayman Origins (Wii)]
- Fix some MUSX [Disney Infinity (X360)]]
- Relax .bcwav validations for buggy files
- Allow compiling with older FFmpeg versions
2023-03-26 16:55:51 (bnnm/xwb-hca)
- Fix some .xwb [Jumper: Griffin's Story (X360)]
- Add HCA key
2023-03-24 19:32:28 (punk7890/patch-6)
- Add adx key.
2023-03-23 19:54:03 (kjhmagic/patch-1)
- Update hca_keys.h
2023-03-20 22:02:47 (makefilex/add-various-extensions)
-add various extensions
- .dat/ldat (rollercoaster tycoon 1 and 2, pc)
- .xma (castle crashers, pc)
- .wma/lwma (battleblock theater, also pc)
r1831
Up to PR #1324
Automated builds with the latest changes can be found here:
https://vgmstream.org
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Recent changes
CHANGELOG
(latest changes from previous release, generated on 2023-03-12 14:28:40)
2023-03-12 15:22:10 (bnnm/csb-etc)
- Add .kma extension
- Add missing .csb extension
- Add .csb with AHX [Yakuza: Dead Souls (PS3)]
2023-03-12 12:54:01 (rururutan/fix/ikaruga_pc)
- Fix support for XWB files without extension [Ikaruga(PC)]
2023-03-04 14:07:15 (bnnm/nus3audio-etc)
- Fix some .HXX [XIII Early beta (Xbox)]
- Fix some .nus3audio with dummy entries
- Add BNSF in .nus3audio [Gundam Ex. Vs 2 (AC)]
2023-02-26 00:18:48 (bnnm/wave-hx)
- Add DS .wave [Adventure Time: HIKWYSOG (DS)]
- Fix some .HXX [XIII Beta (Xbox)]
2023-02-22 20:31:06 (hackyourlife/master)
- Remove unnecessary colons in audacious config dialog
2023-02-18 17:10:33 (bnnm/master)
- builds fixes
2023-02-17 01:15:09 (bnnm/etc-fixes)
- Fix MSVC Winamp text/path issues
- Fix .fsbkey
- Add FSB keys
- Fix seek to 0 in non-libopus Opus
- Cleanup
2023-02-13 00:40:07 (hackyourlife/master)
- Implement RFRM/CSMP support for version 0x1F (Metroid Prime Remastered)
2023-02-12 01:19:38 (bnnm/builds2)
- Add CLI x64 automated build
- Add foo_input_vgmstream x64 SDK + automated build
- Fix some encrypted .ahx again
- Fix some .XWS [Ninja Gaiden S2/3RE (PC)]
2023-02-05 22:32:20 (bnnm/xwav-fixes-etc)
- Fix some .xse/.xwv [No More Heroes (PS3)]
- Add .asbin+.stbin extension [Warriors Orochi 4 (PC)]
- Fix some encrypted .ahx
2023-02-02 00:33:12 (bnnm/xse-etc)
- Fix EA SWVR loops [Rumble Racing (PS2)]
- Fix some .xse [Mindjack (PS3/X360)]
2023-01-30 00:19:53 (bnnm/releases3)
- releases3
2023-01-29 23:31:45 (bnnm/misc-cleanup)
- Fix some .opus loops [Fast RMX (Switch)]
- mix cleanup
2023-01-25 18:12:19 (AceKombat/AceKombat-pcm24be)
- PCM 24-bit Big-Endian Code & TXTH Support
2023-01-25 18:09:22 (hcs64/cbd2-table)
- Compute CDB2 cubes with S.15 fixed point
2023-01-25 18:08:57 (AceKombat/AceKombat-pcm24_txth)
- Add PCM24LE Support for .TXTH
2023-01-24 19:42:07 (KatieFrogs/cmake-add-stripping)
- CMake: Add stripping
2023-01-23 17:39:49 (jkl1337/fix-git-shallow)
- Do not use shallow git clones for dependencies pinned raw commit hash.
