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"""Showcase what the output of pymunk.pyglet_util draw methods will look like.
See pygame_util_demo.py for a comparison to pygame.
"""
__docformat__ = "reStructuredText"
import sys
import pyglet
import shapes_for_draw_demos
import pymunk
import pymunk.pyglet_util
from pymunk.vec2d import Vec2d
window = pyglet.window.Window(1000, 700, vsync=False)
space = pymunk.Space()
draw_options = pymunk.pyglet_util.DrawOptions()
captions = shapes_for_draw_demos.fill_space(space)
textbatch = pyglet.graphics.Batch()
pyglet.text.Label(
"Demo example of shapes drawn by pyglet_util.draw()",
x=5,
y=5,
batch=textbatch,
color=(100, 100, 100, 255),
)
for caption in captions:
x, y = caption[0]
y = y - 10
pyglet.text.Label(caption[1], x=x, y=y, batch=textbatch, color=(50, 50, 50, 255))
batch = pyglet.graphics.Batch()
# otherwise save screenshot wont work
_ = pyglet.window.FPSDisplay(window)
@window.event
def on_draw():
pyglet.gl.glClearColor(255, 255, 255, 255)
window.clear()
space.debug_draw(draw_options)
textbatch.draw()
@window.event
def on_key_press(symbol, modifiers):
if symbol == pyglet.window.key.P:
pyglet.image.get_buffer_manager().get_color_buffer().save(
"pyglet_util_demo.png"
)
pyglet.app.run()