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be87d8a Jul 15, 2016
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"""Showcase what the output of pymunk.pygame_util draw methods will look like.
See pyglet_util_demo.py for a comparison to pyglet.
"""
__docformat__ = "reStructuredText"
import sys
import pygame
from pygame.locals import *
import pymunk
from pymunk.vec2d import Vec2d
import pymunk.pygame_util
import shapes_for_draw_demos
def main():
pygame.init()
screen = pygame.display.set_mode((1000,700))
clock = pygame.time.Clock()
font = pygame.font.SysFont("Arial", 16)
space = pymunk.Space()
captions = shapes_for_draw_demos.fill_space(space)
### Draw it
screen.fill(pygame.color.THECOLORS["white"])
options = pymunk.pygame_util.DrawOptions(screen)
space.debug_draw(options)
#pymunk.pygame_util.draw(screen, space)
# Info
color = pygame.color.THECOLORS["black"]
screen.blit(font.render("Demo example of pygame_util.DrawOptions()", 1, color), (205, 680))
for caption in captions:
x, y = caption[0]
y = 700 - y
screen.blit(font.render(caption[1], 1, color), (x,y))
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == QUIT or \
event.type == KEYDOWN and (event.key in [K_ESCAPE, K_q]):
return
elif event.type == KEYDOWN and event.key == K_p:
pygame.image.save(screen, "pygame_util_demo.png")
clock.tick(10)
if __name__ == '__main__':
sys.exit(main())