@loveemu loveemu released this Jul 9, 2017 · 32 commits to master since this release

Assets 3

Note: Latest interim build can be downloaded from AppVayor page.

Bump.

In the last commit, I have setup the Appvayor auto-build script for the Windows WTL binary. If want to try up-to-date vgmtrans, but you don't want to install the development tools for some reasons, you should check it out. (I totally forgot how to use Appvayor in this half year!)

New

  • SNES: Added drumkit/percussion support to the AkaoSnes format. (ElectronBlast)
  • SNES/NinSnes: Add scan pattern for Data East games (loveemu)

Improvements

  • NDS: Name PGM instruments (magcius)

Fixes

  • MusicPlayer: Don't crash on invalid patches (magcius)
  • Make the Open dialog be an Open dialog (magcius)

@loveemu loveemu released this Oct 12, 2015 · 214 commits to master since this release

Assets 3

I love Fillmoa. Therefore I added a new code for it.

New

  • NinSnesFormat: Added Quintet games, such as ActRaiser, Soul Blader, Illusion of Gaia, Terranigma, etc.

Fixes

  • AkaoSnesFormat: Removed inappropriate tuning check (fix #46 missing sample issue of Secret of Mana)
  • AkaoSnesFormat: Added 2 unmapped commands (fix #49 MIDI conversion issue of Secret of Mana)

@loveemu loveemu released this Oct 3, 2015 · 214 commits to master since this release

Assets 3

This is a small maintenance release.

New

  • Add Tamsoft's PS2 sequence and instrument format
  • Many internal changes for new Qt version

Fixes

  • Fix Soundfont initialAttenuation (region volume)
  • RareSnesInstr: Workaround for wrong tuning of duplicated instrument
  • Fix Visual Studio 2015 build errors

@loveemu loveemu released this Apr 20, 2015 · 214 commits to master since this release

Assets 3

This update brings new instrument formats and performance improvement.

New

Improvements

  • Speedup of PS-X ADSR calculation (exponential sustain)

Fixes

  • NDS SSEQ: Fix event 0x94 (Jump) for non-loop use (#39)

@loveemu loveemu released this Mar 23, 2015 · 214 commits to master since this release

Assets 3

This is a small bugfix release.

Internally, it has been changed very much, because we have added new Qt port. However, this release package contains only the traditional WTL version.

Improvements

  • HeartBeatPS1Seq: Add file header (for future instrument format support)

Fixes

  • Fixed volume scale conversion for centered sound (regression in the previous release)
  • Fixed wrong index in SF2 chunk and put reverbEffectsSend back

@loveemu loveemu released this Mar 8, 2015 · 214 commits to master since this release

Assets 3

This update brings new instrument formats and performance improvement.

New

Improvements

  • Improved accuracy of SNES Chunsoft's sequence format
  • Improved accuracy of SNES Intelligent Systems games (say, Fire Emblem)
  • Added song index search to SNES Hudson's sequence format (effective to Super Bomberman 2)
  • Applied linear amplitude scale to volume slider events
  • Changed release time of several SNES instrument formats

Fixes

  • Fixed wrong infinite loop detection on MIDI conversion #32
    • This update also increases loading speed
  • Fixed SysEx message (removed duplicated trailing 0xf7)
  • Fixed file export error caused by filename-unsafe character within VGMFile name
  • Fixed N-SPC reversed panning
  • Fixed initial tempo of SNES Compile's sequence format
  • Fixed memory leak in PS1 TriAce's sequence format parser
  • Fixed long loading of hex view (Changed GetItemFromOffset not to search everything for empty offset)

Other Changes

  • Remove reverbEffectsSend from sf2 pgen chunk

@loveemu loveemu released this Feb 28, 2015 · 258 commits to master since this release

Assets 3

This update is small, but it can drastically improve startup time.

New

  • Added Prism Kikaku's sequence format (Dual Orb 2 for example)

Improvements

  • Improved pan accuracy of Konami's SNES sequence
  • Added scan pattern for International Superstar Soccer Deluxe and NBA Give 'n Go
  • Windows: Improved startup time by optimizing DirectMusic port enumeration

Fixes

  • Fixed Xenogears ADSR loading and DLS/SF2 export
  • Fixed Dewprism instrument loading
  • Fixed Super Tetris 2 & Bombliss scanning

@loveemu loveemu released this Feb 23, 2015 · 290 commits to master since this release

Assets 3

Significant update to N-SPC and its derived formats.

New

Improvements

  • Significant update to N-SPC and its derived formats (earliest Konami games for example). It is much more secure and accurate.
  • More simple and accurate ADSR conversion for SNES games
  • Minor MIDI event additions

Fixes

  • Fixed random crash on VGMSeq loading (2015-02-23)
  • Fixed note length of N-SPC
  • Fixed instrument tuning of Nintendo, Capcom and Heart Beat's SNES format, slightly
  • Fixed initial tempo and sustain level of Pandora Box's sequence format
  • Windows: Fix SysEx handling on playback, and UI deadlock issue on fast song switching

@loveemu loveemu released this Feb 18, 2015 · 330 commits to master since this release

Assets 3

This is a bugfix release (see previous release), with some new formats.

New

Fixes

  • Fixed crash issue of non-SNES formats
  • Fixed Jikkyou Oshaberi Parodius intrument

@loveemu loveemu released this Feb 15, 2015 · 348 commits to master since this release

Assets 3

Happy Valentine's Day! Happy Release! Happy New Formats!

Known Bugs

  • IMPOTANT: It crashes when loading non-SNES format. Use the latest version instead.

New

Fixes

  • Fixed tied note of SNES Konami's sequence, etc. etc.