2023-01-23 01:01:26 (bnnm/gtd-misc)
- Add PS3 .gtd [Knight's Contract (PS3)]
- Add .fcb extension [Scribblenauts Unmasked (PC)]
- Add KTSS .ktsl2asbin [Ultra Kaiju Monster Rancher (NS)]
- Add FSB keys, cleanup
- Add HCA keys
2023-01-22 17:00:45 (bnnm/builds)
- update all DLLs
- rename test.exe to vgmstream-cli.exe
- fix various ffmpeg issues with latest dll
- Add .binka extension (via FFmpeg)
- various build tweaks
- remove fake split .rxw (use .xwh+xwb)
- remove fake split PS3 .baf (use proper .baf)
- remove fake format .ccc (use .txth)
- remove raw .tra (use .txth)
- Add .snb extension [Def Jam Rapstar (X360)]
- Fix Valve XWV .wav [Portal 2 (PS3), The Orange Box (X360)]
2023-01-22 16:43:07 (jkl1337/audacious-file-leak-fix)
- audacious: Remove file leaks
r1810
Up to PR #1280
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Some changes:
- Fix cavia .cads
- Fix some .cstr loops [Star Fox Assault (GC)]
- Add encrypted .scd [Final Fantasy XI (X360)]
- Add HCA keys
- Add .a3c extension [Puyo Puyo 20th (PSP)]
- Ubi SB: Added a new version [Prince of Persia: Warrior Within Demo (Xbox)]
- Add NIS .bgm Ogg and cleanup [Yomawari: Midnight Shadows (PC)]
- Add RIFF .xms [Ty the Tasmanian Tiger (Xbox)]
- Fix Ogg .eno
- Improve TXTH dynamic dechunking
- Remove unused aif-loop extension
- Fix some .his [Nancy Drew: Ghost Dogs of Moon Lake (PC)]
- Fix some dual .adp [Tale of Despereaux (Wii)]
- Fix some .vag [Woody Woodpecker: Escape from Buzz Buzzard Park (PS2)]
- Reject wrong RWSD
- Add AHX key auto-detection and fix decryption
- Add .bcv extension [The Bigs (PSP)]
- Add RIFF .mus extension [Burnout Legends/Dominator (PSP)]
- cleanup
r1800
Up to PR #1248
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Note that foo_input_vgmstream now needs foobar +v1.5 and no longer supports Windows XP and Vista
Some changes:
- Ubi SB: Fixed dummy entries in Donald Duck: Goin' Quackers (DC)
- EA MPF: Implemented RAM tracks for EAAC varaint
- Fix TXTP/TXTH with BOM
- Add TXTH "BE_split" coefs and "debug" flag
- Add EA Opus uncoupled .sps [FIFA 22 (PC)]
- Add .bkr extension [P.N.03 (GC)]
- Add XMA .kmx extension, cleanup [Warriors: Legends of Troy (X360)]
- Remove fake format .capdsp (use TXTH)
- Add .chd extension [Donkey Konga (GC)]
- Add VAG .xa2/snd extension
- Fix AWB with HE-VAG
- VAB: Fixes (by Nicknine)
- ESF: Added more versions
- EA MPF: Improved format detection
- Add extra extensions
- Update and move miniz for future use
- Fix some Sony .bnk [Ikaruga (PS4)]
- Fix some .GCub [Shrek the Third (GC)]
- Allow prefetch .bwav [Splatoon 3 (Switch)]
- Fix some .awb [Voice of Cards: TBOB (Switch)]
- Add ATRAC9 .p1d extension [Farming Simulator 14 (Vita)]
- Fix some .ccc
- Show multiple cue names in SQEX .sab
- Reduce internal path limit for more common cases
- Add .bigrp [Blaster Master Zero 2 (SW), Gunvolt 3 (SW)]
- EA MPF: Fixed some v5 files
- MUSX: Added Xbox variant [Ice Age 2 (Xbox)]
- Fix some .bnk [Tamarin (PC)]
- Add TXTH codec "YMZ" [VJ: Visual & Music Slap (AC)]
- Fix some Ogg Opus loops [Kuro no Kiseki (PC)]
- Add .cads extension [Drakengard (PS2)]
- Fix some .szd codecs
- Add HCA keys
- Fix some CPK .awb [Puyo Puyo 20th Anniversary (3DS)]
- cleanup
r1776
Up to PR #1202
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Note that foo_vgmstream now needs foobar +v1.5 and no longer supports Windows XP and Vista
Some changes:
- Allow truncated .aix [Metroid: Other M (Wii)]
- Fix some .atsl/ktsl2asbin [Nioh (PS4)]
- Extra logs on broken RIFF
- Add Bioware fake .wav [Star Wars: KOTOR 1/2 (PC)]
