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R-UST Issues #16190

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Kurfursten opened this issue Oct 7, 2017 · 12 comments
Open

R-UST Issues #16190

Kurfursten opened this issue Oct 7, 2017 · 12 comments
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Bug / Fix This is either a bug or a fix for a bug. Update WIKI Update the wiki at some point please.

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@Kurfursten
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Kurfursten commented Oct 7, 2017

PR Pending in Italics

1. You cannot buffer the gyrotron computer, instead you have to buffer gyrotrons. This means instead of one trip linking all your gyrotrons back to the same machine, you have to tediously walk out to each gyrotron and buffer it, then come back and link it to the computer, flush, and repeat._
2. The design path for the fuel injector is wrong. It has the path for the core board, meaning both are in conflict.
3. Defficiency, which is supposed to be the map for a RUST, doesn't have a roundstart Fuel Injector or Tokamak Core. You need both, meaning you can't even start until after you order from Cargo. Since the Deff RUST setup is missing a ton of pipes and wires, none of the gyros are placed,half the computers aren't built, and engineers must furnish their own compressed matter, I think it would be reasonable to at least give engineers all the parts they need. Update: You can build the tokamak core and injector from the provided boards, but it requires tier 3 parts, even slower than ordering from cargo.

4. The internal circuitry for fuel compressor AND fuel injector port are not necessary. You can insert them (and wires) but it makes no difference whether you "finish" construction or just stick it on the wall.
5. There is no way to remove a circuitboard from the aforementioned mounted machines, meaning it destroys the circuitboard if you need to deconstruct either
6. It seems that the fuel compressor's sprite state is inverted (looks open when it's closed and visa versa)
7. According to one player, Tokamok's field frequency does nothing at all. I suspect that it relates to or once related to the frequency of the gyrotrons. (VERIFIED; Remove this clutter)
8. Touching the energy field causes your core to become unresponsive on the core monitor and core controller, and there appears to be no way to reboot it (CANNOT REPRODUCE)
9. There is no way to turn off a Tokamok if it becomes unlinked from the computers (or unresponsive after the field is up), rendering it permanently useless: this includes disabling the APC and cutting the powerline, it will run forever; Similarly, you cannot multitool a core which is under a field.
10. Gyrotron controller UI does not update when you change any field in some conditions (having trouble reproducing, maybe problem on my end?)
11. Gyrotron controller should have a longer field for the standby/emitting field so that it doesn't wrap text
12. Gyrotrons apparently do not need a cable under them to work? Unsure if intended
13. Gyrotrons are disproportionately weak. You need a truckload to quickly get to 1 mega energy but then they totally don't matter at all because the field itself is gonna kick out tens of thousands of mega energy. For reference, a gyrotron generates 300 energy a tick (on a 7x7), and megaenergy is 1 million energy.
14. There NEEDS to be some computer you can view currently suspended plasma on, probably the core monitor
15. If power fails (and other things), the fuel injection control becomes desynced from the injector and won't work until you start using it manually again. Gives wrong failstate message "Connection failure. Reduce range." - really just needs better detection
16. There seems to be a state in which it's possible that you have a highly powerful field with plenty of plasma but it's just not heating anything up. (20000 mols plasma, 80000 megaenergy, not heating past 600K)

I don't know what else to document at this point because this is as far as I got. The Wiki guide could use some improvement if anyone knows how to make the thing work.

Things the wiki doesn't document but should

  • If you have plasma in your chamber before hitting 1 mega energy you've fucked up the whole thing and need to scrub it all out and start over
  • Which field outputs correlate to which sizes. 1 seems to be 1x1, 100 is 3x3, and 200 is 5x5. Since the maximum is 1000, that is presumably 7x7. This all seems rather unnecessary though since those are the only four possible sizes. What other reason is there for selecting a number 1-1000?
  • The effect of gyrotrons. These are ostensibly what generate the submega energy and later megaenergy, but there isn't any documentation on how much you get out of one, two, etc. Does a 3x3 RUST need as many as a 7x7 RUST? Or will its smaller size make its energy rise faster?
@Shadowmech88 Shadowmech88 added Bug / Fix This is either a bug or a fix for a bug. Mapping (Deff 🗑️) Defficiency map touched. Update WIKI Update the wiki at some point please. labels Oct 7, 2017
@SonixApache
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you cannot multitool a core which is under a field.

Alt-clicking doesn't work either?

@Kurfursten
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I didn't have success alt clicking it, try to reproduce

@PJB3005
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PJB3005 commented Oct 7, 2017

According to one player, Tokamok's field frequency does nothing at all. I suspect that it relates to or once related to the frequency of the gyrotrons.

It does do something, the internal math depends on it. I have honestly no clue what the actual effect is supposed to be however.

@PJB3005
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PJB3005 commented Oct 7, 2017

Actually nevermind that, I double checked it and it only matters if the frequency of the field and the gyrotron is different, at which point it's an energy loss based on frequency difference.

Thus there's no practical reason to ever touch the frequency.

@DamianX
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DamianX commented Oct 8, 2017

Can you clarify number 8? Do you mean touching the field itself with an empty hand? With an item?

@Kurfursten
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Kurfursten commented Oct 8, 2017

I'll have to do more testing on it. Here's what appeared to happen:

  1. The build was messed up so we went in to try to reset things
  2. Moving to a tile within the field produced the message "a powerful field pushes you back" (this message only appeared once and never again; also it didn't even push me out, or if it did it only did it once and I didn't notice). I assume what happened was entering the field disrupted it and so while the tokamak remained "on" and the field showing, it was "broken".
  3. After that the core was no longer responsive on either of the monitors it was linked to

For all we know it could've been something else. Power was kinda sketchy at that time so I'm also entertaining the idea it may have been caused by not enough power in the cable? I'll keep you updated on that

@PJB3005
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PJB3005 commented Oct 8, 2017

"a powerful field pushes you back" is caused by the fake bumper objects used to catch gyrotron and particle shots in a plus pattern above the tokamak.

@Kurfursten
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Verified: You cannot alt-click to see the tile when the field is active, and even if you could see the core you cannot multitool the core while it's turned on

@FudgePucker
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  1. There seems to be a state in which it's possible that you have a highly powerful field with plenty of plasma but it's just not heating anything up. (20000 mols plasma, 80000 megaenergy, not heating past 600K)

Wait a second, 20000 mols of plasma? Like as in the chamber as a gas? Well there's your problem, theres too much gas. Or at least that might be the problem. (Never finished setting up the R-UST, shuttle called early every time, server restarted before the field could charge.)

@PJB3005
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PJB3005 commented Oct 12, 2017 via email

@Kurfursten
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Interesting. I will continue experimenting until we know all the right questions to ask.

@vzhegalov
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vzhegalov commented Mar 11, 2018

well,i have an issue: When i wrench down and weld rust fuel injector under a powered knot wire and in a room with APC i have interface but it doesn't detect powered and fully assembled fuel assembly ports

@DamianX DamianX removed the Mapping (Deff 🗑️) Defficiency map touched. label Jul 7, 2018
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