- Fix some .atsl, add .atslx [Ken's Rage 2 (X360)]
- Fix some .tun [NBA Inside Drive 2000 (PC)]
- Add TXTH codec "IMA_HV" [NBA Hangtime (PC)]
- Fix mono ALP .pcm [NBA Inside Drive 2000 (PC)]
- Fix some .mul [Tomb Raider 2013 (PS4)]
- Fix segments not using highest sample rate as base
- Improve some Ubi SB detection [Myst IV (PC)]
- Fix some .at3 RIFF [Megami no Etsubo (PSP)]
- Lower .mp3 priority
- Add TXTH codec PCM8_SB [Sonic CD (SCD)]
- Add RIFF .ogg/logg extension [Luftrausers (Vita)]
- Improve .mp3 loading speed in some cases
- Fix some VAG1 .vag [Cabela's Africa (PS2)]
- Add SNDZ .szd1/3
- Fix some N1 .opus [Asatsugutori (Switch)]
- Check ACB size
- Tweak HCA mappings
- Add SNDZ .szd extension
- Fix missing end samples in Wwise Vorbis
- Fix some Wwise Convolution Reverb wem
- Fix truncated ATRAC9 .wem
- Fix some .swav [Face Training (DSi)]
- txtp_maker: fix subsongs with unicode
- Add .3ds extension [F1 2021 (3DS)]
- Fix some WayForward .wave [Happy Feet Two (3DS)]
- Fix some Koei .wbd+whd [Nights of Azure 2 (PS4)]
- Add encrypted .akb [Final Fantasy Agito (Android)]
- Fix winamp's format detection hijacking .vgm
- Fix some .psb crashes
- Fix some .psb looping clicks
- Reject .wem with excess/incorrect data
- Adjust HEVAG decoding
- Added PS1 VAB format (by Nicknine)
- Add FSB keys
- Fix TXTH loop behavior positive to include 0
- winamp: fix open dialog extensions and tweaks
- audacious: always reject unplayable files
- Add .sdp extension
- Add TXTH codec "HEVAG"
- txtp_segmenter: add inline command
- Tweak UE4 wav detection [GTA SA Remaster (Switch)]
- Remove .vb from ps_headerless (use TXTH)
- Add .sig/sag extensions
- Remove fake .tec extension (use .str + TXTH)
- Redo .hxd+str [Fatal Frame 3 (PS2), Tokobot (PS2)]
- Remove .dxh (use .hxd+str)
- OGG: Added .bin extension [Devil May Cry 3: Special Edition (PC)] (by Nicknine)
r1745
Up to PR #1132
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Some changes:
- Add .vm4 extension [Elder Gate (PS1)]
- Fix some .psb loops [Senxin Aleste (AC)]
- Add HCA key
- EA MPF: Fixed v5 format without track checksum (by Nicknine)
- Preserve channel layout when downmixing some cases
- Add SSPF .ssp [Metal Gear Solid 4 (PS3)]
- Fix some EA 1SNh .asf [NBA Live 95 (PC)]
- Add .rsnd NSOpus [Birushana: Ichijuu no Kaze (Switch)]
- Fix .wav AIFF [Sim City 3000 (Mac)]
- Improve TXTH/TXTP parser performance
- Fix some SSPF .ssp subsongs and sample rate
- Fix some BKHD .wem detection
- Fix some Ubi HX [Rayman 3 demo (PC), Rayman M demo (PS2)]
- Improve MTA2 decoding accuracy
- Fix buggy Ubi HX samples
- Fix dialogue .p3d [Prototype 2 (PC)]
- Add -2 flag to vgmstream123 (by KatieFrogs)
- Add .s3s [DT Racer (PS2)] (by punk7890)
- Add S3V support for SVDX (AC). Fix looping for 2DX9 and SD9 (by bxaimc)
- Added Eurocom ESF format [Mortal Kombat 4 (PC)] (by Nicknine)
- Add .switch extension [Ikinari Maou (Switch)]
- Add PCM_FLOAT_LE codec to TXTH
- Fix some SSPF .ssp [Metal Gear Solid 4 (PS3)]
- Add ADM3 .wem [MotoGP 21 (PC)]
- Add .audio_data [Lego SW: The Skywalker Saga (PC)]
- Fix bitrate in some cases
- Improve MPEG parser
- Improve Tiger .com validations and lower priority
- various project fixes
r1721
Up to PR #1089
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Some changes:
- bcwav/bfwav/misc cleanup
- Remove .bfwavnsmbu fake extension (use TXTP)
- Fix some dual stereo [Animal Crossing: Happy Home Paradise (Switch)]
- Allow XA with emphasis flag, add .an2 [Croc (PS1)]
- Fix some Sony .bnk pitch [Sly Collection (PS3)]
- Fix some AIFF
- .mjh+mjh cleanup
- Improve .bnsf key detection in some cases
- Allow BIK .xmv extension [Emergency Heroes (Wii)]
- Fix some Reflections .xa [Emergency Heroes (Wii)]
- Remove .04sw fake extension (use .xa)
- Fix Wwise XWMA prefetch
- Add .pk/spk variation [Michael Jackson TE (X360)]
- Redo .rwav/rwar and add .brwav
- NSLB: Fixed PS2 banks (by Nicknine)
- Fix some .sps [Madden 13 (Vita), Madden 22 (PC)]
- Fix .wav with broken interleave [Rayman 2 (DC)]
- Add .mp3 parser using mpg123 for consistency
- Fix xmplay plugin
- Add HCA keys
- Add .sfx FSB extension
- Fix Koei .mic with 4 channels
- Fix some MUSX .sfx [Sphinx and the Cursed Mummy (PC)]
- Fixed some EA SBR banks (by Nicknine)
- Fix +2GB Wwise .bnk [Björk Vulnicura VR (PC)]
- Fix some broken .wav [Cross Gate (PC)]
- Add RIFF .xvag [Uncharted Golden Abyss (Vita)]
- compilation/github actions/system fixes
r1702
Up to PR #1053
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Some changes:
- Fix some .pk DSP in Ubi BAO [We Dare (Wii)]
- Unify dupe STER meta [Baroque (PS2), Star Soldier (PS2)]
- Fix some looping issues [Legend of Mana (PC)]
- MSF: Added .str extension (by Nicknine)
- Added Treyarch NSLB bank format [Call of Duty 3] (by Nicknine)
- Add dual file stereo for ACNH: Happy Home Paradise (by bxaimc)
- Add .TUN ACM [Descent to Undermountain (PC)]
- Fix some Wwise .bnk DSP [Luigi's Mansion 2 (3DS)]
- Add HCA keys
- Add Ubi LyN custom MP4 [ZombieU (WiiU)]
- Lower priority of simpler headers, cleanup
- Remove .xag/cvs/snds from PSX headerless autodetection hack (use TXTH)
- Fix some Ubi Jade .waa/wac/wam [King Kong GE (PC)]
- Fix some Ubi Lyn with Ogg [Rabbids Go Home (PC)]
- Remove .psw fake extension (use waa/wac/wam)
- txtp-maker: rename dupes by default, cut long names
- SLI: ignore comments and cleanup
- Fix some Ubi CKD [Rayman Origins (3DS/Vita)]
- Fix companion files in foobar 7z/zip archives
- Improve STDIO for TXTP that open many small files
- Add encrypted .mus from Minecraft v1.6.1<
- Add .wav with MP3 [Bear's Imagine That! (PC)]
- sgxd/rxws: improve companion file handling
- Fix some .rws [kill.switch (PS2)]
- Fix some .adp [Wave Race Blue Storm (GC), 1080 Silver Storm (GC)]
- Fix some WIIADPCM [Angry Birds Star Wars (Wii)]
- Merge msv.c and msvp.c
r1690
Up to PR #1025
Automated builds with the latest changes can be found here:
https://vgmstream.org/downloads
Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.
Some changes:
- Improve HCA key tester
- Fix some .wav.str
- Add HCA keys
- Fix some Sony .bnk [PS Home Arcade (Vita)]
- Remove fake .aiffl/aifcl extensions (use .laif/laiff/laifc)
- Add TXTH codec CP_YM [Marvel vs SF (SAT)]
- TXTH: allow name_table=* to auto-set .names.txth
- XA/etc cleanup
- Add TXTH codec XA_EA [Road Rash videos (SAT)]
- Add HCA key
- Fix some .ads/ss2 [Katamari Damacy (PS2)]
- Improve FSB4 MPEG full loops [Deadpool (PS3)]
- Fix some .str+wav [Taq Wanted (PC/Xbox)]
- Add .AWA extension [Missing Parts Side A (PS2)]
- Add .u0 encrypted Ogg
- Fix some EA .bnk [Madden NFL 2001 (PS1)]
- Fix some .SCD [Dragon Quest X (Switch)]
- Mark prefetch entries in Wwise .bnk
- Add RIFF .rpgmvo [Omori (PC)]
- Add PCM24 .wav [Omori (PC)]
- Improve DSP validations
- Add RIFF .pcm [Silent Hlll - The Arcade (AC)]
- Add FSB key
- Fix some HCA v3 [Megaton Musashi (Switch)]
- Add ADX key, tweaks
- Add .res extension
- Added WBK format [Spider-Man 2, Ultimate Spider-Man] (by Nicknine)
- Fix some ATSL [Dynasty Warriors 9 DLC (PC)]
- Add WiiU .XWS [Ninja Gaiden 3 Razor's Edge (WiiU)]
- vgmstream123: extra subsong options and info